There are two things that make virtual reality extra impressive: scale and physical reactions. As we've said so many times, you really need to wear the headset to understand just how affecting these assets are, but we also appreciate that it's not easy for everyone to get eyes-on time with the device. As such, we've already tried to explain in detail what the sense of scale feels like – but what of the emotional response?
Windlands may actually frighten those who have a real-world fear of heights
Well, a really good place to start is Windlands, an upcoming indie platformer that's launching on PlayStation VR in the near-future. This is a first-person game in which you assume the role of a kind of Stretch Armstrong-like protagonist, swinging your way through a vibrant jungle environment like Spider-Man. The game is all about leaping high into the air, and using your few abilities to traverse its colourful world.
And as a result, those with vertigo are going to have a real-world reaction to the game. We explain things in more detail in the video embedded above, but after playing the demo for Windlands at EGX 2016 last week, reviewer Alex Stinton walked away from the booth physically shaken by the experience. This wasn't a case of motion sickness or anything "bad" that could be attributed to the game – it simply affected him because he's frightened of heights.
But it's this ability to elicit real-world reactions that stands as one of the technology's defining features. We went eyes-on with Kitchen a few years back – Capcom's horror tech demo that preceded Resident Evil 7's announcement – and found ourselves automatically lurching around in our chair to avoid the attacks of a Grudge-esque antagonist who only existed in the virtual world.
The simple fact is that some people won't be able to cope with the events that transpire in some games in VR
Of course, this increased sense of intensity does introduce challenges for developers. The simple fact is that some people literally won't be able to cope with the events that transpire in some games; horror is heightened to new extremes in virtual reality, but anyone with phobias – such as vertigo – may find the experience difficult to deal with. Could it also be a way to help people to overcome their fears in a safe environment, though?
It's too early to answer that, but it's clear that studios are going to have to be careful with what they create, and there may also be a need to warn players about what they're going to see. A while back we read about an Oculus Rift title which allowed players to shoot themselves in the head; it's the kind of action that – even though it's still a game – could cause serious trauma and distress in the real-world.
But that's kind of cool, right? Obviously we're not overly keen on playing a suicide simulator, but the fact that PlayStation VR can trick your brain so much into believing what you're seeing is real that you have a physical response to what's going on – well, it bodes well for the future of the technology in our opinion. And it just speaks to how powerful virtual reality is – it really can make you believe that you're somewhere else.
Are you enticed by the idea of PlayStation VR eliciting real-world reactions, or do you prefer your games to be less intense? Do you think that developers will need to be careful with the types of experiences that they create, given that the emotional response can be so potent? Try not to worry in the comments section below.
[source bit.ly]
Comments 52
The problem with tricking your brain into thinking its real, is that visualization is only part of the equation and without the rest, will cause lots of discomfort.
To illustrate what I mean, racing games where you take a sharp turn at break neck speeds, but do not feel the g-force, can cause quite a bit of motion sickness because there is a huge disconnect between what your body expects to feel, and what it actually feels.
I don't think that its realistic to expect full on emersion from a consumer device (even when we do solve the problems); but developers will have to be very careful trying to balance this.
Just to give people a heads up, there will be opportunities to try out psvr across the uk over the next couple weeks, if you're undecided. You can just book a place at trypsvr.com, I've booked a slot for this Saturday, see whether I keep or cancel my launch pre-order.
@thedevilsjester That's very true. In Windlands and RIGS, for example, I've noticed that my legs brace for impact, and speaking with other people on the Push Square team, they've experienced the same thing.
This hasn't made me feel sick yet as of yet, though, but yeah, it's something devs definitely need to be aware of. And I think they are to be honest.
I'M SO EXCITED FOR PLAYSTATION VR. I wish there were a way (that's affordable) to simulate the other senses, but I'll take what I can get. This is gonna be SICK.
If ps vr good I'll buy it early next year, this fall my budget goes to ps4 pro.
A Mirrors Edge VR game would certainly cause a serve cause of vertigo.
@DrClayman Thanks for that link - I've just signed up for a half hour slot. Very excited to see if it is for me or not...
The lack of PSVR units to try before its official release lead me to cancel my pre-order. I think Sony have done a bad job of getting the product out there for people to try. They are doing the playstation VR roadshow but thats only going to 6 cities. A few game shows across the country. My local Game store does not have enough space for demonstrations so will not be getting a unit. I am excited for it but unless Sony gets their act together I will not be buying it.
