There are puzzle games, and then there is The Witness. As those of you that have spoken to me over the past few days will know, I wasn't convinced that Jonathan Blow's long-awaited magnum opus was going to be for me. I hated predecessor Braid with a passion, for starters – but all of this chatter about mind-numbing brainteasers managed to put me right off. In fact, it was only the giddy reaction from the typically jaded Giant Bomb team that convinced me I had to give this game a try. And lo and behold, for the second time this month, I have to hold my hands up and say that I was wrong.
The Witness is nothing short of a masterpiece.
I write that sentence after approximately six or so hours with the game, so feel free to temper it if you like. However, having discussed the title with people who have played much more than me, I'm informed that it only gets better. Considering the kind of puzzles that I've solved so far, it's hard to imagine it possibly improving, but given just how surprising the first 150 or so panels have proved, I'm not ruling anything out.
The thing about The Witness is that it's hard to explain exactly why it's so inconceivably brilliant without spoiling things for those yet to give it a try. But the clue is in the name: the witness. The title may have been sold on the strength of its line puzzles, but it's about so much more than playing dot-to-dot. It's a game about perception, and looking at the world through a different set of eyes. The things that you see are not always the solution – it's the things that you don't that hold the hints. And it's masterful the way in which it teaches you these rules.
The Witness is a game about perception, and looking at the world through a different set of eyes
The game reminds me of a magic eye puzzle: it appears very one-dimensional at first, but once you have your eyes opened, it feels like you're being introduced to a new language. The Witness then proceeds to educate you in the intricacies of that not-so native tongue, before subverting your understanding and locking you into a stalemate again. It's winning that battle of wits with the title that becomes almost infectious – the lows are infuriating, but the highs make you feel like you've elevated to a higher intellectual plane.
And it never lets up. Like I say, I'm only six or so hours in, but I've already had my mind blown at least four or five times. Push Square's Simon Fitzgerald, who's been feeding me the most cryptic of clues when I prod for them, will vouch for a couple of those. To think that I'm only approximately a quarter of the way through the game is, I'll admit, a little daunting – but I'm already addicted to the sense of unbridled elation that fills my entire being when I find a solution, so I'm willing to battle my way through the frustration in order to have my eyes opened again and again and again and again.
The world looks different after The Witness – but I'd hazard that's sort of the point.
Are you infatuated with The Witness, or are you struggling to get into the brain-bendingly brilliant game? Draw a line in the comments section below.
Comments 22
Glad you love it as much as I do Sammy - it really is a brilliant game, one that we will probably still be talking about when the GOTY conversation begins
@Quintumply Without doubt! It's so much more than I was anticipating - I'm legitimately blown away.
It's good so far but hasn't quite impressed me the way Braid did - yes I know they are very different games but I found the time travel mechanics to be really interesting. I also found Braids general atmosphere more appealing. Perhaps it was the main theme that helped:
https://www.youtube.com/watch?v=8QbNfNdac3c
Yes, the Witness needs more music..
@kyleforrester87 How many lasers have you done? I honestly feel the opposite to you. I hated Braid - thought it was really heavy-handed and very preachy. I much prefer the subtlety here, though I wish they would have left out the audio logs and stuff. Easily ignorable, of course.
@get2sammyb It was heavy handed and a bit mushy but it seemed to gel together well, at least for me. Did you clear it?
I've only done 2 lasers in The Witness. The audiologs do seem a bit meaningless but I appreciate a bit of exposition (no matter how vague) and I would like to see how the internet winds up interpreting it all.
Will definitely give it a go if it ever comes to PS+.
You wouldn't believe how happy I am because of you liking the game, simply because I had the exact same feelings about it and after I played the first couple of hours...man oh man, the game is good.
Hope I finish it this week and I hope I enjoy it even more
@get2sammyb Glad you like it. It's as much fun seeing/helping others solve the puzzles as it is doing them.
I'm still stuck on the final challenge, almost had it this morning but accidentally hit pause
Downloaded and ready to start on this. Love a good mind breaker every once and a while. This is a game that all 3 of us (wife, son, and myself) will play and work on together. Three heads are better than one! Neither of them generally like the shoot em up kill kill type of games, but this one is something we can all enjoy together, and we are excited to try it today! Thx for the opinions and reviews, you guys are always my go to on new ps4 games.
Damnit, Sammy >_< opens wallet
I'm loving the game so far. It's difficult, and a lot of things don't make any sense at all, but everytime I learn a new rule or discover the solution to a new puzzle, there's that great feeling of accomplishment.
@Grimwood
@kyleforrester87 I agree with you on Braid. I think the thing I loved most was the way the mechanics and the narrative meshed, especially in the last level. There's that sudden click where the actions you perform in-game mirrors the narrative. It became a game that could only exist as a game and it was genius.
The Witness is a great game no doubt about it, being finely crafted in how everything fits together. But it's overall tone and thin narrative leaves me a little cold.
@Churchy yeah I think that's it really, as hammy as Braid was in places (I actually like a bit of ham in my games!) it had a warm and somewhat uplifting tone throughout which kept me pushing through the puzzles.
@kyleforrester87 It's quite funny - I'm quite a romantic (and mushy) so I related to the tone and the things going on in Braid. And the fact that the story is no longer than about 5 paragraphs is just great.
But of course, the design of the puzzles and how you figure out the mechanisms as a player are all there in The Witness too.
YES! Just earned the platinum for The Witness!
I'm really interested. But that $40 pricetag kills me every time I look at it. $40? For a digital only game? I mean, I've paid more but idk, it's just more than I was expecting.
Come down to the $20-25 range and I'm all I'm.
Still just getting 'its a puzzle game'. I'll wait to rent a retail version or try a demo, it's insanely stupid this doesn't have a demo.
Could not agree more. Just a really polished and amazing piece of design.
@JaxonH The game feels pretty lenghty and to me it was worth the investment, but I totally understand you...I was actually on the fence and bought it in a moment of sadness xD
I want to try it! But the price seems kinda steep for a digital only release - so I am waiting fo it to be on sale...or just release it on a physical disc and I'll shell out my money !
As I said the other day, I've been interested in this since the announcement - it's just the price that's put me off. When it drops, I'll pick it up. I've already got more than enough to be getting on with.
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