The Elder Scrolls V: Skyrim - Special Edition is a massive role-playing game that you can sink hundreds of hours into. As such, you need to carefully consider what kind of character you want to play as, lest you find yourself wanting to start over 50 hours down the line. In Skyrim, there are ten different races to choose from when first creating your Dragonborn, each with their own strengths, weaknesses, and special abilities. In this guide, we're going to try and help you choose which race is best for you by outlining their unique talents and how useful they are.
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However, it's worth noting that character progression in Skyrim is very open ended. Any race can become a master of any specific skill - it's just that some may take a little longer to get to that point than others. With that in mind, you should never feel as though you've done wrong by creating a character that you find enjoyable - even if they're not the very best at what they're doing. That's part of role-playing, after all.
Anyway, let's get the basics out of the way first.
What are skills?
Skills are the basis of character growth in Skyrim. Whether you're swinging a sword, blocking with a shield, firing blasts of ice from your hands, or brewing potions, you'll be levelling up a specific skill. As your proficiency in a given skill increases, you'll unlock perks that further enhance your character's ability. For example, if you're constantly using archery in combat, you'll be developing that skill, and you'll unlock perks that grant you bonuses like being able to slow time when taking a shot.
So, how do skills tie into choosing a race? Well, each race has skills that they're naturally gifted in, meaning that you'll start the game with a slight boost in certain areas. The base level for any skill is 15, but Orcs, for instance, start out at level 25 in the heavy armour skill. This means that, initially, Orcs will take less damage from enemy attacks when they're wearing heavy armour.
Skills bonuses sound useful on paper, but in practice, they shouldn't really influence your decision when creating your character. As we mentioned earlier, any character can eventually reach maximum level in any skill, so an Orc in heavy armour may be a little tougher to kill during the opening hours of your adventure, but it won't take long for a character of a different race to reach that same heavy armour skill level.
In other words, it's each race's unique powers and abilities that you should be paying attention to when creating your character.
What are racial powers and abilities?
Each of the ten available races in Skyrim have their own racial powers, and most have their own abilities. Powers are basically unique magic spells that can be used once per day in-game. They don't cost any magicka, and their effects are generally quite powerful. Think of your power as a kind of ace up your sleeve - something to activate when the going gets tough.
Abilities, on the other hand, are bonuses that are always active.
With the basics out of the way, let's move on to a breakdown of each race. We'll also be including our own thoughts on how practical each power and ability is.
Argonian
Racial power: Histskin
What it does: When activated, Histskin allows Argonians to regenerate their health ten times faster for 60 seconds.
Our thoughts: Histskin is a useful power when survival is your top priority. Regenerating health at ten times the speed can make you very hard to kill in a fight, and against strong enemies, it can potentially level the playing field, giving you that extra resilience that you may need to survive powerful attacks.
Racial ability (1): Waterbreathing
What it does: Allows you to breathe underwater, meaning that as an Argonian, you'll never drown.
Our thoughts: A very straightforward ability, Waterbreathing can come in handy when you're exploring dungeons that have submerged areas or you're diving into the depths of the ocean, but for the most part, it's not an overly useful ability purely because there's not much to find in Skyrim's waters.
Racial ability (2): 50% Disease Resistance
What it does: Various enemies in Skyrim can inflict diseases upon your character through normal attacks. Diseases generally damage your statistics, making your character weaker in one way or another. Having Disease Resistance makes it harder to contract diseases.
Our thoughts: Diseases can certainly be a bit annoying, but they're easily cured by either using a potion of cure disease, or activating a shrine. As such, having 50% Disease Resistance isn't especially important.
Breton
Racial power: Dragonskin
What it does: When you're hit with magic spells and Dragonskin is active, you'll absorb 50% of the damage, and regenerate your magicka in the process. Dragonskin lasts 60 seconds.
Our thoughts: Dragonskin is a great power to have on hand, especially when you're fighting against enemies that primarily use spells. Mages can be a real danger in Skyrim, so being able to activate Dragonskin and lessen incoming damage can easily save your life. What's more, if you're a mage yourself, you'll be able to get a lot of your own spent magicka back so that you can retaliate.
Racial ability: 25% Magic Resistance
What it does: Nullifies 25% of damage from incoming spells.
Our thoughts: Having 25% Magic Resistance is a really good passive ability due to the fact that many enemies in Skyrim use spells to attack. In combination with the Breton's Dragonskin power, you'll have an impressive advantage over magic wielding foes.
Dark Elf
Racial power: Ancestor's Wrath
What it does: When activated, Ancestor's Wrath coats your character in flames, dealing fire damage to anything that gets too close for 60 seconds.
