Mighty No. 9 brings all new meaning to the age-old message board adage: looks like a PlayStation 2 game. And that's mainly because… Well, it does. But at least with low-quality production values you can be guaranteed a sturdy framerate on the PlayStation 4, right? Right? Right? Not so, as Digital Foundry has taken the PlayStation 4 version to task in a new video.
Frankly, the results are baffling. The title's low-res explosions cause the performance to dip like an England player's form during a major international tournament, while one ice stage locks the framerate to 40 frames-per-second – regardless of whether VSync is turned on or off. Basically, it's a bit of a mess – and it sounds like there are issues on all platforms.
Not-so mega, man.
[source youtube.com]
Comments 20
This game is not better than nothing. Nothing doesn't cost over four million dollars.
Sony should implement a quality control system that prevents games with serious performance issues from being published on the platform until it has been fixed (quality assurance team?).
@Devotion Nah, Sony's job is to make sure the game doesn't brick the hardware. It's up to publishers/developers to ensure their games are good.
Shame this game ended up falling flat on its face, and shame on Capcom for not doing jack squat with the Mega Man license. Speaking of Capcom, does Deep Down not exist anymore or something?
Yeah I take it all back. This has been a bit of a disaster. I sense the Kickstarter bubble is set to burst.
@RawShark
Nah, you have plenty of Kickstarters that have done a good job, for every Mighty Number 9 or Allison Road, you have a Shovel Knight or Divinity: Original Sin.
@get2sammyb
I suppose that's fair because it would be too much work to test all games on the console. It's just a shame that consumers have to deal with these kinds of performance issues from time to time. It sure feels like PS1 and PS2 games was a lot more consistent in terms of performance than PS3 and PS4 games though.
@JesWood13
Sony decided not to fund Deep Down so it's a no go for Capcom.
@Devotion
Maybe as for as bugs and glitches, but I think we all forget just how rough many of the PS1 and N64 titles were......
Ohh yeah, a steady 15 FPS with 64 bit pea soup fog,........nice.
I can sense a Far Harbor joke coming on with my last comment.
@Devotion That's just rose-tinted glasses and/or a case of not really being aware of these things at the time. Ocarina of Time - not a PS1 game but the same era nonetheless - ran at 20fps at most. For Perfect Dark you had to pay for an additional memory upgrade and it still only ran around an average of around 14fps.
In fact, in loads of games in the 16-bit era before the PS1 era, slowdown was a standard thing in games, even mistaken as a feature by loads of kids who thought it was meant to be a dramatic slow-mo thing (my 11ish year old self included).
Plus, back then there was zero chance of it being fixed in a patch.
This game just continues to get bad press. Hopefully the other kickstarter game turn out better than this. Looking at you Bloodstain.
I'm gonna be completely honest here. I feel I jumped the gun a bit with my criticism.
I just got done tryig it out, and it's actually a pretty solid game. I had no performance issues, no bugs, but I did experience a chronic repeat of the Game Over screen. This game is crazy hard, or the first stage just happens to have the biggest difficulty spike.
I was playing on normal too, not hard. And I know it's not my Mega skills getting rusty because I was just playing Mega Man 7, Mega Man & Bass, Mega Man X2 and Mega Man X3 earlier today. Had no issues there.
@JaxonH
It's good to hear that, I feel like the gaming media was so hard set against this game before release that it wasn't really going to get a fair shake.....that's not a knock against the Push review at all, just that Mighty No 9 had a stigma before release, and continues, not that it didn't deserve it to a degree.
How is the level design so far?
I just thought the game couldn't be THAT bad, but sadly I was wrong. It's just BORING and bland. I found myself sleeping on the couch after 30 minutes or so.
Don't know what's more dissapointing, this or the far harbor fog. What happened to Quality Control these days? Did devs get lazy with the patch it later mentality? By the way, i hope the PS4 NEO releases this year, need to buy something for christmas.
@Heiki
I didn't find the actual gameplay boring, but I did find the story scenes and every last moment of voice work absolutely killing my brain cells. I had to mash buttons past all that text. I haven't seen such mind-numbing dialog in a long time.
@sub12
So so. There are some places where you have to wait for an enemy to rotate or slowly move to get through (I believe levels should be designed to keep momentum if you're quick enough).
Also, some design just pissed me off. Like the burning fire. If you fall in, not only can you not see yourself, so it's hard to jump out onto moving platforms, but it's hard to jump up to moving platforms, especially with enemies on all but one.
So ya, it's definitely got some flawed design. Enough to really aggravate me. Yet, I still kinda enjoyed it
Hate to be glum but this'll be par for the course for standard PS4 owners once Neo launches. Zero accountability apparently! Would love to see Sony enforcing this kind of thing.
@get2sammyb Unlike the Wii U version that actually bricks the console. Fortunately they already have a patch ready.
@Matroska fun gaming fact:
In space invaders the original arcade game, the aliens gradually increasing speed was due to slowdown in reverse. The less pixels the faster the movement speed. Its why the whizz along at the end and move at a snails pace at the start.
Quality control; the choice of patching games is obviously leading to more games being released unfinished. Its a fact of life. Games makers also have bills to pay and get greedy. I'm just made up boss franchises like final fantasy, Zelda, metroid, elite and gran turismo came around during the pre patch era so we have a benchmark for ever and eternity of what is expected, so we can call these unfinished games out.
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