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Got your nice, shiny new PS4 Pro, have you? Looking to play a cheeky bit of The Elder Scrolls V: Skyrim - Special Edition in native 4K resolution, are you? Well good for you, but our tech-headed friends over at Digital Foundry report that the remastered role-playing release actually suffers from more frame rate dips on Sony's supercharged console than it does on a regular PlayStation 4. Bethesdaaaaaa!

"It's fair to say that the boost in pixel count provides an immediate leap over the native 1080p base PS4 game, resolving more detail and definition across the game's rugged environments," writes the publication, getting the good news out of the way.

The article continues: "Sony emphasizes that games running on PS4 Pro must have frame-rates that are better than or equal to the game running on the standard PS4 console. However, that's not the case with Skyrim, where the increase in resolution can lead to a visible drop in performance in scenes where the GPU is pushed more heavily." Bugger.

Digital Foundry goes on to explain the situation in more depth: "Scenes that feature use of alpha-heavy effects cause frame-rates to deviate from the desired 30fps target. In like-for-like situations, the PS4 Pro game sees a 2-3fps deficit, resulting in more noticeable stutter compared to the title running on the standard PS4 console. The base PS4 performance isn't impacted to the same degree, with only a few 1-3fps drops cropping up on occasion across a general run of play."

Long story short, Skyrim doesn't play quite as smoothly on the Pro, despite the game looking absolutely crystal clear thanks to its native 4K resolution. It's perhaps a bit of a shame that Bethesda couldn't add in other visual options, like allow for 60 frames-per-second at a the cost of lowered visual quality, but we'll have to wait and see if the developer decides to patch anything in or attempt to fix these reported drops.

Would you rather have a more solid frame rate over such a high resolution? Let your voice be heard in the comments section below.

[source eurogamer.net]