It's almost make or break time for PlayStation VR, the ambitious PlayStation 4 peripheral that promises to make us a part of virtual worlds. Sony's said that the potentially expensive accessory will launch in the first half of 2016, which means that it's less than six months away at the time of typing. The manufacturer's kept many of the device's more specific details under wraps – price, release date, launch titles – but I'd be shocked if it didn't hold a press conference imminently to outline everything that we need to know.
And that's going to be a pivotal moment for both the headset and virtual reality as a medium. While the likes of Oculus and HTC are also set to join the party over the next year or so, there's no denying that Sony has the best opportunity to make VR mainstream; people already own PlayStation 4 consoles, the Japanese giant has a brand that people can relate to, and it has the established retail presence required to make its product stand out. It's an exciting time for the platform holder, but it's not without risks.
I've tried PlayStation VR and it's legitimately impressive. It's unbelievably difficult to explain why the peripheral's so promising with words, but I'll give it my best shot: virtual reality stimulates your body in a way that traditional games don't. I've played thousands of titles over the course of my gaming career, and I've felt happy, sad, scared, bored – a spectrum of emotions. But I've never felt a sense of presence quite like I have with Sony's peripheral.
"PlayStation VR successfully tricks your brain into thinking that you're somewhere else"
That's a marketing buzzword, but it's the best way to describe the sensation: PlayStation VR tricks your brain into thinking that you're somewhere else. I'll try to give you an example: I played the infamous Kitchen demo, where you're strapped to a chair and being pursued by a serial killer. At one point, The Grudge-esque serial killer points a knife towards your neck, and my instant reaction was to recoil in order to get out of the way.
It's worth noting that when I tried PlayStation VR I was in a sweaty closed-off room on a noisy convention show floor – I knew that I was not being actively attacked by a mass murderer. But this is the power of virtual reality: it deceives you into thinking that you're somewhere else, and that's a paradigm shift. With PlayStation VR, I can imagine the ordinary becoming extraordinary again: walking through a room, throwing a ball, having a conversation – it's a game changer.
And it works, so why the cautious optimism? I'm worried because I'm starting to see potential that may never be realised. Sony's said that it will be pricing the headset like a new console, so it's not going to be cheap. And we all know by now that without a meaningful install base, it's hard for publishers and developers to justify investment in add-ons. But virtual reality needs investment – it needs the very best creators working on it to solve problems and justify its existence.
I guess I'm worried that said potential will never be realised, and that PlayStation VR will be left to wither on the tree of expensive accessories that never really received the support that they deserved. Sony's been on fire lately, so I pray that my concerns are misguided and that it's got a masterplan up its collective sleeve. I'll be crossing everything, because the closer that we get to virtual reality's arrival, the more I'm beginning to think that this is the innovation that gaming desperately needs.
Are you optimistic that PlayStation VR will succeed, or do you think that Sony's barking up the wrong virtual tree with its upcoming accessory? Enter another world in the comments section below.
Comments 73
I'm so excited for Sony VR and the idea of it alone just gives me goosebumps and i also think this is the jump the gaming industry needs since there haven't been any since the jump from ps2 graphics to ps3 graphics, my only fear though that the VR games won't have depth to them or they will be shallow and not for hardcore RPG gamers but only time will tell.
I'm afraid Sammy its gonna end up as new expensive gimmick in my opinion. I would love to waste £250-£300 plus on sony's new toy but in reality I wont be spending that sort of money on a new console unto ps5 comes out in a good few years.
Unless the price drops to at least half, I feel like it will be an impressive piece of kit for either the super dedicated or for the rich.
I hope I'm wrong but I think we both have the same feeling its gonna end up as another kinnect to gather dust.
Looks like it has potential but I have to be able to try it first.. Without needing to wait in a queue for 2 to 3 hours first.
There is no way I will ever buy a VR device. I don't really see the point and I get motion dizzy somewhat easily.
I am looking forward to Sony VR been waiting for this since the 80's. I do have a few concerns. I think Sony wll do a good job on this product but how they advertise it and demonstrate it could make or break the product. Its somethng you really need to experience rather than see people play. So if they can get in as many places as possible for people to try then that will help. The pricing could stop people buying it. Personally I never thought it would be cheap as its a new gaming experience. But will people be willing to pay the same amount as it costs to buy a new console? That is yet to be determined.
