Not got a pre-order for PlayStation VR? You're probably going to struggle to secure one on launch day. Sony hinted at E3 2016 that stocks of the futuristic facemask may be light, and it's since told IGN that all pre-orders have been exhausted. This means that the platform holder will not be making any more units available ahead of launch.
According to a GameStop representative, the store sold out of its allocation of launch units within minutes of them being available. We're sure that a few stray sets will make their way onto store shelves at release, but you're probably going to want to get yourself on some kind of waiting list if you're hoping to get your hands on the headset before Christmas.
Of course, none of this is evidence that PlayStation VR is going to be a success – we don't know how many units the platform holder plans to manufacture for launch, after all. The early adopters will be crucial, however, as many people will have their first virtual reality experience with friends and family, so the Japanese giant will need to ensure that there's a steady stream of stock coming into stores beyond launch in case the word of mouth snowballs.
[source uk.ign.com, via gamespot.com]
Comments 35
A couple of things. I am not surprised its sold out its new tech that has never been available to the console market before. Some people who have pre-ordered are waiting to see what games there are and if there is not enough will cancel so more will become available of that allocation. It is also good for Sony to have a more limited supply because it makes it a more desirable item to have. As long as they have the big supply for the Christmas market that's what's crucial for them.
@JoeBlogs There will be.
Now, see a world in which you do not buy my delicious treats!
I'm glad I didn't sit on the fence too long (don't like splinters) thinking about whether to pre-order or not. I've watched countless videos on YouTube since the folks in the USA (happy 4th July) and Canada had demo units made available. I can count on one hand the negative reviews, 2. It's been an overwhelming (can anyone actually just whelm?) success, and that's just demo games. I'm sooo excited for October, would still like to try it for myself though, us UK folk want to sample the VR greatness too ya know
@blakey78 me too. I've pretty excited about the whole thing. Having had a taste of VR goodness on a mates devkit Rift I've at least got a vague idea of what to expect. The only thing I'm torn about at the moment is what software to buy. RIGS looks great but I dunno if I'll have the stomach for it! High times indeed!
@AhabSpampurse I've heard that Sony's kit is focused with anti-sickness in mind. With 120hz and the latency supposedly majes for a better experience with little to no nausea/motion sickness. It is down to what you look for from your vr experience. If it's high end visuals, vive and rift tick the box. That's not to say psvr is a slouch in that department, it just can't live up to those qualities and understandably so. If it's affordability then psvr is good clout for your buck (almost sounded American then lol). If you want the full vr experience that includes walking around your room, top of the range visuals and best all round experience, the vive is your only answer. While you can stand up and have minimal movement with the psvr, it's mainly aimed at seated experiences/games. The rift too is limited to minimal movement but I believe that is due to change in the future. Whatever you choose, you are joining the future of gaming and I know that I cannot wait, bring on October
Hype!
Still waiting to see games actually worth buying.
Which is, after all, the heart of the platform. Nifty goggles are cool but without great games, it's just a living room decoration.
I'm buying in faith that great games will come. I hope I'm not wrong on this.
@JaxonH what are your typical "types" of games? Has anything caught your eye that's been scheduled for the same release date as the psvr?
@Grawlog Ever the optimist lol. I'd be lying if I didn't admit I share your concerns. But my hopes are that with the technology available, this can become a gaming choice that sits alongside it's parent system. Outside of gaming, this is here to stay. Education, medical use, a whole plethora of opportunities to see and do things from a new perspective. Who knows, this could be the tech that finally leads to a cure for cancer. Unlikely, yes. But who knows?
I have been thinking more about getting this, but it's mainly because I saw some folks on YouTube playing Job Simulator and I really want to play that. I'll probably wait until much later because it's totally not worth it just for one game (potentially two if Final Fantasy 14 works with it like they say it will ). I also wear glasses, so that may be an issue with this for me.
I got a email from Amazon confirming i will have a launch day model. I've been using a gear VR for a couple of months and i've been blown away, it really is the next step in gaming. If I can be blown away with what a phone can produce, PSVR is going to be something special. The only problem I have is misting, I have to sit in front ofd a fan, hopefully PSVR will not suffer the same problem.
