Sony's experimental outfit Media Molecule is celebrating its tenth anniversary today – which must be a significant landmark when your cut your teeth on out-there titles like Dreams. The studio's first slam dunk was LittleBigPlanet, of course, which won a slew of awards following its release in 2008 – and spawned one of the Japanese giant's most popular characters in Sackboy.
Since then, it's made a sequel to the ambitious outing, and two versions of paper craft platformer Tearaway. The team's next big project is the aforementioned Dreams for the PlayStation 4, which looks every inch as oddball as we've come to expect from the British dev. It's hard to imagine it selling a million copies at this stage – but then, we really don't think that Sony cares.
Apparently, the firm has lots more "exciting announcements" to reveal in 2016, and we suspect that many of them will focus on its sculpture sharing simulator. Dreams doesn't yet have that immediate hook that LittleBigPlanet had, but given the ingenuity of the Guildford-based group, we're not writing it off just yet. Happy birthday, Media Molecule!
[source blog.eu.playstation.com]
Comments 5
Happy Birthday MM, love your games and looking forward to Dreams despite it looking totally bananas!
Hope they keep chugging out these weird wonderful games.
MM are easily one of my favourite developers, up there with Rockstar and Pandemic. Their games are always weird and amazing, and I can't wait for Dreams to come out.
Happy birthday MM girls & boys cannot wait for Dreams, keep on making MM games.
There is no one else like MM one of the most unique devs out there.
@SkanetWasTaken Hope so. I think they've still got lots to talk about. I just can't shake the feeling that they're struggling to communicate what it is. LittleBigPlanet had such an approachable concept - it's a platformer with a cute character and you can create levels.
Dreams doesn't have a relateable character or an easily graspable concept. Much like @AnchorSam_9 said, though - I love MM and really respect them and Sony for taking risks, so I hope they can sort out the messaging.
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