Mad Max didn't really make any Game of the Year lists, yet I feel that it's been hugely overlooked, and that it has plenty to offer.
The game, on paper, should've just been another boring Ubisoft open-worlder: camps to infiltrate, viewpoints to climb up to and survey, skill trees, upgrades, and all the usual stuff that makes up your average Watch Dogs/Far Cry/Assassin's Creed. Yet Mad Max felt way more special, and a lot more fresh and fun than it should have, because this game isn't about the features – it's about organic experiences.
Mad Max (the game) is based on the Mad Max (the movie) universe, in which resource shortages leads to the collapse of civilisation. In Mad Max (the game) you play as the titular Max, who is journeying to the Plains of Silence when he is attacked by a group of War Boys led by Scarborus Scrotus. They steal his Interceptor and leave him for dead, and Max wanders about until he comes across Chumbucket, a hunchback that created his own car-based religion and claims that Max is a Saint. He gives Max the Magnum Opus, a car that's originally a rusty chassis on wheels, but can be upgraded throughout the game.
The Magnum Opus can be upgraded in the pause menu using Scrap – a currency that can be found scattered all over the wasteland, mainly in Scavenging Locations. These are marked on the map and have a certain amount of scrap inside – once you collect it all, the marker disappears. These locations are all over the gaff, so you'll never be too far from some scrap if you need to upgrade. Scrap can also be earned from captured Camps – more on that later.
Back to the car: the Magnum Opus has many categories that can be upgraded, from the engine and exhaust to its sniper rifle and its grapple hook. The Opus can also be upgraded into Archangels, pre-made car recipes that give the car a stat boost if completed. For instance, if you want an extravagant car that's as tough as it is vibrant, try the Pinky Finger, a spike-covered blue-and-pink roadster, whereas if it's speed that you're looking for, try the Speed Demon. It's a cool system, but mixing and matching the parts by yourself is also fun.
The way that the Opus feels is amazing; even though there isn't a handbrake – only acceleration and braking controls – cornering feels great when you've upgraded your car enough, and the huge amounts of speed gained when you boost is insane. Not only that, but the boost allows you to accelerate with ridiculous speed and ramp fairly high, too.
Still, combat is the best thing about the Opus, as it gives you so many options to improvise and innovate – a combination of Max's shotgun, the harpoon, the car's ramming capabilities, the Longshot, and the Thunderpoon gives you tons of possibilities. In one instance, I used the Thunderpoon to take down a car's armour, then harpooned the door off and shot the driver with the shotgun. Still, it's all the more satisfying to shoot the exposed gas tank or simply yank the driver out and see him ragdoll past you. There's always a huge amount of explosions in any Mad Max battle – but then again, what else would you expect from developer Avalanche?
Hand-to-hand combat is very well done, too – it's very Arkham, with normal attacks, heavy attacks, and counters being the staple. You can upgrade Max to give him new abilities, such as a shoulder charge or a shiv finisher, but the best thing about combat is when Max goes into Fury mode, a state-of-mind that gives him extra strength as he runs around dropkicking and suplexing enemies. It's very entertaining and sometimes downright funny, yet hugely effective.
These two types of combat are mostly combined when you have to take down and capture Camps of varying types. First of all, you'll have to take down the perimeter defences, which could consist of flame tubes, snipers, or fire-slinging catapults, which can be taken out using the car's harpoon, sniper rifle, and shotgun. Then, you'll have to go inside and take down the cronies within, who'll usually have a War Crier hanging above them and giving them a statistical buff. You can take down these War Criers with a shotgun blast or by breaking the crane that they're hanging from, but sometimes it's funnier to leave them be while you take out the men on the ground; when the War Crier is the only one left, he'll exchange in some "Well, this is awkward" dialogue that always makes me chuckle.
After that, depending on the camp type, you'll either have to blow up some oil pumps or transfer tanks by using either the shotgun or the numerous fuel cans scattered about to end the takeover with a literal bang. What's coolest about taking over camps is that they usually have friendly scouts outside that can give you tips on where to find treasure or where to best enter the camp. It's a cool system.
These camps are usually full of scrap and project parts, as well as historical relics. Project parts can be collected and put into use in strongholds: for example, collect all armory parts and you'll get an ammo refill whenever you enter the stronghold; collect all of the Cleanup Crew parts and every car you trash will be harvested for scrap.
Capturing camps, killing snipers, using hot air balloons to manually survey the area, and taking down "Scarecrows" – giant flaming lanterns with bodies hanging off of them – lowers an area's threat level. Every time that a threat level is lowered, more upgrades for Max and the Magnum Opus are unlocked. Max can be upgraded with scrap and with "Griffa tokens", which can be cashed in to the mystical Griffa in exchange for stat boosts and other upgrades.
Mad Max, in essence, is all about survival and collecting resources. Water is essential as it gives you health, and can be stored in Max's canteen. It's a good idea to top off whenever you see a water source, as it's few and far between. Fuel and food is also quite scarce – fuel is essential for your car, and food is an alternative health pickup and comes in the form of tasty maggots and scrumptious-in-comparison Dinki Di dog food. The fact that all of this stuff is few and far between makes you feel as if you're actually struggling to survive in a post-apocalyptic wasteland, something that not many games accomplish.