Game support if it does not sell in large numbers will you get good support form developers. The less games there are the less people are likely to buy the product kind of goes round in a circle.
Will VR games cost more than the normal PS4 games?
I'm not interested in VR, maybe if I had a beast gaming PC, but not the PS4.
Sammy hit it right on the head. Sony may like taking risks, but the other companies who publish AAA games are big business too and they are not fond of risk. Even if Sony takes a loss and the peripheral is sold for 20 bucks, supporting the device on any particular game means either narrowing their target market to a percentage of the ps4 install base (forgoing xbone and pc players), or it is an optional input peripheral which means that the VR experience will like suffer or just be half-done to say they support it.
Worse, in the case of multiplayer shooters where I think VR is really exciting, it may introduce balance issues if for example VR players have a natural advantage aiming over non-VR players, but the business side will say to support both types of players.
That all said - can you imagine star wars battlefront in VR???
I'll get it to use for theater mode, regardless of the software support. It will get a lot of use in my house, sold.
i want the VR to work out well almost as much as i want silent hills to still be happening. i am also scared it will not do well manly because despite it being around the corner i still have yet to see any games for it. i cant believe they are showing tech demo in the trailer for it. a few little simple games are not going to warrant spending the kind of cash they will want for it. if the games were there and the proof was being pushed in my face then i would gladly spend $300/$400 since i, like the fellow above, have been waiting since the 80s for VR.sony needs to start showing us "REAL" games. i also hope sony sees the importance of allowing us to use it for any game/movie/etc. no ones going to buy a new "system" to play 3 games and nothing else. please do this right sony.
People pay €200 - €250 for Collector's Editions, so with €299 I believe you have a good chance at winning at least some core gamers over. I've said it before and I'll say it again: I understand that Sony wants to be part of this technical revolution, like they always were, but they don't have the money to kickstart VR, something they're practically aiming for. Will the support continue after the first batch of dedicated games?
For every succesful new Sony piece of hardware, there's a flop and we're simply not in the 90's anymore where they could afford losing millions on robotdogs; they need an instant hit like the PS4 was. I wish almost more than anyone that Sony will be succesful and I certainly buy a headset day 1 just on the promise of VR at home alone, I just hope they find enough important partners like Netflix, Youtube and Facebook to have more to offer than just some games.
And just one more thing: I've heard several insiders and analist claim that the first half of 2016 will come to soon for PSVR. They probably plan a launch alongside No Man's Sky, or at least one might hope, but offering the headset at a price that will be affordable for both the consumer as Sony will most likely take a bit longer. This isn't pure speculation, this is based on the cost of the components that will likely be in it. They need a major breakthrough or take a lot of loss in order to launch this early.
Unfortunately for this peripheral its going to be mildly expensive and Nintendo's next console has me very interested and will likely launch at a similar price. Sony and Nintendo will have to fight for my money.
I'm expecting to throw down $400-$500(cdn) for this thing. I have to have it.
I just hope mM's Dreams doesn't require it. It dawned on me just the other day that I'll need to buy a PS4 camera - whatever it's called - for Dreams, I won't be playing it ever if it's VR only.
Go back and watch every VR video of people playing ever made. How many are wearing glasses? I've been wearing glasses for 40 years Not optimistic.
All hinges on the games. Yes the price point is important, but I'd say its the games that are even more important than that.
I'm really hoping that no mans sky is compatible with it, as that'll get a lot of hype and people on board. I will more than likely get one, I'm expecting a £250 price point.
You will need a PS4 camera for dreams?
@rjejr I wear glasses, big-ass square ones a là Buddy Holly, and they work just fine with a Rift. I can't imagine that the PSVR is that much different that it won't allow the same.
No thank you. The day video game consoles go this route is the day I stop buying the newest consoles.
I'm excited for it big time! Some good stuff coming for it, and as a person that plays FFXIV, I'm interested in how they'll use it in that game.
@Tasuki
I feel the same way, VR, blah!!!!
I want to go home and relax, not strap on a headset and look like a dork.
@Tasuki
I feel the same way, VR, blah!!!!
I want to go home and relax, not strap on a headset and look like a dork.
I really like the idea of this... Imagine a good RPG for this, it would be amazing. But I will probably wait and see what happens, I don't want to pick it up if it ends up like the PS Vita though.
@sub12 Lol when you said that the AVGN episode with the R-zone came to mind. I imagine people will think the same thing with this device when they walk into a room and see you wearing this looking like a dork.