@RadoGoji every video I've seen where the user has spectacles, they've all said that they're more than happy with the psvr whilst wearing them. In fact, out of the 3 top end units, psvr is supposedly the most comfortable. It's the fact that where the other two are worn a'la swimming goggles, it makes it impossible to comfortably wear glasses. PSVR, however, sits mostly on the top of your head with the visor sliding horizontally, via a button press, t9 your face. You really should check out some YouTube vids of other spectacle wearer's thoughts. It might help put your mind at ease
@blakey78
So far, just that rhythm game that looks like Amplitude.
As for what I play? Everything from Odin Sphere, Uncharted 4, Dragon Age Inquisition, Valkyria Chronicles, Final Fantasy X, Dark Souls 3, Gravity Rush, Wipeout 2048, Infamous Second Son, RE Revelations 2, Witcher 3, that new Adveture of Mana Vita port, etc.
On the non-PS side, Fire Emblem games, Monster Hunter games, DKC Tropical Freeze, Pikmin 3, Xenoblade X, Tokyo Mirage Sessions #FE, Kirby Planet Robobot, any mainline Zelda or Mario game, Yoshi's Wooly World, Bayonetta 2, etc.
No online-only games or competitive MP (Splatoon being only exception to that atm). And no super evil games like Until Dawn. Normally I'd be excited for a new RE game, but I've been told RE7 is going for the whole Silent Hills thing, which will be a definite turn off for me,
@JaxonH SuperHyperCube, Thumper, and Battlezone are genuinely good. There's potential for RIGS, too. We'll see, though - reviewing all of the launch games will be tough (there's loads) but I'm looking forward to it.
@Grawlog It's all depend on the games, you can talk about resolutions or video card, etc but if by buying $1800 pc & vive all you get is "job simulator" there's no way vr is going to sell except for the vr enthusiast on pc. I think ps vr has more chance than oculus/vive since it has the big games that attract the casuals like batman and star wars, plus full game like farpoint and robinson the journey.
About steam, remember, most pc user is casuals that game on their 5 year+ old laptop/pc not gaming enthusiast, there's reason most AAA games sold on console and not pc. If you go to forum it seems all pc user has gaming pc but in reality it's only a small (but very vocal) percentage. Pc gaming world is NOT full of enthusiasts who will drop cash and adopt new technology near instantly, I'm sure as hell vr will be sold a lot more on console rather than pc.
I'm not saying ps vr will succeed in the long run, I'm saying vr chance of success depend on console, not pc.
I think it was said best in the Field of Dreams "build it and they will come" The PS4 did not have many games I wanted to play in the first year so waited till there were enough games to make it worth buying. The difference here is that I am exited for the new experience and I also want to get it early so it can be more of a success as a product. If Sony fails they are less likely to try again. If it does well then there are likely to be more and better editions of PSVR in the future. I never really wish time to go fast but if tomorrow was October I would not be unhappy. One thing I would like to see and maybe pushsquare staff can help me with is playing none VR games on it and using it as a big screen how do the games look I know they will lose resolution I just do not know how much?
@dryrain I don't think it's wise to buy console at launch, just wait 6-12 month so the bug/defect already worked out or just wait for the slim version. I waited 8 month before buying ps4, and 3 year for ps3 slim. I'm still not sure on vr thought, maybe it's better to wait at least 6 month to see if there's steady stream of vr games after launch.
@wiiware I'm with you but would never ever ask other consumers to wait. Buy buy buy ya daft gits - you guys are what I call the Quality Control department.
VR has tanked so far, psvr really has to hit the ground running.
I was never gunna be getting one of these day 1, many other things I'd get first. But providing feedback is decent I'll get one by next Spring for sure.
The moment I got excited for VR was in 1987 when I was still a kid the TV show was Nightmare ever since then I wanted to try VR now that time has come. I will quality control the **** out of this product.
These are people that have already played Sony's VR or have tried one of the others, VR is it's own platform & far from a gimmick you've got to try it out to understand it's impact.
