It's disappointing, but it's become a dirty word, "indie". Take a cursory glance at the PlayStation Blog or even this very website, and you'll find readers ragging on forays that have been developed on slimmer budgets than a Whopper meal. Curation plays a part in that: there's some real tosh on the PlayStation Store these days. But it's our job to pick out the gems, and we're not messing when we say that Furi is one game that you should have your eyes on.
Our very own Robert Ramsey has been hyping this to the South Shields hills for some time now, and so this author opted to get some hands-on time with the title at EGX Rezzed last week – mostly out of spite. But this game – in development at French firm The Game Bakers – is genuinely impressive, and all of Ramsey's enthusiasm is justified. It may be being worked on by a team of just 15, but it's seriously exciting what the Montpellier-based outfit has achieved.
The game sees you assume the role of a white-haired warrior who looks like a cross between original Dante and that geezer from El Shaddai: Ascension of the Metatron. Your objective, from what we could gather, is to escape from prison, and you're guided by a Donnie Darko-esque rabbit with pink fur. The art direction is a little bizarre, but with Afro Samurai creator Takashi Okazaki contributing, it's bloody good all the same.
The moment-to-moment action, however, is better. The game consists of a series of boss fights – not massively dissimilar to, say, Titan Souls or Shadow of the Colossus – complete with all of the spectacle that comes with them. The camera pans as you slowly waltz your way into an arena, where the figurative excrement will subsequently hit the fan. We got to play the first battle – a brawl against a three-headed foe reminiscent of the Quintessons from Transformers fame.
You have a handful of moves in your arsenal: you can dodge, slash, shoot, and parry. The fight that we played fused long-range, Super Stardust-esque dual-stick shooting with close-quarters God of War-like combat. As you whittle down the enemy's health bar, his attack patterns change, so you need to remain on your toes and take advantage of all of the tools at your disposal in order to stand any chance of success.
For example, when close and personal, you need to try and second-guess what your opponent's going to do; timing a parry will open a window for you to attack in. At distance, however, you'll need to zoom around the arena, avoiding bullet hell-esque laser patterns before a window opens for you to unleash your inner-rage. It's really fun, and is aided by slick controls and a silky smooth framerate which provides fighting game levels of responsiveness.
The big challenge for Furi, then, after making such a strong first impression, is whether it can keep it up over the course of an entire campaign. The developer stresses that each fight will test you in different ways using the same core mechanics, but that's a tricky thing to pull off. But even if it fails, we can be guaranteed an audio-visual feast, as the firm's recruited Carpenter Brut and other electro bands to create an aggressive soundscape that matches the action exactly.
The title's due out this summer, and is without doubt one to watch.
Are you excited for Furi, or do you blame the game for getting a certain Prince song stuck in your head? Beat the final boss in the comments section below.
Comments 22
Seems to have a Hyper Light Drifter vibe as far as the visuals and accompanying awesome sound track goes. Combat seems a somewhat similar as well. Maybe I will check it out, I have no problem giving Indy games a try, especially since I usually get some free every month:).
This article did remind me I should check out el shaddai some time.
@Majic12 If this is a PlayStation Plus game then there can be no complaints. Only joy.
Looks great , i'll buy this for sure.
It certainly looks and sounds interesting. Me getting it will depend on its price. Indie games are priced pretty high these days. I don't mind paying extra if the game is worth it but, with the chance of a lot of indies being added to PlayStation Plus I tend to wait.
#RamseyWasRight
The weird neon-color artstyle puts me to sleep, I have nothing against indies (Axiom Verge was my GOTY 2015), I like the bullethell element it seems to have, but combining that with hack&slash type combat? Honestly this doesn't look very appealing to me at all.
El Shaddai mixed with shadow of the colossuss SOLD! The art style reminds like El Shaddai for sure well maybe its a little less over the top.
It looks really interesting I'll keep an eye on it for sure
The world looks really basic to me. I mean the ground in the first picture is so uninspiring. I may give it a try, but it's highly unlikely.