Our thoughts: A nice way to do extra damage when engaged in close combat, Ancestor's Wrath works well if you prefer more personal encounters. It's useful when on the defence, too, as even when you're busy blocking with a shield or weapon, the flames will still damage your opponents.
Racial ability: 50% Fire Resistance
What it does: All incoming fire damage is lessened by 50%.
Our thoughts: 50% resistance to anything is useful to have around, so this is a solid racial ability.
High Elf
Racial power: Highborn
What it does: When activated, you'll regenerate 25% of your maximum magicka every second for 60 seconds.
Our thoughts: A brilliant power for mages, Highborn essentially allows for near infinite magicka for a whole minute. Usually, this will be enough to destroy whatever enemy you're facing as long as you're using spells that are powerful enough.
Racial ability: +50 Magicka
What it does: Gives you a bonus 50 points to your total magicka pool.
Our thoughts: Just about as simple an ability as you could ask for, High Elves get 50 extra points of magicka, which is actually a pretty hefty bonus. This may allow you to use more powerful spells earlier on in the game, as you might be able to afford the high magicka cost.
Imperial
Racial power: Voice of the Emperor
What it does: When activated, nearby people (that's non-playable characters and enemies who are of the ten races) are calmed, meaning that they'll immediately stop any aggression. The effect lasts 30 seconds.
Our thoughts: Although it's quite a situational power, Voice of the Emperor definitely has its uses. If you're up against a tough group of bandits, for example, you can use this power to give yourself some time to either run away or heal your wounds. It's also useful when you've accidentally made an NPC aggressive and you don't want to kill them.
Racial ability: Find more gold
What it does: As an Imperial, you'll find more gold in chests, containers, and on bodies.
Our thoughts: A nice little bonus, but gold isn't that hard to come by in Skyrim - especially later on in your adventure, when your pockets will more than likely be overflowing with coin.
Khajiit
Racial power: Night Eye
What it does: When activated, allows Khajiit to see better in the dark for 60 seconds. Unlike other racial powers, though, Night Eye can be used multiple times per day in-game.
Our thoughts: Not much use in combat unless you're struggling to see your enemies in a very dark environment, Night Eye isn't the best power in Skyrim. That said, it can at least be used more than once per day, so it could come in handy if you enjoy exploring at night.
Racial ability: +15 Unarmed Damage
What it does: Allows Khajiit to do more unarmed (no equipped weapon) damage than any other race in Skyrim.
Our thoughts: This ability makes Khajiit the most effective unarmed fighters in the game, without question. Unarmed attacks are not governed by any skill, and therefore do not get any stronger. As such, Khajiit will always deal more damage than any other race when it comes to using their fists, or indeed, claws. This makes them a prime candidate for players who don't want to use melee weapons when brawling up close.
Nord
Racial power: Battle Cry
What it does: When activated, enemies will stop what they're doing and flee. The effect lasts 30 seconds.
Our thoughts: Battle Cry is a lot like the Imperial's Voice of the Emperor, but it's useful in more situations as it will frighten any enemy type, not just people. It can be used both offensively or defensively, as you can either chase after your fleeing foes and finish them off, or, while they're escaping, take the time to heal your wounds.
Racial ability: 50% Frost Resistance
What it does: All incoming frost damage is lessened by 50%.
Our thoughts: Like the Dark Elf's fire resistance, a whole 50% resistance to frost is bound to come in handy at some point.
Orc
Racial power: Berserker Rage
What it does: For 60 seconds, your Orc takes half damage from all sources, and deals double damage with all attacks.
Our thoughts: A very, very good power to have in any combat scenario. For a whole minute, you can become an incredibly dangerous fighter, capable of dishing out massive damage and shrugging off blows that would otherwise take chunks out of your health bar.
Orcs have no racial abilities.
Redguard
Racial power: Adrenaline Rush
What it does: When activated, Redguards regenerate stamina ten times as fast for 60 seconds.
Our thoughts: Adrenaline Rush may not seem quite as useful as an Argonian's Histskin since it regenerates stamina instead of health, but it can still be a very effective power when used correctly. If you're a fan of dual wielding at close range, for example, and want to get the most out of deadly heavy attacks, you can activate Adrenaline Rush and smash your opponent repeatedly. The same goes for defensive techniques like shield bashing.
Racial ability: 50% Poison Resistance
What it does: Some enemies in Skyrim can poison you with their attacks, causing you to gradually lose health. Poison Resistance makes you lose less health when under the effects of poison.
Our thoughts: Poison can be a pain in Skyrim, but it's not encountered all that often, and poison generally doesn't do a huge amount of extra damage. Still, being a 50% resistance, it'll likely come in handy at some point.
Wood Elf
Racial power: Command Animal
What it does: When activated, all nearby animals, such as wolves, bears, and mammoths, become the Woof Elf's allies for 60 seconds.