I'm looking forward to vr, I'm hoping though that the psvr will have the ability to also just be used as a screen in non vr games as well mostly any fist person capable game.
I must admit I am not excited by VR. I can't see it being much more than a fad - like 3DTV. I also have concerns about health and safety. Whilst it might be OK for a short time at one of these shows,I wonder 'how' safe it can be for prolonged and frequent use. Will it have a negative impact on the eyes - focussed on something an inch or so away. I wonder how long it will be before some one injures themselves (or others) because they can't see what's around them. Coupled with the cost, this will be something I will definitely not be rushing out to get
This is MegaCD all over again. Legitimately a good idea but priced way too high for masses to adopt it.
Technophiles will buy it...... And that's it. Probably a few spoilt children too. This will not sell in the numbers to warrant what they have spent.
For me personally, it doesn't even interest me. I can accept its purpose and function, but feel sitting in my front room wearing that helmet is literally ridiculous. It's like when the gameboy light and magnifier came out and more than doubled the size of your portable. It's just not physically viable as a peripheral. It is way too far in its infancy. Have a 3D tv and some games and blurays with 3D function. NEVER, ever used it beyond a 5 minute stint to see it working. Looked nice, but no way will sit with my family wearing some stupid glasses. The new 3DS 3D display is phenomenal and works without peripherals, that I can buy and use. The PlayStation VR gets rid of the glasses and now demands I don something the size of a crash helmet on my sofa and to hand over £250-£400 for it.
Literally, never gonna happen.
VR offered this in the 90's and beyond a commercial showpiece, literally nobody cared. "But the graphics were rubbish!" To you, yes; relatively at the time they were as cutting edge then as PS4 is now.
It just isn't gonna work, in my opinion.
@BAMozzy excellent point. Health and safety wise they will issue this with a get out clause of "you must take off this helmet every 30 minutes and look round the room" realistically this won't happen. The over-charged, "have to have it now!" Early adopters will buy it, love it, laude it..... And then we will inevitably have news reports on eye strain and retinal damage after John Johnson of Idaho played black ops IV for 3 hours one night and damn near blinded himself. Staring at a screen POINTBLANK range for an extended time will screw your eyes. When you sit down to game, how long is a session? Are you looking at a screen where your peripheral vision is adjusting between objects at varying distances constantly? Got an iPad? Sit in a pitch black room, fire up a live broadcast of black ops III on twitch and gold that screen in front of your face, 3 inches from your eyeball. Set an alarm for an 90minutes (a conservative time period to play a game before quoting or going to the loo) and also set a stop watch. DO NOT stop watching the feed until A) you physically can't watch it anymore, check the stopwatch time, it will be less than 90 minutes, but how much more? B) you made 90 minutes; put down the iPad and look round the room and go get a drink. Report on how your eyes feel. Now imagine every time you play a video game, that's what you are putting your eyes through.
@BigDaddyT0101 I think you might be looking for a different kind of experience all together!
@AhabSpampurse Well that's good to know should I ever come into possession of one. Maybe Sony should put you in an ad, everybody loves those Buddy Holly glasses.
@DESS-M-8 oh I just think certain fps would be great on a vr headset just being used as a screen for the most part. I think of the destiny hud, and how it's curved like it's meant for a curved screen, or horrors like outlast or pt. Plus it would give the vr a bit more usage when not playing a vr game. I'll tell you what, I'm really looking forward to rigs though.
@DESS-M-8
I agree with the Sega CD comparison, after all the gimmicks last gen, motion control with the Wii, Move, Kinect, and crap like Wonderbook or 3D implementation.......I'm sick of it.
These greedy companies can't stand waiting it out a generation without throwing in a new peripheral to widen the market, even if they are already doing gang busters.
The saddest thing, the gaming media eats it all up (I'm not pointing my finger at Push Square as much as the big sites like IGN, Gamespot, etc). They are hardly ever critical!
@rjejr It has already been stated that it WILL work with people who wear glasses, it is adjustable and can fit over the glasses. I researched this specifically, as I also wear glasses. I was worried about the same thing until I read articles where the writer who tried the morpheus said it worked with his glasses on. Wish I could remember the exact article, but I'm fairly certain it does work with eye glasses on.
@BigDaddyT0101 It is, it has a theater mode for watching movies and playing games that are not specifically built for VR. Theater mode.