Heck ya this game looks fantastic!
I love boss fights. Games like Shadow of the Colossus and Monster Hunter are my all time favorites for that very reason! And this one looks excellent.
Just tell me when to expect a release and I'm there. EDIT Ok I see this summer.
Protagonist looks like the guys from Hyper Light Drifter. Game looks cool and the idea is great. Would like to have it on vita though.
This looks good to me. I already have my eye on Shadow of the Beast, so this might go on my wish list as well.
I know I am one of those that often comments about 'indies' and my disdain for them in 'general'. I know there maybe the odd one or two that offer something special, something unique and/or something that deserves recognition.
Personally I am fed up with the superficial gaming experiences that in essence, I grew up playing. Games that require you to clear a level before moving on to the next and repeating with little to no story to drive you on. Whether that's shooting everything in a 2d, top down twin stick or 3d style, puzzle solving, walking sim or platformer - point is to me, these are quite superficial - throwaway game experiences. I grew up on these and I just want more from my gaming these days. I would rather have a poor 'story' based game in an 'impressive' looking world that fits the story, characters etc than clearing a level on an 'average' looking game with 'dated' mechanics to do it all again in the next level. I would rather play 'Thief' for example than 'Alienation', Limbo or 'Child of Light'. I know I can buy an older AAA game - one that may not have been 'worthy' of taking my £40 but at £10 or less (cheaper than 'indies' - even those of similar age and older) and get more 'enjoyment' from it.
Furi may well be one of the 'Gems' in the indie scene but reading about the game-play, its clear this game isn't for me - not because its an 'indie' but because the style of game-play. The games its referenced to are not games I enjoy so I won't be watching out for this.
I don't think that 'indies' (again generally) should be removed, banned, etc, I think they do offer variety and 'fun' for a lot of people but generally, they have little to no appeal - even for free on IGC.
Loved El Shaddai and as soon as I saw the first pic from this I thought it looked quite similar, so the comparison is very welcome in my book! Fed up of the 'indie' tag being used negatively as well, not to mention the absurd notion that all of them should cost under £10/15. I'd sooner pay £50 for No Man's Sky or the Witness than Star Wars: Battlefield, that's for damn sure.
Great feature Sammy, will be keeping an eye out for this one! Eagerly awaiting Hyper Light Drifter, too...is there news on a PS4 release date yet??
I've never understood that indies are somehow lesser games, especially since the industry started with almost everyone being independent (especially in the UK).
Also, there are plenty of Triple A games that are insanely boring due to the same tired ideas, mechanics and set-ups being rehashed (I recall the Push Square article about having to save the world).
This year there are just as many indie games I want to play as Triple A, or have played already, with Stardew Valley, Banner Saga 2 and Hyper Light Drifter leading the charge. And that's after the great ones we've already seen recently like Shovel Knight, Axiom Verge and Rocket League. And then there are the ones that have the freedom of creativity like Child of Light, Grow Home, Valiant Hearts and Journey.
To be honest, I just call all of them games. Because that's what they are. The quality is dependent on the game itself.
Reminds me of the fight mechanics you need to memorise when fighting Raid/trial bosses in FFXIV.
Hack n slash though, not a fan .
@SegaBlueSky Totally agree man. When you look at titles like the Witness and No Man's Sky Indy does not come to my mind. What I like is that these games and developers attempt new things and take risks not commonly seen in the AAA realm. Of course there are just as many bad Indy titles, it is to be expected considering the production values, but there are good ones as well.
@SegaBlueSky I agree 100% there a lot of indies that are way more fun then any COD or Starwars Battlefield with 90% looked away or the worst one ever Evolve..... That was €15 for a monster €3 for a color ons a weapon and then we complain we have to pay for a smaller good game.
If you think PS4 gets some "tosh" then you want to look at Steam everyday the place has become a toxic dumping ground for developers looking to make a quick buck.
@adf86 Oh don't worry, well aware Steam is even worse!
Need it now...please?
Sounds good to me, was hoping this would be worth waiting for.
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