@Rudy_Manchego No problem man! There's been very little advertising about it, I luckily stumbled upon it a few days ago. That's the kind of thing Sony should be shouting about, no idea why they haven't.
I said it before and i'll say it again VR is a game changer and is going to change gaming as we know it, its a very powerful thing.
@dryrain Your canceled pre-order will just be picked up by the next guy. Sony isn't going to "hear your message" if thats what you are hoping.
I can understand your reasoning, but what you are asking is unreasonable. If Sony were to devote that kind of money to marketing, they would end up selling to device at a loss (if they are not already). The world is a huge place, and trying to get demos of this hardware, that takes dedicated space, is not easy or cheap.
If you have tried a Rift, Vive, or GearVR, then you likely already know what to expect. The PSVR will sit in between the Rift/Vive and the GearVR in terms of quality. If you have not tried any VR, then you should start there. The GearVR is very accessible and can usually be found in any store that sells cellular phones. I know of at least five stores within a ten minute drive that have GearVR demos (there are likely many more), and I am in a town that has no PSVR demos. These should get you a pretty good idea of what the PSVR is going to be like. GearVR doesn't have depth tracking (and doesn't require a TV/Console hookup) so its much easier for stores to have demos.
I think having people stand for some of the demos isn't the best idea. I leaned a bit to the right when playing Farpoint. Felt really disorientated after that.
Didn't have any problems when I sat down for Battlezone.
I still remember watching @get2sammyb recoil in horror during the Kitchen demo at EGX 2015. I'm a believer!
Really wish there was store around here that was demoing a PSVR, so I could get a feel for it. Sadly I cancelled my pre-order of the launch bundle a few days ago because I need cash for the Pro to replace my launch PS4 and I'm too afraid of getting motion sickness from the headset; similar to what I experienced with the early version of the Oculus.
@DrClayman Yeah - I would have thought it would be all over the interweb. I've already posted elsewhere that I have it on pre-order but am going to struggle to afford it. So I think, I may as well try it and if I don't like it then case closed. Of course, if I love it then I have some issues...
Idk guys I've tried vr at my school a couple times. And its cool in concept but (for me) completely loses its appeal after about 10 min. I would much rather play games on my tv or portably. To me its just extra bells and whistles that is cool for some but like the kinect i think might fizzle out pretty quickly.
Totally down for VR!!! Just waiting till i have the chance to snag it! Only got to check out London heist fir like 5 minutes but actually shooting and relosding felt awesome! ! ! I have extreme hopes for PSVR, Especially for FPS games!!!
This will be a flop, just like Playstation Move and Kinnect.
@SirVern It may flop on PlayStation, but the technology has a future — even if it exists outside of games. Articles like this explain exactly why that's the case.
The Wii did well because it was easy to convey what it was to the general public. PS Move and, to a lesser extent, Kinect did poorly because they came out much later than the Wii and most people had shelved it as a fad at that point. PSVR is almost unanimously talked about as something you have to experience so it won't gain traction like the Wii did, so Sony needs to get this into as many people's hands (heads) as possible if they hope to sell it. I hope it does well, but I'm sure the 'wait and see' group is heavily populated.
Alot of what Sony is doing this holiday season relies on the "You have to see it to believe It!" thing.
Unless Sony can demonstrate HDR, checkerboard upscaling, 4K benefits, and PS VR to every customer in person, I'm afraid this could get ugly (hopefully not Wii U ugly though).
On the plus side, they have a year to market the crap out of this stuff before Scorpio hits.
For Sony's sake, I hope it's enough time. Me, I'm waiting for PS5.
The more I read about it the more I like it, but it really isn't for me or my family. $400 for a headset for 1 person at a time, or I can get a 4k HDR TV for $800 for gaming, tv, sports, and movies.
If somebody gave it to me as a gift or I won the lottery, I'd play it occasionally, heck I've played Wonderbook games occasionally, but not right now, not for $400, not for occasional use. And I do know about theater mode, but again, family of 4, we want the big screen TV to watch together.
So I do think it has a great future, but I don't see it replacing tv just yet. But it probably will. I've watched Caprica, the future is virtual. Once phones get powerful enough, we'll all be walking around like Geordi LaGorge. Well not us, but our kids, certainly our grandkids. Will help cut down on congestion in the Louvre. Great for treadmill exercise too. "Reality is the Virtual" will be a scary marketing slogan some day.
Games'll make it or break it, and I cannot (just CANNOT) see there being frequent quality releases. Just ain't gunna happen. No chance. Sorry.