The world, in general, feels as dystopian and as destroyed as it can get – historical relics echo a better past: after Max finds a picture of a dog, he claims "we didn't eat dogs back then", giving you a sense of horror about this messed-up world. The tornadoes and electrical storms are a hugely impressive sight to see, but the flying debris and lightning could kill you in an instant. Stranded tankers, bones of dead whales, and other remnants of civilization are scattered about.
And that's the main reason why you should try Mad Max – it has an interesting, depressing backstory, yet the gameplay is as fun, crazy, and sprightly as you could imagine. These are things that shouldn't work well together, but I think that this excellent adaptation of the movieverse strikes the perfect balance.
Do you think that Mad Max was overlooked this year? Stuff your mouth with dog food in the comments section below.
Comments 26
It's definitely one of the better games that uses the Ubisoft open world design document, but it's still very much open world 101.
Sounds ok, but it really doesn’t sound like it's unmissable. I'm suprised they they didn't take the much admired nemesis system and adapt it for this game somehow. That could have helped make things really interesting, having your own unique nemesis to deal with.
I really want to play this i just haven't had the time yet.. the last quarter of this year has been packed with amazing games and its been really hard to keep up! Its probably been overlooked in top 10's for the same reason. I wonder if Shadow of Mordor would have been overlooked if it was released in September this year.
For me Mad Max could have been so much better. The combat borrows from Batman:Arkham games but lacks the variety of options (gadgets and approaches like stealth). It also lacks the ability to plan your attack. In Batman for example you can set up explosive traps ormake any weapons jam or even blow up too. All of this makes Batmans combat feel so much better and more rewarding too. Car combat though maybe one of Mad Max's highlights but I don't think its that special.
Overall I think Mad Max is an 'average' game but considering the resource material, it could have been so much better. I am not surprised it's not mentioned in terms of 'Game of the Year' as I really don't think its worthy of rubbing shoulders with those games that constantly get mentioned. I don't think its a 'turkey' either but its definitely not a GotY contender in my opinion. Potentially just inside the top 10...
Got it in the January sale along with a lot of other games. Playing Just Cause 3 atm tho so it'll habe to wait a bit!
I snagged a copy in the Jan sales and have been playing it non-stop. It helps that I'm a Mad Max fanboy, and I'll admit that I'm giving it more slack than I should, but its a gorgeous game that's a blast to play, and I for one am loving it for what it is.
"Thunderpoon"
I'm pretty sure I dated her.
I had it 3rd on my GOTY list after The Witcher at #1 and Fallout 4 at #2. I really enjoyed it. I actually liked the combat better then the Batman games because Max is so much more brutal then Batman.
Unfortunately its got better open world games to contend with.
@RaymanFan2 Yeah, it definitely doesn't reinvent the wheel, but it's excellent at what it does
@LieutenantFatman That would've been a neat idea actually, but nevertheless this game has some good gameplay design choices
@Draythedestroyer This is why I think Mad Max was overlooked - it released right next to MGS V, as well as marking the start of an onslaught of games coming out in October and November
@BAMozzy That's fair enough - Mad Max does borrow quite heavily from other games rather than trying to innovate, so not many would consider it a contender for GOTY when there are more adventurous games releasing. Still, I think it delivered, although, because the movie was so good, some parts did fall a little flat.
@SuperSilverback Just Cause 3 is excellent, so I can understand that! Both games are made by Avalanche, so you can sort of see the similarities the two games share - the biggest one being the frequency of explosions!
@Ahabspampurse Glad you're enjoying it - I tried to go for the platinum but too many games released, so I'll be going back to it once the releases dry up.
@glassmusic Ayyy
@Splat I really liked how the punches and kicks crunched, and how Max almost effortlessly pulls out his sawn-off and blows someone away without warning. It felt so rugged and dirty, which perfectly suits the world
@themcnoisy On any other year it would've got more publicity, but when you launch around the time of Fallout 4, the Witcher 3 and the like, it's a pretty unfortunate time to release!
I don't wanna be that guy who corrects the author, but there actually is a handbrake for vehicles. You have to change the control scheme to alternate. Its not actually that useful, but I figured I'd spread the word.
@Anchorsam_9 I must say that the way the all the harsher colors very briefly popped during an explosion was incredibly cool. Best explosions since GTAV I reckon.
Just Cause 3 has some great ones too but they're too frequent to leave the same impression.
It's still on my to play list from this year, there's about a half a dozen games.