@DESS-M-8 Except PSVR does have a theater mode for viewing games and movies etc. that are not specifically built for vr. So, yes, you could watch the New Star Wars on it when it releases or play Shovel Knight with it. In theater mode it will not utilize head tracking and all that, but it will definitely be a better quality image as it will be up scaled to 120fps.
@SonyInfinity awesome thank you. Pretty much confirms day one purchase for me.
I'm not sure any of the games have blown me away from what I've seen, most seem short and low budget apart frombmaybe Ace combat, regardless I'm still excited. When VR hits all my rental games will probably switch to VR, you really can't know what it's like until you've tried it. Hopefully Sony will realise they need to package VR with a couple of free games and put as many demos on PSN as they can.
I'd buy it if it was $150 or less, but anything more, is just going to have me looking at it and waiting for the price to come down. If I had the money to get it, I'd rather spend to get more games for the PS4, or I'd put it towards the upcoming nintendo system.
The price is what is going to make or break it. Core fans will probably buy it (again, depending on the cost), but families (like myself) will say 'no' due to the price. My kids would love it, but not for the high cost, plus...if I bought it (like I did with buying 2x move wands, 2x move navigation controllers and some games), who know if it becomes a flop. I even bought Wonderbook and waited for some of the other games (which came onto the store 2-3 years down the line), to find out that was a flop.
I guess I'll wait and see if it becomes something that is worth investing in...just like I'll wait for nintendo's next system to make sure it's not like the Wii U.
@Bad-MuthaAdebisi I'm thinking that it will have a mini game compilation with it, and then also included another disc with demos on it. They included Move with a game, so why not something that's even more expensive? At least, I hope they do.
@BigDaddyT0101 Glad to clear it up, I felt the same way until I had confirmation. Probably day one for me as well.
I am pretty sure the Move controllers are not required, as the DS4 itself was also designed to work with Morpheus, or psvr. I'm sure they add to the immersion, but not sure how many of the games will require 2 move controllers.
Lets watch movies - that are perfectly fine on a tv - through a headset!! Screw the people who want to watch it with you, they can watch it on their own headset. As for popcorn, where did we put it - that's right - all over the floor. That drink you want, whoops, all over your trousers. You need a wee - no problem! First find the controller, where was it again? On the side, oh it was in the side but must of fell off and now I'm flailing around like virgin in a bra store. uncouple yourself, set the headset aside onto its own stand in your living room that has never existed before because there was previously limited floorspace yet the stand was essential as the headset is pretty flimsy yet expensive. Then go for a wee!! Easy. It comes with its own processor to clip into your ps4 - with its own power supply really easy to install. So your power hungry PS4 goes into overdrive! And looks absolutely awful - but that's cool these days like Beards. Input lag and motion sickness are all part of the fun and the first games we will give you are a torture simulator that will leave you psychologically damaged for life. Those naysayers - ignore them they are old. You want new, better, faster and unresponsive gameplay with judddering performance issues and player inputs not being registered. We have your back, because you will never know what's behind yours. £500 for the players!
My real concern is Sony gone to split resources between making games for PSVR & PS4, which means the PS4 won't end up getting much AAA games from Sony.
I'm also cautiously optimistic. Playing around in a VR world to escape too after work sounds bliss. Don't need to see my messy room. It's the theatre mode i'm really looking forward too... finish work, kick of them shoes, grab a drink, sit back or lay down on my sofa, relax, power up ps4 by putting my VR set on.. choose a film.. relax... nap. Bliss.
The real test will be to see if third parties support this or not, this PSVR is gone to have a small install base and i don't see them wasting money making AAA games for PSVR when the install base is small compared to PS4, which means it will die a slow painful death like the PS Vita.
@themcnoisy
Completely spot on.
This stuff--VR--is going to change the gaming industry, and maybe the world. Not necessarily Sony's version of it, but whoever has the cheapest point of entry with good value.
I have played project morpheus at e3 2015 i had the opportunity to try 4 different styles of games from kiddy games to horror games the graphics are amazing and the experience is not describable but what i can say is that it brought the biggest smile to my face and the sense of discovery and wonder can only be compared to childhood discovering how things work. I am not wealthy but i am very fortunate to afford gaming as it is a hobby of mine and i cant imagine it costing more than $300 dollars simply because the ps4 is now $299 and to have a peripheral cost more than its console would be very absurd and not make business sense. With that said i would be willing to spend up to $500 if they announced GTA V Support free multiple games included and no mans land also im sure they will have to have a theatre mode for blu ray and 4k content viewing.
