Hit making is really, really hard. Pop stars like Katy Perry and Justin Bieber may very well have raw talent, but it's down to their respective record labels to extract that in order to turn them into superstars. And it takes a team of incredibly intelligent people – writers, stylists, producers, engineers, choreographers, marketers, and many more – to polish the final product that we see up on stage. This analogy may seem irrelevant, but it fits The Division like a rare leather glove, because this is a game that's clearly been assembled by a talented team working from the blueprints of a boardroom eager to happen upon the next big thing. And, as is the case with so many Ubisoft games, the end result is difficult to fault – even if it can feel a bit clinical at times.
In essence this is Destiny, Diablo, or Borderlands with a modern military spin. A deadly disease – distributed via dollar notes during the busy Black Friday shopping window – has brought New York to its knees, and you have been roped in during a particularly harsh winter to save the famous city from itself. While the plot's clearly only there to give context, it's actually an interesting premise – even if the consumerism angle is a little at odds with the French publisher's aggressive marketing campaign. Sadly, the characters encountered in the opening hours are standard Ubi fare: boring, in a word.
But, as alluded, this isn't a foray all that interested in fiction, and the best stories will come courtesy of your own personal experiences with friends and strangers alike. Much like Bungie's uber-blockbuster, this game's all about buddying up and heading into the urban battlefield with pals – even though single player is still a viable option. Matchmaking opportunities are plentiful, and the title's servers have held up admirably considering the record breaking sales. There's very little excuse for you not to be playing with others, then – and it's here where the game excels.
The hope is that all of these systems will culminate in an experience with legs – avoiding the pitfalls of vanilla Destiny along the way
Among the title's dizzying array of systems are skills, which operate on an MMO-esque cooldown timer. These range from the aggressive to the defensive, and picking tools which complement those of your team's tends to be encouraged. Loot is also divided up into types, either improving your firepower, health, or the potency of your aforementioned skills. The nice thing about this set-up, at least as it appears in the early exchanges, is that you're not really forced into a particular path – you're free to experiment and find what suits your playstyle best.
But all of this would perhaps be meaningless padding if the action at the heart of the experience was below par, but thankfully it matches the game's high production values. Combat is extremely crunchy, with assault rifles crackling into life each time that you pull the trigger. This is, ostensibly, a cover-based shooter, but it's a good one; you thump into cover each time that you tap the X button, and combat bowls are well thought out, enabling you to press your opponents back when you've got the upper-hand.
One thing worth mentioning, though, is that the artificial intelligence is pretty darn smart: it'll flank you if you stay in one spot for too long, or flush you out using grenades if you're being particularly stubborn and refusing to let your adversaries get a shot off. But there are concerns: the RPG underpinnings mean that hoodied antagonists can soak up more ammo than feels natural, and bullet sponge bosses seem particularly egregious even at this early stage. Without a fantasy underbelly, it remains to be seen whether the grounded city setting will fashion enough variety over the course of its campaign – and, indeed, the all-important post-game.
But the city does at least look gorgeous. There have been shots fired at the title's inevitable downgrade, but this is still without doubt one of the most environmentally impressive games on Sony's new-gen system. New York simply looks incredible, with the inclement weather and discarded Christmas decorations bringing some artistic interest to the built-up backdrop. It's the characters themselves that disappoint, then, with unlockable shoulder pads and beanie hats lacking the kind of loot envy that's so essential in a release all about obtaining the best bits of kit.
Also disappointing is the game's inability to unpack its spaghetti of systems. You'll spend your first few hours in Manhattan trying to wrap your head around all of the information that the title's trying to teach you, and with gear, currencies, perks, skills, crafting, and combat all vying for your attention, it can feel a bit noisy at first. These mechanics become clearer with time, but you'll need to forge your way through a headache-inducing opening as the release's general busy-ness can feel like an uphill battle at times.
The hope, of course, is that all of these systems will culminate in an experience with legs – avoiding the pitfalls of vanilla Destiny along the way. It's far too early for us to call that, but all of the parts appear to be in place. To complete the embryonic popster analogy, then, Ubisoft has slathered a little bit of everything that's popular on top of a strong shooter in the hope of creating a superstar. Initial sales suggest that it's been successful, but the title's tail will ultimately determine whether it has staying power – or ends up yet another one-hit wonder.
What are your thoughts on The Division so far? Are you warming to this post-pandemic shooter, or has it left you feeling as cold as Manhattan's snowy streets? Build a base of operations in the comments section below.
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Comments 32
Just not sure I am willing to device the time necessary to give this title what it deserves. Shame really, because it looks rather good.
I don't mind the bullet sponges aspect since this is an RPG. It's the based on reality gears that doesn't get me excited especially if I'm gonna be farming and doing the same stuff over and over again. Which leads me to enemy variety and battle mechanics, at this point I'm still a bit skeptical on.
Not sure why people were ranting about the downgraded graphics before, it still looks really good. Besides, a lot of developers do that nowadays.
@SonyInfinity Im of the same opinion. While I really enjoyed both the closed and open beta's, I can't really invest the time needed to really experience this game and what it has to offer. Most of my friends have it and of course I feel like I am missing out somewhat, but I already have a large amount of top games I still need to finish, not to mention all the other top games due for release over the next couple of months.
