Prey for the Gods, the Shadow of the Colossus-inspired indie from No Matter Studios, had no hope of meeting its $600,000 console stretch goal on Kickstarter β and this was putting potential backers off. The studio had originally intended to outsource the PlayStation 4 version, but seeing the way that its campaign was progressing, it started work on Sony's system recently β and it already has a basic build up and running.
Thus, it's now decided to work on the PS4 version in-house, meaning that it just needs $300,000 to get the game polished up and on Sony's platform. With the funding sitting at $298,788 at the time of typing, we don't think that it's going to have any issues meeting its goal over the next eleven days. Given that the game already looks pretty polished, this author's designated a few pennies to its cause. Will you be backing, too?
[source kickstarter.com]
Comments 9
That's great news. I feel like I need this game in my life.
This is exactly what I was waiting for. This will now be my 2nd game to back on Kickstarter.
Just passed its goal!
Never backed a game before, and not sure if I ever will. I will pre-order from time to time, which isn't much different I guess.
As Shadow of the Colossus is in my top 5 games of all time, this is a curious beast indeed. Everything from the eerie environments to the bosses, the climbing and just general play mechanics and graphics.....BUT will it have equally inspiring gameplay?
Curiosity definitely piqued, especially when you check out their website FAQ's citing 'yes you can climb' and other 'we love SOTC' vibes.....
Not sure about backing it on Kickstarter though - shouldn't we as gamers, morally speaking, instead contact SCEE to get the proper sequel, rather than pay any developer to rip off one of gamings' best-loved classics?
Does look like the absolute spiritual successor though....tempted π
@Galvatron I don't view it as a rip off. Very little in the world is truly new and original. Most things are inspired by other things. This is true in music, movies, games, art, inventions, etc.
Even SotC was inspired by other sources.
@sketchturner - that's generally true, but nothing like it in gaming had arrived before, or since for that matter.
The soul of the game, the subtle remorse you felt after each boss, the sensation of seeing these behemoths for the first time, the climb and timed stabs whilst clinging on - and the first time I made the difficult jump to the back of a colossi, feeling wind, the underwater sea and then the sky before spectacularly bringing it crashing down - truly unforgettable in all my moments in gaming.
I can't recall a title prior to SOTC that combined these mechanics and sense of wonder with the precise, satisfying third-person control.....
....not that I'm biased, obviously π
I am interested in this though, looks like a faithful homage and if it plays well, then I'd buy it, but still wander why SCEE don't just properly remaster SOTC HD for PS4....!
I didn't know this was a thing!! So.. can I have it.. like.. now?
i didn't back this because it's PC only, i wouldn't be able to play it. BUT, now that it's ps4 i will do so
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