Our thoughts: A very situational power, Command Animal obviously requires wildlife to be nearby. Still, having a small army of animals help you take down a dragon is a pretty cool concept.
Racial ability (1): 50% Disease Resistance
What it does: Various enemies in Skyrim can inflict diseases upon your character through normal attacks. Diseases generally damage your statistics, making your character weaker in one way or another. Having Disease Resistance makes it harder to contract diseases.
Our thoughts: Diseases can certainly be a bit annoying, but they're easily cured by either using a potion of cure disease, or activating a shrine. As such, having 50% Disease Resistance isn't especially important.
Racial ability (2): 50% Poison Resistance
What it does: Some enemies in Skyrim can poison you with their attacks, causing you to gradually lose health. Poison Resistance makes you lose less health when under the effects of poison.
Our thoughts: Poison can be a pain in Skyrim, but it's not encountered all that often, and poison generally doesn't do a huge amount of extra damage. Still, being a 50% resistance, it'll likely come in handy at some point.
So, which race tickles your fancy? How will you be playing Skyrim? Create a horribly overpowered character in the comments section below.
Comments 35
I played an Argonian on it's original release but this time I've gone Wood Elf. My reasoning being that 1, they're the best looking Elves; 2, I just love using a bow; and 3, my character in ESO is also a Bosmer so I can imagine them being distantly related
The answer is always High Elf.
dont worry i cant wait to get the down shout and bring dragons down with one shout
I'm gonna choose Breton again.
Another amazing class guide, @ShogunRok!
Imperial! Long live the Empire and death to the rebellion! (Just the opposite of star wars!)
It's 2011 on PushSquare again!
Always Nord, always liberate skyrim, always ancestors smiling at me.
@sonicmeerkat
I cant say the same..
It is going to be High Elf.
I always start with a Charmander
I'm thinking a Breton necromancer for an interesting challenge.
I eeny meeny miny moe'd a Redguard.
I still don't know if I'll pick the game, but if I'll do than I'll be an orc this time. I killed so many of them in Shadow of Mordor that they deserve some kind of revenge...
shame you can't transfer PS3 saves to the PS4 version. i didn't get very far with the original release (maybe about 6-8hrs in).. i might have considered getting this, if i'd been able to carry on from where i was. from what i can remember, i chose nord as my race.
Where is the review? It's been out hours now.
Top article, I was always going to pick this up again as I loved it on the 360 but this has just confirmed things for me. Argonian or High Elf for me this time I reckon.
Great guide.
Wood Elf agile and excellent with a bow and arrow.
@kyleforrester87 they didn't get a copy pre-release (or any media) and it takes more than a few hours to review skyrim.
@ztpayne7 I suspect he knows this
@carlos82 @ztpayne7
Bosmer are gross.
Actually role playing as one requires not picking plants (the green pact) and eating only meat.
They're also religiously cannibalistic.
Definitely Wood Elf or Orc, but if there's ever an option to play Orc I'll take it.
@XurAgentofthe9 That's no challenge. A few conjuration spells and you're good to go.
Forgot to say that everytime a game has a main character editor, I always try to be Wonder Beer but it never works...
I put the Skyrim shipper and games out at work this morning and put a steel book copy away for myself to buy tomorrow! Can't wait because it's gonna get massive playing time on my PS4. My first play through will be my favorite race, Nord, so I can't wait. My highest level on last gen was 84 with a Nord
Definitely one of the first 3 when i get caught up on the shorter story games and pic this up!
In Skyrim I usually picked argonian or red guard for practicality I'm a close combat specialist who uses hit and run tactics.
Going orc this time around for sure. Well done on the guide, even those of us who played this 5 years ago might need a handy refresher!
@ShogunRok This is great! Thank you. After so many hours playing this on the PS3, I'm not sure I'll be picking this up but if I do, I will bookmark this page for a refresher.
There is only one choice Khajiit are the master race. I would not even let an Argonian carry my bags.
Nice guide. High elf or Breton for me. Almost always play a mage in games like these.
But... maybe it'd be fun to just go close and personal with a sword and shield... hmm...
Always play the Nord on my first play through and follow along with the Storm Cloak rebellion. But this time i'm continuing where I left off before my mom decided to "give Skyrim a try" and never saw it again. Ill be playing playing an Orc and after I reach the greybeards I shall shut off the compass and wherever I may roam I shall destroy, steal, burn and shout down anyything in my path until I find a nice Orc settlement to settle down at. Then murda them all and call the place my own. Yes.
I am Khajiit in real life, so...
LOL, have been playing it and some of the old bugs are still there; even the Dawnstar chest is still under that rock! Hilarious. On the not so funny side, the PS4 mods are pretty rubbish. Why couldn't we have Alternate Start? Sony are a pain!
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