In a world where studios go bust on one poorly recieved multiplatform AAA where is the incentive to take such risks on developing for PSVR?
No doubt the tech is cracking though.
I got a bag of used cement an old mattress and a traffic cone residing in my garage I am sorry Sam but my V.R. headset will be losing itself there come what may.......
Snap back to reality. Oh, there goes gravity
Oh, there goes Rabbit, he choked
He's so mad, but he won't give up that
Easy, no
https://www.youtube.com/watch?v=YEm3tYitzVM
You try it - you want one.
It will be a success, maybe its too much of an ask right now with all the wires and primitive tech, but when its on point - you are in another world. Sammy is right you cant understand the scale of the games we are all used to playing until you are there and its freaking awesome and scary. For instance in most games you go up a ladder, you don't even think about it. In VR you 100% will think about it, your climbing a ladder three times the height of you and you could fall below eeeek. I'm waiting due to family commitments and the worst part is most of us will wait out of lack of funds / unsold on the vision / no space left to the gamer version of the VHS player. Let me tell you its 100% worth purchasing just to feel you are there. Your eyes, brain, ears and due to the controllers touch believe you to be in whatever ethereal place is displayed. Stick on the Oculus Nift (from south park the butt whole game) and boom total sense busting tech, the matrix is here!
@themcnoisy You've just explained why the technology is great, but I don't think anyone disagrees with that. But will it translate into units sold and a steady supply of desirable software? Just don't see it happening :/
@Dichotomy You could argue, though, that the Wii did well because people went around to other people's houses and played Wii Sports and then wanted it. I'm confident that people will want to show each other PlayStation VR, and while I think it's too expensive to snowball anything like the Wii did, I do reckon people will want it.
@GamerDad66 Surely Microsoft's stuff will have the exact same issue, right? I get what you're saying, though — it's a marketing headache for sure.
@kyleforrester87 The launch lineup's much bigger than I expected, but that's fair. We'll need to wait and see how the sales go this Christmas. The good thing is, from what I understand, it's pretty easy to port between Oculus, Vive, and PSVR, so devs can pretty easily reach a much bigger audience than just one headset.
@kyleforrester87 No it wont, its too expensive and clumsy this gen. But it could do what projectors have done for the last 20 years, slowly cohabiting alongside the TV and Monitors of the world gradually building up its base users mostly in business and other industries whilst the tech and reliability improves.
I honestly dont think its use as a games tool is its best use. You no longer need super hero abilities to affect a game, your just happy to be there. In fact crazy goings on just distract from the experience. To architects though its a godsend.
@themcnoisy I agree it seems likely to have a future (as I said, the technology seems great!) but PSVR specifically I just don't see doing well. But it may flourish in other areas such as education and other forms of entertainment (live sports, gigs, porn etc).
Sony pushed 3D gaming real hard, then they dropped it.
Sony pushed Move real hard, then they dropped it.
Sony pushed Vita real hard, then they dropped it.
Sony is pushing VR real hard...
I think we can all guess what's going to happen 2 years from now.
The thing is, I don't care. I know Sony is gonna drop VR yet I'm still willing to invest day one. I know it'll happen just by looking at the state of Occulus and Vive. There was some hype around launch, then people just stopped talking about it. Nothing really exciting coming up either that's grabbing people's attention or turning heads back for a second glance. It's just a niche, expensive device doomed to fail despite how amazing it seems to truly be.
But that's just it. It seems so genuinely amazing that I'm willing to buy a device destined for abandonment just to experience the small, limited library it will provide. I'm not a fan of DriveClub (Forza Horizon? Oh heck ya, anything else? Not so much). but I'm seriously stoked for DriveClub VR. I may even get a wheel to go with it.
I just have to experience it- I have to. And no $500 price tag, doomed fate or lack of AAA single player adventures is going to come between me and my VR. I think that speaks well of PSVR. If you can convince me to buy a device I know, that I know that I know, won't have the epic single player RPG's I want, won't see 1st party support more than a couple years and costs more than the console itself, if even despite all that I'm willing to lock in a preorder... I think that means it must be pretty freaking amazing.
It's cool but it's still a niche...I think it will never have the interest that the normal game experience has, especially since so many people get motion sick easy! Also, you can't play for hours and hours straight like you normally do and not feel bad after!
Those are the reasons I think Sony shouldn't focus too much on VR...
This article has me even more excited than I was, 15 days & 9 hours remaining!
