One of the big questions following the closure of Evolution Studios earlier this year is whether DriveClub VR will still see the light of day. The answer to that question appears to be a resounding yes, as Sony has submitted the virtual reality racer to American ratings board the ESRB for classification, suggesting that it intends to launch the title at some point in the future.
The question, then, is who's developing it? Well, our understanding is that PlayStation VR-based outfit North West Studio is composed of several ex-Evolution Studios employees, so it could have been brought in to finish the project off. It's also possible that the platform holder may have recruited an external partner to complete production.
Either way, it seems likely now that you'll be playing DriveClub VR at some point, after all β presumably right around the launch of Sony's magical mask. Is this one that you'd pick up alongside your headset? Put your pedal to the metal in the comments section below.
[source esrb.org, via neogaf.com]
Comments 11
Vroom vroom!
Not personally interested in racing sims or VR, but it seems like a proper match.
They need to move that viewpoint forward though, I've never driven from the back seat but it's that passengers view. If they cut that box into 9 equal pieces - like the Brady Bunch - and used only slightly more than the middle box that would be more realistic. And since VR is all about head tracking we could look at the dashboard and rear view mirror when we moved our head.
Take my money. I don't know why we need to wait until October?
I mean I do, but I just don't want to wait.
@rjejr well it makes sense to be like that(back seat passenger POV)because it would be weird not seeing the side and rear view mirrors. But in VR you'll be right where you need to be. I'm beyond pumped.
@KAPADO "But in VR you'll be right where you need to be."
Actually it's just the opposite. If it was fixed camera inside the cockpit (for lack of a better term) then yes, that's a good camera position so you can see everything you need to see at a glance. But since this is a VR game it should be like driving a real car, meaning your POV is mostly just out the window, and you divert your eyes when you want to look at the rear view mirror or the side mirror or the dash to see how far over the speed limit you are driving. Of course instead of simply diverting your eyes you would need to move your head slightly, but that's pretty much how I drive anyway, always moving my head more than my eyes, progressive lens glasses means I can only see well straight out of them. There's just too much ceiling in that pic. If you are consciously aware of that much car ceiling while driving I'd say you are doing it wrong. Though I can't honestly recall ever having a black roof interior, so maybe its just the black that is throwing me off and if it was white or beige I'd be ok with it?
Well however it turns out, enjoy the game.
I must admit, VR and racing games seem like a marriage made in heaven. But we also know how some marriages turn out lol. My concern would be motion sickness. Of all the VR games to be due out, this appears to be the fastest, so surely it stands to reason that some may feel nauseous. I really hope that I can demo the headset prior to release, I'm jealous of all those that have experienced it thus far
Racing games should be big hits on VR. Those and flight combat games benefit more from VR than any other imo.
Why didn't they just convert evolution into a VR studio, if they just planned to move most of the drive club Devs over to the new one?
@NomNom I think most of Evolution was signed to another racegame studio (I forgot the name)
"enhanced for PS NEO"
....
@rjejr We are arguing the same point.πππ
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