Titanfall 2 is something of a critical darling, but it's been a commercial catastrophe. Despite releasing on the PlayStation 4 this time, a competitive release window means that it's failed to set cash registers alight. This has prompted publisher EA to come out and say that it's committed to the future of the franchise – but Respawn boss Vince Zampella doesn't sound entirely convinced.
"We don't know yet," he told Glixel when asked about the prospect of a third entry. "[Titanfall 2] is, critically, a huge success. We're really happy with all the reviews and the positive sentiment. Sales, it's too early to tell. We'd definitely like to tell more of the story and the universe. I think it's pretty safe to assume that we'll explore more of it. EA might have announced more."
It's at this point in the interview when an EA publicist parroted the company's "commitment" to the franchise line. "So, whatever the f*** that means," Zampella concluded.
Is a third instalment unlikely, then? Well, lessons will certainly have been learned about the title's release window, but we wouldn't rule it out just yet. The word of mouth surrounding Titanfall 2 is very positive, and with some good discounts and post-release support, it could comfortably achieve its sales targets. Either way, the studio's still got Star Wars to fall back on if it needs to.
[source glixel.com]
Comments 12
"But Respawn gaffer doesn't know what that means"
it means EA are gonna milk it like Activision did with Call of Duty
It is a shame that this didn't get the recognition it deserved - of the big three shooters, after reviews, this is the one I am most interested in getting and may add to my chrimbo wishlist.
However, you have to ask why you would pitch an emerging franchise against the two biggest franchises in the market. If this had come out a month or so before, I think it would have fared better. I know they were chasing christmas sales etc. but a good MP shooter needs a large and dedicated playerbase.
It's like the launch of Rise of the Tomb raider last year.
I enjoyed titanfall 2 single player more than battlefield 1 (I like battlefield 1 sp too), I hope there's more titanfall games. I wish the single player longer thought.
@Rudy_Manchego Sadly, I think EA priority is to hurt call of duty sales rather than making titanfall 2 a successfull franchise
Having played Titanfall on the Xbox, I do think Titanfall 2 has made a lot of good improvements. Adding a campaign was certainly much needed and whilst it is 'good', I also felt it could have been so much more. It doesn't compare with the developers former campaigns like Modern Warfare and Modern Warfare 2. The dialogue didn't really make much difference between BT and yourself in my opinion.
Campaign mission structure followed the similar path throughout. Combat, get separated from BT, platforming, combat, platforming, combat, platforming, reunite with BT, Boss fight. The Bosses had very limited phrases so on higher difficulty, these phrases get repeated over and over again. Beat the Boss and then repeat this formula until reaching the end. I felt I died more on the Platform sequences - even on Master difficulty - I probably didn't but these felt 'cheap' and more frustrating and therefore seemed more prolific. One mission (the one with Time Jumping) is a stand-out as it does bring something unique to both the Platforming and Combat but its over long before it stands a chance of out-staying its welcome.
The MP is pretty much as the original. The movement feels slick and smooth and compared to CoD:IW (and the previous 2) much better implemented. The customisation and unlockables are far more extensive than the original but still not to the extent that CoD offers. I also prefer Titanfalls original maps as they seemed to have more personality and more 'space'. I don't mean that maps were bigger or more open necessarily but the way they felt a part of a bigger world with so much happening outside the map - Giant beasts walking around, Ships flying overhead etc. No map I have seen yet has the personality of 'Boneyard' with its Dragons all over the map...
I do think Titanfall is a very good game overall though and would certainly recommend it. Its too early to give a 'score' so to speak as we will be getting more of the game over time at no extra cost. If that's only 6 'average' maps then that may not add much to the game compared to 12 maps, new customisation (weapons/titans) and a co-op 'Horde' mode (they added this to Titanfall so maybe could bring this back) which would obviously make a big difference to the overall game and content and therefore change my overall score.
I would like to see the franchise continue. The campaign shows promise and has scope to progress. The MP is fun and the advanced movement is the best example of how this should operate - fast, fluid and incredibly smooth...
If they make another one they should try and release it in a less busy time of year, that is the main reason why it "flopped"
I agree with the release window probably having hurt the game's sales quite a bit. Shame, really, because I haven't had that much fun with a game (both sp and mp) in a long time.
Let's hope that the positive reviews and word of mouth will get Titanfall the audience it deserves eventually, because I'd love to play more games in this lore and universe.
I didn't like the multiplayer but I'll be giving it a chance soon. Battlefield 1 is first on my list, also have Doom in wait and the CoD MW remaster if they release it. Poor old respawn.
Having most of the other players just jump on top of a roof and snipe at you the entire match just isn't fun multiplayer. I can't say I'm surprised it hasn't sold well on the base of its multiplayer.
I Just got a 43% off voucher from Sony via email code for this game but I'm still not interested.
Its hard to say why it flopped obviously the Beta didn't do a thing for it & not everyone liked it, if life time sales are bad its safe say people where not interested.
i get the impression that zampella hasn't been too fond of the relationship with EA from the get-go. the first one was released under the EA partners program, with respawn having the IP rights. unless i missed something, i assumed respawn was still an independent studio?.
i think people are largely rating the game based on the slick smooth movement/controls. in most respects the campaign is incredibly average. i don't mind linearity in games, but at times this was a seriously funnelled experience. mission structure varied very little, and i found the titan sections incredibly clunky. the game would have been better without them in my opinion, which would have defeated the purpose and premise of titanfall. the open area where you have to repair the satellite dish which came across a bit like an aerial obstacle course, and the time-switch mission, were the best parts. boss fights were rubbish. and some of the platforming could get a bit irritating, trying to sling a whole bunch of leaps, wall runs, double jumps, etc. together often resulting in the controls failing somewhat. for me anyway. i played through it twice, second time for trophy clean-up, and can't remember a single character's name, them and the story are largely forgettable.
i had no issues with multiplayer at launch, but now it hardly ever works for me. i get a 'disconnected from server' error almost every match.. looking on the forums, there are loads of people with the same problem, and there seems little recognition or acknowledgment from respawn. so the game is pretty much dead for me.. and even the last time i played, i noticed the online player count had dropped substantially, less than half of what it was in the first week it came out.
@GBMatthew I have a code for 43% off too but as I have it on disc, I don't need mine...
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