Side thought: I'm assuming controversial games like Grand Theft Auto may take a few years before sneaking into PSVR.
Side Side thought: Imagine Manhunt in VR
Side Side Side thought: Imagine the SJW uproar to Manhunt in VR
Vr is great and cant be compared to move , kinect or 3d technology. Move and kinect are good only for some type of games. 3d is usually too weak to invest into. But vr is very immersing and is applicable to any game and also for real world experience. Of course it will live and die with software support. But I dont know when its better time to do it....ps4 is Selling incredibly well, so it has Selling potential . Technology is very advanced and ready for vr.
Sony did it very carefuly and in the best moment.
Htc vive is great especially if you walk with controller. But I saw borders of screen. Oculus is great also. They are both heavier and have crispier resolution. But to be honest,for me, it didnt add any more to feel the space and to reality on top of psvr.
I hope there will be ton of good aaa titles for psvr!
@Deadlyblack I think sony kinda sabotage it's own ps vr launch by releasing ps4 pro this fall, between ps vr and ps4 pro, the pro is just too safe for me. I still want ps vr though, maybe I'll buy it next year if the games is good.
@JoeBlogs The only way I can play horror game in vr is after I finished it so I know where's the jumpscare is lol.
@rjejr I don't think vr will be replacing tv, just like mobile games, vr games will have it's own audience. For example vr is great for racing and flight simulator but I don't think people want to play 60+ hour rpg like ff xv or witcher 3 on vr.
@GamerDad66 I don't think scorpio will change anything, what microsoft needs is games (besides halo, forza and gear because it's clearly not working), not another hardware revision. Ps vr success or failure depend on it's games.
@Bhattiboy Are you here just to troll?
@DrClayman - I also need to pay dues to an excellent link; I'm off to a demo in West London in 9 days, so kudos to you, Galvatron will spare you should you find yourself at the end of his cannons in the near future 😏
The Access videos on YouTube are addictive; I've seen the Batman, Driveclub & Star Wars Rogue One X-Wing VR ones and they all look AMAZING.
I genuinely think that VR represents the next evolution in gaming. Just ask Elon Musk, who is of the opinion we are living in a Matrix-esque environment.....who's to say VR won't end up as realistic as real life in 50 years?
I'd love to see a proper Tekken in full VR, and GTA Online - let the countdown begin!!
@wiiware exactly! As Sony Said, vr is new platform for them.
@Galvatron Urgh I signed up to see if it was the Westfield Game doing the demoing and it is. I live and work round the corner - hate that place haha.
@kyleforrester87 - yup Westfield it is! I originally booked Old Street in London for 9pm but my partner pointed out Westfield for slightly earlier so even better.
Galvatron does get annoyed by the unhygienic and frankly disgusting humans who loiter at Westfield, especially when most of them live in Nando's, which oddly appeals to my palette.....especially before a VR demo, no motion sickness nonsense for this Decepticon 😏
@Galvatron Haha, I'm sure you'll be fine. Just stay away from the bloody soap salesmen and women who'll be waiting for you outside.
@JaxonH - I like this humans attitude to new tech, especially when it's released by Sony.
I say that as one of the day-one adopters of Vita, still out and out the most impressive portable gaming tech I've ever experienced.
Wipeout HD,Gravity Rush, another 30-odd games, straight download direct to device, HD movies, email, dual sticks - even the rear touchpad.
Killzone on Vita is still astonishing 2 years later.
And you know what? Despite Sony disappointing Vita owners by dropping the device when better marketing would have ensured its survival, I LOVE THE VITA. And I'm glad I was a day-one 3G model adopter, sheer enjoyment which can never be taken away.
I get the impression PSVR could go the same way but think Sony have learnt their lessons and will back it more to ensure success.
And the Thrustmaster wheel for Driveclub VR is a must for Galvatron.....that seriously looks like the ultimate gaming setup, and the final step for Galvatron to turn into The Lawnmower Man 😎
@kyleforrester87 - noted, perhaps they should only offer free soap to the aforementioned unhygenic who seem to take pride in looking like....the scrap you'd find on your reverse thrusters on Cybertron 😏
Ah, so it's in Game? Good, would rather that than massive demo booth on the general floor when the 'chavs' will be eyeing up people's bags whilst they demo VR......