So its a shame then that The Division didn't release when there wasn't much else on offer.
I have not looked at this game, as i believe its only a online multiple player game.
Is it possible to play offline ? Will it still be fun ?
@brendon987 Yeah, it's an always-online game.
I'm still on the fence about whether to buy it or not... I really like the look of it but don't know if I have the time or space on hard drive to play it. Decisions, decisions!
@brendon987 You can try watching this if you're unsure about the content:
http://www.ign.com/videos/2016/03/10/the-division-hq-episode-2-our-review-thoughts-so-far
The options need an amazing button between siege which is also amazing (even with server issues) and this is just truly well thought out , slight criticism how much caller would it have been in resi universe
@sham8nix Don't you mean "divisions, divisions"?! heh
So far so very good. With a team (and even random matchmaking) is a blast. Bullet sponges happen only when you fight overlevelled enemies and yellow ones, but grenades, explosive shots and pulses can greatly reduce the effort to take them down. It is an rpg, anyway.
I also love that each main missions have 3 level of difficulties and they scales to your team size and higher team member level, so you can replay them all the time having a hard challenge. It is overall a surprisingly good game, coming from Ubisoft
Having played the beta nothing written above changes my mind that it's complete garbage. Knee pads, bullet sponges, grey block grey block grey block, go here take cover shoot, done, trophy for you. Pass. For now.
Sorry to hear that there is no really good armour type gear to trawl for, as this was one of the attractions of Destiny for me, and I would like to have seen it here. That maybe a deal breaker for me, as I'm still on the fence about The Division. Hmm....
@Comrade44 I think the shooting's really nice. Great sound design, and the weapons are really well animated. However, maybe you don't find it satisfying because the enemies take too many bullets to kill?
@Dodoo ha yeh that's the one
Wanted to love this but it's a bit boring. Shame, the initial reveal looked pretty impressive. It feels rushed to me, just like Destiny was. Seems to be a lot missing to make it a real contender.
And with almost guaranteed masterpieces Dark Souls 3 and Uncharted 4 round the corner..
I'll be getting those instead, no hesitation.
Love the game so far. Co-op is alot of fun, in my opinion it's a better version of destiny.
@get2sammyb Did I miss something?
You used a "popster analogy" and didn't mention Taylor Swift?!
Don't want to give anybody any ideas, but if you got more than three friends playing Division. It's probably possible to form two teams and wreck other teams in the DZ.
I suspect the game is almost impossible not to enjoy if you've got a group of regular team mates. It's going to take that willingness to 'get involved' if you are playing it solo, though, much like Destiny.
I've not got time for this at the moment but I'm staying on the fence for a few months.
I've played a lot of hours strictly solo and haven't gone anywhere near the dark zone and it's still quite enjoyable.
The enemies aren't really bullet sponges either, only the elites and bosses. They're like fighting against biotic shielded enemies in Mass Effect, first you get their shield down, then their health.
Glad to hear so much positivity around a new IP , think I'll definitely pick this up as soon as it hits the £32-£33 mark in a few weeks.
I've really liked it so far! To be fair, I'm a sucker for RPG elements.
This is a fun game can be played solo but full benefit comes with playing with friends or randoms you pick up along the way. This is the first game this year I have really being looking forward to playing and it has not let me down.
@get2sammyb Great insight, per usual. I agree. It's a lovely shooter, and the environment is gorgeous. I mean, I walked up on a crow picking on a rat and when I got closer, the crow flew off and the rat ran away. It's touches like these that are truly wonderful. Too bad they didn't spend as much time on my character. No voice. No dialog. I'm just a generic robot doing tasks. Honestly, I was hoping for more in this area. But the rest, good so far, let's hope it has teeth.
Wicked game!! Can't write a long post, going back to play it.
@starhops we are all silent co protagonists in a movie where NY is the main star...
@arnoldlayne83 Oh yeah! Silly me. I thought outside the box there.
I found it to be a decent, perhaps even good, cover shooter but the loot enemies and missions are so unfeasibly dull and devoid of variety that there's just nothing that would make me want to keep playing.
As a Loot based RPG, I think it suffers from its ties to realism.
I took the plunge today as I need something to fill the gap before Uncharted and to be fair I've loved every second so far. I'm not a big online gamer but there is more than enough things to do by yourself and some great matchmaking for those times which need it, I may even speak to them at some point 😃. The rpg elements are great and the presentation is fantastic and there is a really creepy atmosphere which kind of makes me wish it was a walking dead type scenario instead (dlc perhaps?)
is the twitch called pushsquare??
@carlos82 I thought the same thing a resident evil universe would have made this even better. But Still an amazing game and let's be fair they got almost everything right
@XurAgentofthe9
There is cosmetic armour with no stats at all, so you can make your character look unique something that Destiny suffers from. And then there is armour that effect your stats & also have perks. But the armour is different to what you get in destiny.
Also the enemies in the Division are not really bullet sponges, both yellow bars & bosses have shields. Borderlands have the same sort of enemies and no one complains about them, human enemies that is.
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