@themcnoisy but surely if everyone adopts the same attitude as you and decide to wait 6 months, that will play it's part in stopping PSVR from doing well? I mean, it's up to the buyer how, when and if they make a purchase. I just think that the fewer people investing in the product will lead to fewer devs being able to improve games or Sony to improve PSVR. If nobody is purchasing the unit or games then there's no revenue to improve going forward
@Kidfried Althought I bought ps4 8 month after launch I still got bad controller, the R2 button sound weird when I press it, thankfully my 20th anniversary ds4 have no such problem.
I think vr is in the same position as 3D games from ps1 era, developer still searching for what works and not.
@themcnoisy I hope ps vr succeed, I can't wait to play re7 in vr.
I've secured my unit (ordered one the day it's announced). REZ VR!!! That's all I needed. Can't wait.
@blakey78 that's what I said. Consumers can buy it, more power to them. I would never tell anyone not to buy one.
I've bought multiple consoles at launch and some of them have been a true disaster. With VR I'm going to wait, not just down to the fact I'm worried bout the dent in my finances - more so I have millions of kids and can see the compatibility of VR with divorce proceedings. That said EGX can change my mind, fingers crossed its not a warm turd come September.
@get2sammyb
Ya well like I was saying in another article, I've got a feeling games that normally wouldn't be appealing are going to be the best ones in VR. Kinda. More like, the fun games are gonna be hard to judge without actually playing.
@Kidfried If we're talking about the games/experiences then yes, I can see your logic. But if we're talking about the PSVR unit itself, if everyone waited for reviews and didn't buy until 6 months, I'm just saying that it's a possibility that support for the device could decline based on initial unit sales. This is all hyperphetical of course. I'm not saying that this will happen. You only have to look at the pre-orders running out to realise enough people are invested in the whole idea of console VR. As someone else said earlier, I'm happy to be one of many people who purchase day-1 and share my thoughts with others who may still be undecided. I guess we'll all know soon enough. Whatever happens, it's an exciting time for us gamers
I'm saving up for Neo and a 4K TV. I'm going to have to pass on VR.
@Splat Same. I really need to see how VR plays out before jumping in.
@JaxonH the only way that great games will come, is if enough people buy the unit for developers to invest more time and money into it. Its a gamble, one that the developers are not likely to take, so we must take it if we want a chance at it being successful.
@Shellcore the problem with that (as I highlight above) is that if to many people play the waiting game, then developers will also play the waiting game...someone has to give and you can be certain its not going to be the developers whose livelihood depends on successful releases.
This is what I am afraid of. I think VR has a pretty good chance of being successful, but only if a critical mass (of users) invest in the technology now. If there is not enough of an install base, the big name developers will not risk making big budget titles and the whole thing will fall on its face.
I am pretty confident that this is what is going to happen, since most users do not understand this chicken and egg scenario and just think that if they wait, developers will make more games in hopes to entice users to the hardware, but the (non first party) developers generally don't care if you use the hardware, they go where the users are already, not where they may be.
That being said, I pre-ordered one. I did my part, and if it fails, it won't be because I did not support it. I urge anyone that is interested in this, that has the money to invest in one, do so, the earlier in its life, the better.
Here's hoping I won't have any defective launch unit. Amen
@thedevilsjester Sorry, I'm still not buying until I see how the product performs. It's not our job to buy on faith.
@Shellcore not sure if you understand how the market works in this. Developers are not going to invest time and money into the platform if no one buys it. Its like when you are driving and you and another car (or cars) arrive at an all-way stop at exactly the same time. If everyone just sits there waiting for someone else to go, no one will get anywhere. Someone has to say screw it and just go. In this case is will never be the developer that goes first. It has to be us, those buying the devices. If we don't, if we sit the and wait, then it will fail.
This is nothing new. This is how the market for devices has always worked. It is unfortunate, many great devices with amazing potential over the years have failed simply because there was not enough adoption to interest content suppliers. Too many people waiting on the side lines for content that will never come.
@thedevilsjester Appreciate the explanation. I bought into the Dreamcast and Wii on the promise of something awesome. Both didn't deliver in my point of view (although I have rose tinted specs about Dreamcast). I'm not made of money, unfortunately, so will have to measure the pros and cons to see if it is worthy of investment. I don't believe investment should be made after initial sales. The product should give me a reason to buy it, instead of the notion of backward crowd-funding. I do understand what you're saying. I just don't agree with it. I hope it succeeds.
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