@Anchorsam_9 I was actually thinking about the original trilogy more than the remake and think that source material lends itself to a better game. I haven't yet seen the new one to know. I don't think it lived up to any of the source material or even the way the developers spoke about it pre-release. Imagine if it had been a bit more like other RPG's but set in the world of Mad Max with side quests based on the movies (like protecting a small settlement from raiders after their oil) with differing options (like helping them fight either with or taking the fight to the raiders solo, helping the settlers to flee/escape or even helping the Raiders) with different steps, outcomes/consequences (side with the Raiders he gets free passage in that territory but can't stop at the settlement for fuel that is only available if he beats the Raiders. More fuel and better status with the settlers if he takes them out solo but escaping is still a hostile area and no fuel at the settlement) and rewards - different ones depending on the quest an option Max takes. Or stumbling across iconic movie places like the Police station Max worked, his house, Bartertown or the crashed 747 and seeing how they have changed. I think it could have been a lot more diverse in its game play too like stealth options and various different things that the side quests throw up. Depending on who you meet and who you end up helping could also change what people decide to help you or try and kill you. Having the guy with the Gyrocopter can provide scouting info, overhead intel and even some basic air support.
The combat is very basic and you can basically win every fight by pressing 'counter' and then 'attack'.
Not many games break new ground these days and borrow from others in some way so I don't think that was the issue either. Others have mentioned it already but there are much better open world games that have released recently and to be fair, I also think Mad Max, the video game, would struggle to be in many peoples 'Game of the Year' considering the titles that have won in the past decade.
Like I said its not a 'bad' game but it could have been so much more. The car combat maybe the best available in a current game but as there aren't any other games offering that type of game-play its not that difficult to be the best but everything else is decidedly average.I do wonder though if we had a decent car based combat (not the Arena style) game, whether we would be saying Mad Maxs' is average too. That doesn't mean you can't have fun and enjoy it - just like other 7 rated (metacritic score) games but they are never going to win a 'Game of the Year'
Great game, loved it.
But it lacks replayability.
It needs a game+ mode, or the option to reset the convoys.
Otherwise, upon finishing the main story, you end up with an empty world with nothing much to do.
I loved it, I preferred it to Metal Gear phantom menace!!!! but that's my personal opinion
I've avoided this so far because I'm tired of this copy and paste nonsense that so many games have employed recently. The last of these I played was Shadows of Mordor which had some great ideas of its own, unfortunately the rest was built up of pieces of other games which I had already played to death. This game in itself looks very good, the problem is what came before, I grew tired of Batman's combat in Batman and Mordor. Then we get to that laziest and most overused piece of open world game design, the Tower. I never want to climb another tower to unlock a map grid and it's side quests for the rest of my life, it wasn't fun the first time I had to do it and it wasn't fun the next 100 times I had to do it. This in essence is the problem for Mad Max, many gamers will feel like they have already played much of this game several times over before having bought it.
Mad Max in itself looks great and may pick it up in the future when I've had a large break from these open world games
I watched some of the gameplay on twitch considering getting the game but then watched it on Twitch and decided not to get it. No matter how good thr game was releasing at the same time as MGS V was always going to cause a problem.
My gut feel tells me its not for me, and as I've been bitten before with supposedly better games I'm not really willing to take a punt on this one. Perhaps when it's £5, or comes to PS+.
Open world is very hit and miss for me. Normally more miss.
@CaptainAsian27 I didn't actually know that. Thanks, I'm gonna try that soon!
@RaymanFan2 Definitely. It's great that Avalanche put so much effort into the visuals of the game.
@Bad-MuthaAdebisi I've got a huge backlog as well as a load of games from 2015 I need to buy. Can't believe how good 2015 was good for games!
@BAMozzy Ah, see I haven't watched the originals, so I wouldn't have noticed that. I suppose it could've done with a little more fan service, and maybe some more stuff from the universe e.g more outlandish cars.
@notdead That's the only problem, really - the world's pretty huge, though, and there's quite a lot of stuff to do, but comparing it to other games such as Fallout 4, the Witcher 3, and other open-world titles shows that Mad Max doesn't have as much replaybility as other sandbox games.
@chris730920 Same here - MGS V disappointed me in quite a few ways, to be honest, but that's another article.
@carlos82 That's fair enough - I don't really play any of the Ubisoft open-world titles so I don't play sandbox games too often, therefore Mad Max probably seems less stale to me than other people who play sandbox games regularly.
@dryrain Yeah, it was an unfortunate time to release, but it's better than being rushed out in May to accompany the film.
@MadAussieBloke If another Mad Max film comes out, it'll be a good time to play it!
@kyleforrester87 I doubt it'll come to PS Plus in my opinion, but you never know. Open world is a very crowded genre, and I tend to avoid the majority of Ubisoft open-world titles because of this
@Anchorsam_9 I dunno. I reckon PS+ will be seeing a lot of larger AAA type releases toward the later years of PS4s life span.
@chris730920 me too, i enjoyed it more than MGSV.
The game had a lot of heart to it, the atmosphere was solid, the driving was fun, and I heard "don't call him Shirley" so yeah I liked it.
I got it for christmas and was enjoying it until I turned it on last night and my save game wasn't showing up. It just said new game. i even checked my playstation and my save is still on there so don't know if its corrupt. I was just getting where the game was opening up and I really can't be bothered to play through the opening hours again so soon.
lauralbert this is a gaming forum and not a advertising billboard can you please not post your scams on here, thank you
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