@Boerewors
30 mil userbase for PS4, that will go up, now they're going to split it. Just makes no sense to me but these companies always do this. The PSone and 2 were so great because Sony had a singular focus (in regards to gaming), ever since they spread themselves too thing I appreciate well designed machines like PSP or Vita, I appreciate trying to get into the VR game (even if I personally don't care for it) but sometimes it's best to just focus on one thing, especially when it's excelling like the PS4 has. I'd much rather get basic stuff that should've been there day one, like folders and freaking external HD support before a VR headset.
@N4LIFE
That's a concern of mine as well. Take out the remasters and the first party out-put on PS4 has really been inexcusably bad. And obviously to fund VR other areas have to take a hit. With the way PS4 is selling I wish Sony would've just focused all its effort on making more first party games for that with VR an idea for maybe the somewhat distant (4-6 years) future.
@Gamer83
Totally agree. They should do what Nintendo does and sit on the tech and only sell when it's cheap and affordable to the public, they could even bundle with PS5. Now the price around at $300 - $400 + camera/move, i can buy so many games for my consoles that PSVR doesn't look appealing.
@N4LIFE
Yup. Honestly, I think MS has its eye a little more on the ball right now. Xbox One probably won't catch the PS4 in hardware sales but doesn't mean it can't have the better library of software. To be fair, Sony's exclusive lineup for 2016 does look like a big step up from the last few years but beyond 2016, when it has to balance PS4 and VR, who knows what will happen.
@themcnoisy Well, if you watched a movie on it, the movie would also display on the TV as well, so you wouldn't have to watch it alone...
If it launches with a good game I can see this thing selling like hotcakes. It seems that a lot of people are wanting to spend their money on cool new tech these days.
@Gamer83
Microsofts approach is smarter,......we will see, but if valuable Sony software assets are shifted away from the PS4 in order to prop up VR, I hope the whole thing burns to the ground.
I'm well up for VR, but it has to be like it is in Red Dwarf. I'm not interested in anything less!
@BigDaddyT0101 I'm not disagreeing with how impressive it is. I bet it's as wow as when you first saw a 3DS screen and thought how the hell is that in 3D and I don't have to wear glasses. Ultimately though, it is a fad accessory; like motion control, like 3D in general and the price of admission is just too much. People will inevitably buy it as it is new tech, and gaming journalism sites will inevitably latch onto it and write it up an an overly positive light and there is literally NOTHING else new or innovative this generation.
It will launch, it will sell and in my opinion it will fade, the same as it did in the 90's.
3D and VR will not latched onto by a mass market until the tech is developed to a point where you don't need the goggles/glasses/headset. Or the tech is so cheap it is packaged in as standard with the console just like 3D is with TVs now. Same principle how Knack has such amazing sales figures; you got it whether you wanted it or not.
@kyleforrester87 THAT would sell.
Sitting in your front room with a crash helmet on will not.
@SonyInfinity I never asked or stated anything like that, I think you've replied to the wrong person. Also, a response from @themcnoisy pretty much sums up how pointless it would be to watch a movie on goggles. Theatre mode goggles have been around for 15 years. They were pointless then, they are pointless now. Zero selling point and also name gates any social aspect of enjoying films together
Honestly though, I pretty much agree with what @DESS-M-8 says. There will be a market for this but it's not going to be substantial enough to carry the product to where it needs to be. 3D works on 3DS because it's simple, integrated and requires no additional equipment. It's also not breaking up the market by restricting content to certain devices, minimising risk for developers and publishers.
I'd still get one, because I reckon it'd be a great experience, but then I'm the kind of person who hangs out on gaming websites, buys multiple games per month and spends a lot of time playing them.
Lot of doom and gloom on this thread. Reminds me how EVERYONE assumed that the ps3/360 would be the last BIG generation for consoles, and that it was all going downhill. All that has been proved false by both consoles selling more and faster than any of its predecessors. The public in general are consuming anything technology related at this point, and the market for new tech is doing better than it ever has. I think the psvr will do just fine, and I would rather be optimistic than pessimistic, just a personal choice.
@SonyInfinity But don't confuse negativity with being realistic, there are some solid arguments above as to why VR wont be successful, at least not this time.
