All of you Guardians had better get used to seeing Variks' ugly mug on a regular basis, because the Prison of Elders is coming back with a bang as part of April's big Destiny update. Bungie revealed in its most recent livestream that those who own The Taken King can look forward to a new level 41 challenge, as well as a new points system that lets you snag high-end loot from the aforementioned overseer.
The Prison of Elders isn't the only addition worth pointing out, however. General improvements include an increased light level cap of 335, new bounties, new quest lines, an updated Reef hub, and a brand new Strike. What's more, Winter's Run, a Strike that's been present since the title launched, will be brought forward to the higher difficulty playlists, and will sport a new Taken boss.
Did you enjoy the Prison of Elders back when it was worth doing? How does this revamped version sound? Head back to the airlock in the comments section below.
[source bungie.net]
Comments 13
I really thought the Prison of Elders was 'disappointing' compared to Raids and didn't really bother that much with it when it was relevant. I don't know what 'new' content this update will deliver but this and the updated Strike - the worst of the original set isn't great. I would have expected these to be 'updated' as a matter of course with each new 'expansion'.
They need to add matchmaking to this. I can't find anyone to play with.
While reviving the Prison of Elderis a step in the right direction (but why leave behind VoG and Crota?) I believe these "new" feature will become extremely repetitive/grindy in a short time....
@Pink_Floyd exactly... That, updating all the year 1 legendaries/exotics to be useful on y2 and also spicing up the patrols.... Put there some random high level encounters with drops....
They could recycle a lot of content to make the game intetesting again
Cooleo, it'll get me back for a go for sure
POE is my least favourite part of the game. I put like 7 days into Destiny and I've done POE 3 times maybe 4. Hopefully this can win me over the problem is its getting harder to find people that play Destiny with. I really think Bungie need to get over this whole no match making on harder modes thing. People using reddit threads to play with randoms = match making.
I don't want matchmaking for the 'hardest' content - particularly Raids. Its a nightmare getting people that don't talk, have their own agenda, want to be carried through for the 'loot',not an adequate level so constantly ineffective and dying etc. At least with manual matchmaking you can kick people that are not compatible with your fire-team.
The only part of PoE that isn't 'match-made' is the challenge and 'maybe' the level 41 (although I think that was from the stream). I hate having to be put into 'random' fire-teams for the 'strikes' - things that don't matter as much. You always have someone who jumps straight on their sparrow and zooms straight past everything possible.
Poe is a bit meh but it was always under utilised too. This should make it a bit better. Can't say I'm super hyped but it's better than a kick in the teeth
@BAMozzy hmm I clearly understand what you mean, although I think a matchmaking option is obliged. For example, I do play The Division so I know about what you wrote earlier - random people without headset joining, dont do teamplay and things like that. Its hugely annoying. BUT - such missions are important for progress AND are supposed to be a challenge and high level fun. A sort of matchmaking lobby before the mission starts would be a great idea - the "host"/"leader"/"creator" of the lobby can kick ppl that dont talk or cooperate right before the mission starts. Would be an easy way to gather a group of people thats on the same level, both experience and playstyle - just my opinion of course ^^
@consolfreak1982 The end-game most difficult content is not like anything else in gaming - certainly not on console. Its nothing like the Division where you can muddle through because ALL you do is shoot enemies. If you don't get medical help from team-mates, just swap to medic and keep going.
The Raids though take communication, co-ordination/timing, team-work, dedication etc. If you can't be bothered to find a group, then how dedicated are you going to be? These aren't 10/20 minute fillers. My first Raid took 12hrs and when I beat the hardest PoE that took 10hrs. All it takes is for 1 person to not be up to the challenge and the ruins the whole experience for everyone.
I do think Destiny could make it easier for players by having an area in the Tower for high level players only looking to do end game content. People can go here to find people rather than hang around the main area and inviting everyone that arrives. There is a good website though dedicated to finding people looking to do any content in Destiny. I do find it works better for XB1 players as it messages direct from website to Console. There are also 'Communities' on PS4 that are dedicated to finding people to play with.
Random matchmaking wouldn't work unless you can specify what players you are looking for - certain classes, Mics, minimum level etc and its not like the Division where you can change your class - well not that much - you can't change from a self-res Warlock to a Defender Titan or Nightstalker Hunter.
@consolfreak1982 Yup, absolutely no reason at all that there shouldn't at least be more tools within Destiny to help create decent raiding parties. The social spaces need to be way more social.
@BAMozzy
You might wanna give FFXIV a try, that game has proper raids plus the end game missions are fun and quite challenging - ones that players can't cheese. Everyone certainly needs to pull their own weight during those missions. Only downside, is that its a pay to play game.
Glad they're updating PoE. Really hoping they add a ton of weapons and gear though. So tired of the same old crap dropping all the time. Currently, it seems there are no surprises in the rewards system :/
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