....if anyone tries that with Galvatron or his partner they can expect to be ridiculed before they are arrested. And that's just the soap sellers 😝
@get2sammyb While I know some of us will get to experience PSVR through friends (last I checked I know someone who has a pre-order so I will have a go on that), the Wii had a distinct advantage in that it was easy to convey what it was and if you tried it at a friends is was something you did with them, rather than in isolation. So the antisocial nature of the device in a public setting might lead to people being less eager to try it than they might have with the Wii.
We are also only a couple of weeks away from launch and I'm yet to see much promotional material for it, I assume they are going to push the device, and maybe they are happy with pre-order numbers so they will wait until Christmas for a proper ad campaign when there are more units available on shelves, but at the moment we are looking at Nintendo levels of advertising. I also think a lot of the buzz that occurred leading up to the release of Oculus and Vive has died down now and quite a few people are already thinking of VR as another fad.
As I said, though, I hope it does well and we get a continuous stream of good games for VR, but the aged skeptic in me is a bit more cautious about investing in new gaming tech.
@Galvatron I'm surprised Unicron is letting you have some time off to try PSVR to be fair.
@Dichotomy I think it's probably sold out already to be honest which ma explain the lack of traditional promotion.
But yeah, I see what you're saying in the rest of your post. We're just going to have to wait and see how it goes I think — it's all new for all of us.
@kyleforrester87 - hmm, Unicron is still probably lying on the planet Junk, being manipulated for comedy purposes by Wreck-Gar, he will think twice before attempting to manipulate Galvatron in future!
Just to be clear, NOBODY controls Galvatron. You need Starscream for such diabolical examples of 'service'.....:
The interesting thing about these new VR experiences is that most of the journalists videoing their experiences seem genuinely taken aback at the increased level of immersion.
I can totally envisage how racing games and those in vehicles of sort (Driveclub VR, Rogue One X-Wing VR) seem perfectly in sync and seem to improve those experiences as with a racing wheel it seems an optimal set up.
Batman VR looks incredible but does it mean it'll be on rails as I'm not sure if walking etc transfers well to VR?
There should be more marketing and certainly more articles on the actual effects to the player though; said journalists in videos literally breathless after a VR session doesn't do much for the viewers / readers unfortunately, thankfully the TV screens relay what the mind temporarily cannot 👌
For those thinking it may flop:
Sony are looking at 2,000,000 users from the get go (based on 5%), users that have nothing to buy apart from the launch stuff (so they will buy). Developers would be mad not to sign up for that, and from the titles we've seen nothing looks. Maybe a couple of average ones, but nothing terrible. It will be a success because the PS4 install base is massive and it's half the price more or less of the other offerings.
It is certainly not the final vision of VR, but it will sell comparatively bucketloads compared to the Rift and Vive (apparently hovering around the 2-300k units sold mark). More units sold on platform = more devs willing to invest and that mushrooms. At the moment there's no 'new' AAA stuff coming out for it, so their budgets aren't going to be in AAA territory. I really think it will be well-supported and succeed.
Language -Tasuki-
@Galvatron vita is great device I agree. But for me personaly difference is that I waited for vr nearly 20 years when I first saw 3d with shutterglasses and when vfx1 Helm came out. So its finally here. I tested vive, oculus and psvr....and its here! I only wish for good developers support.
@fybyfyby - there does seem to be the same snobbery by certain sections of mainstream gaming media towards VR, who I suspect are the same fools wanting the death of Vita and being ridiculed for comparing a portable device to a home console, rather than their beloved yet unexciting 3DS.....
But the potential with VR as a game-changer is huge and the likes of Batman VR and X-Wing, coupled with the aforementioned PS4 user base, suggests more longevity with this.
As with Vita, I'll be a day-one adopter with VR and a decent wheel in time for serious Driveclub VR sessions for Xmas / New Year break 👌
@Galvatron I love handhelds more than mobiles. I had psp go (excelent design!) , Gba, nds and now 3ds. So Im more Nintendo handhelds Guy , but vita seemed to me like good one except memory cards, but thats something I can imagine to live with.
According to vr....already have tm tx300rs wheel so Im really excited for driveclub vr. I tried demo and its gorgeous! Looking forward for gt sports though!
@wiiware
I do not know how you even came to think that depressing conclusion .....
Takes my flat cap of and bids you a good day Sir.
@get2sammyb - I don't know why they try gimmicks like VR. The numbers don't lie! 99% of the time, gamers want to sit down, relax, and enjoy a game. Having a ridiculously overpriced device strapped to you head is about as comfortable as it is affordable. 3D, Kinnect, Move, Rear touch pads...come on...
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