@SonyInfinity
On the flipside, I could compare you to the guy touting Wii motion control as the future circa 2007-2010 or the kinect, or the move, or 3D, etc.
i hope PSVR comes out with plenty of games, not ended like my PS4Camera s"h"itting and cover with dust.
@DESS-M-8 oh I also think it will wind up being a fad similar to 3d or motion gaming.obviously won't sell like motion gaming, for precisely the reason you mention. Its why I think hololense has more potential in terms of broadcasting the environment around your room. Even that however won't truly latch until it hits a point where without the need of wear. You are able to interact with what's broadcast in your room, say when giving squad members directions, you are just pointing an arm to where you want them. Its one of the reasons finding out psvr has a theater mode is a big deal for me. Not sure what you mean by the knack comment though, at least in the US knack was never free, may have been bundled in but not when I bought either of my ps4. I can account for a few copies though as I think it's a fun game and grabbed a few copies for younger relatives.
I think we can all agree that vr is quite a bit different than Wii motion controls. VR has a chance to enter mainstream through Facebook, Netflix and social media integration. Will it? Who knows, but I certainly don't think it will just be a fad. There are to many big companies involved at this point for it to totally fail IMO. Will the psvr be the one that takes off and makes vr mainstream? Anyone's guess, but I'm excited that Sony is giving it a real try with alot of support thus far. You can't innovate without inherent risk, Sony and the rest know this.and I applaud them for trying.
@SonyInfinity Exactly!
If you are watching a film in a VR Cinema the screen will be bigger than any screen you have in your house already (think IMAX size) due to space limitations in the real world, whether it's a 80'' TV or Projector the image can only be as big as your wall allows. You will be able to watch 2D and 3D movies. Stop being such negative idiots and just try it for your self. Use your imagination in a positive way and have some vision for crying out loud.... Also 360 movies would be amazing, having the freedom to look where you want rather than being forced to look where the Director wants you to look. VR can give you the sensation of travelling at high speeds, standing at great heights, being upside down ect.. all while being sat perfectly still in the real world. You get all of that for probably £249 - £299 No 4K TV or Projector will be able to give you that, I rest my case.
Most tech, though the ages has taken off if it's been supported by the porn industry ......
@sub12
MS' approach is smarter because I can't see it splitting the userbase. PS VR is definitely going to cause a problem though. Prime example, Ace Combat 7, I'd love to play it, but from my understanding I need to spend a whole bunch more money just to play it, which I'm simply not going to do because of all the other games coming out that I'd rather spend that money on. It'll be interesting to see what happens though. If I'm a developer I may design a game with VR in mind and add a ton of cool stuff but I'm not making it required because I am not going to miss out on a 30 mil + userbase. There'd be some cool VR exclusive features but to get the full base game and DLC it would not be a 'you have to buy VR to get it' proposition. Even if VR was packaged in for free with the console though, it is tech that not everybody can (or wants to) use, so I don't think it should ever be a requirement.
@Gamer83
I don't think Ace Combat 7 will require VR, of course it will have some kind of compatability (a specific mode that can cope with the hardware requirements?).
I'm sure Sony failed to mention that on purpose, as Ace Combat 7 is really the only established IP for PSVR right now (Rez is niche).
I'm going to let other people buy this and see how it is a few month's after release. My intrest has been tweaked as i've recently heard it will support decent MP game's like BF4 etc, if that's the case and it work's I will probably invest.
I don't think it looks dorky. Who cares if it does? It could have a pink unicorns and rainbows on it and it wouldn't bother me. You're in your home where people understand what it is, not walking down the street. It serves the purpose of immersing you in the game or experience hence the need for a helmet which is according to reports superlight weight and comfortable. With the the right software it gives you a more visceral, fun experience than a 2d screen ever could. VR is going to be where it's at. I'm going to be buying this day one.
@sub12
I haven't been able to find confirmation anywhere that VR isn't required, if that's the case though, awesome. I was disappointed by Assault Horizon but generally speaking I've loved the Ace Combat games.
@BigDaddyT0101 I was thinking more about how your comment was relating to "fist person capable games"!
Not one for the gaming industry surely!?
Sounds more R18 POV usage for the PSVR
That VR...She had me at hello!
I care for you Cristina, but the heart wants what the heart wants. I'm with VR until the end of the line. Goodbye baby.
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