Republished on Sunday, 6th November 2016: We're bringing this article back from the archives to celebrate Bonfire weekend. The original text follows.
Originally published on Wednesday, 5th November 2014: It's currently Bonfire Night here in the UK, a bizarre annual event in which wooden figures are burnt at the stake in order acknowledge the capture of Guy Fawkes, a British radical who plotted to dethrone King James I by destroying parliament with dozens of barrels of stashed gunpowder. His plan was eventually exposed after a tip-off to the authorities, and the activist and his accomplices went on to be executed all the way back in 1606.
Today, the anarchist's image is used as a symbol for rebellion, most notably in the comic book series V for Vendetta, where the protagonist wears a mask styled after the revolutionary. However, with the passing of time, the figure has also become a subject of strange celebration, with 5th November – the date immediately following his capture – prompting annual get-togethers involving fair rides, candy floss, and, of course, fireworks displays.
I've always been a fan of fireworks in games; whether it's the twilight illuminations in the MotorStorm series or the Venetian festival in Assassin's Creed II, these late night light shows tend to give developers the opportunity to flex both their artistic and technological muscle, and almost always prompt ecstatic cries from onlookers passing by – much like the real thing. However, while there are more titles featuring fireworks than I care to count, FantaVision is hard to beat.
Originally created as a tech demo for the fledgling PlayStation 2, this turn of the century puzzle title based its entire gameplay hook around the flash and fizzle of a modern fireworks display. Set against the backdrop of four different scenic arenas, the gameplay revolved around you 'capturing' flares of the same colour in order to ignite them. You could daisy chain different hues in order to multiply your score, resulting in more pronounced on-screen effects – and a higher spot on the scoreboard.
Collecting stars in addition to the sky bound sparkles enabled you to unlock a bonus Starmine mini-game, which upped the number of objects in the play area, and allowed you to party like it was very much still 1999. As evidence of Sony's vaunted Emotion Engine's power, it was pretty much unparalleled, running at a steady chop, and filling your television screen with flashy animations with every single point scored. However, it was also an entertaining little game.
With just eight stages, it's hard to imagine this being a retail release in today's bloated market, but the many variations of Tetris, Bust-a-Move, and Columns have always been popular choices in my household. There's something accessible about a good puzzle game that allows the whole family to get involved, whether it's co-operatively encouraging your partner to drop a block in a particular place, or competitively battling over a local leaderboard spot.
While the original Japanese version of FantaVision actually lacked multiplayer, it was eventually added in the Western release, alongside power-ups which allowed you to play with your partner's play space in order to enhance your score. The game may fail to pass today's value standards – where most boxed titles tend to demand at least three separate single player, competitive, and co-operative campaigns to succeed – but it was more entertaining than most modern titles by far.
And it was also a perfect symbol of the time: high off the post-millennium hopefulness, the game possessed an optimistic outlook on the world unblemished by global recessions, Ebola, and impending terrorist attacks. Indeed, this title is well worth digging out if you don't fancy braving the arctic weather at your local social club tonight. Now, if only we could convince Sony to put some kind of high-definition remaster on the PlayStation Store...
Did you pick up FantaVision alongside your brand new PS2 almost 15 years ago, or is this one fireworks display that you're yet to witness first hand? Fly like a rocket into the comments section below.
Would you buy a FantaVision remaster? (44 votes)
- Yes, I love the flash of a good fireworks display
- Hmm, I’m not sure
- No, I’d much rather have some fresh ideas
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Comments 16
Registered just to express the love I used to have for this game. Visually appealing, with a great soundtrack(the American release had a different soundtrack). An HD remake would be perfect. Imagine playing this in 1080p on your PS4, possibly in 3D!
There's been a few other firework games for me worthy of mention. Boom Boom Rocket on the 360 is probably my favourite, playing more like a rhythm title, and another would be the one that came with the original Eyetoy Play (played similar to Fantavision) Lets not forget the Vita's Fireworks AR game either thats not bad for a play here & there. Never really liked Fantavision much myself tho, but I'd still give a remaster a try if it was priced well.
I reckon the FFVII fireworks date scene deserves a passing mention. Dem feels . . . unless of course you ended up on a date with Barrett.
@SteveButler2210 - Funny, my most memorable fireworks videogame moment is in FF8, and the fireworks are only on screen for <2 seconds, but it sets up the whole game. Doesn't hurt that I was playing the game w/ my live-in finance' at the time, and Rhinoa is the most in love I've ever been w/ a videogame character. It was the perfect time for that game for us, despite the huge drop-off from FF7 it's still "our" game.
Thanks for the history lesson Sammy. Now I know why TW wasn't happy about the ND tonight at 10 your time.
@SteveButler2210 Barett is best waifu.
Boom Boom Rocket is much better.
Fantavision is behind Big Bang Mini (DS), Boom Boom Rocket (360) and even the mini game in EyeToy Play (PS2) for best fireworks game in my opinion...
We always refer to it as Guy Fawkes Day.
@TheIronChimp YES!
I always remember wanting this... Though I had a GameCube and my bro had the PS2, couldn't buy a game for his console!
@itsgood2slide @Crimson_Ridley Boom Boom Rocket? Was that in the pack in 6 games with uni, pacman champ edition etc? If so it was okay - but the stages were too long if I remember correctly. For a rhythm action game anyway.
@rjejr @SteveButler2210 if Barret was in ff8.... My favourite is 8 so your not on your own, but 7 is off the charts too. As is 9, 6, 10, 12 and actually although it wasn't my favourite and it did my head in - 13 is a game I want to replay. I enjoy final fantasy especially 8. I'm a tad to young to have enjoyed 1-5 when they came out.
@themcnoisy I think you'll be creating a lot of strange looks on peoples faces this morning as I think every comment you replied to was from a year ago.
Man, I coudln't get into 13 at all. Never even finished it as I seemed a bit underpowered at the final boss fight and had no desire to go back and grind. Never even considered playing 13-2 and 13-3. X-2 is still the worst though Not just the worst FF, but the worst JRPG, if you can even call it that.
I'd have said Boom Boom Rocket but having sat through a month of testing that game in my brief time as a Certification tester at EA, I just cannot bring myself to even look at a video of that game. Truly was a game that sucked the living soul out of me to the point of wanting to punch my boss each day he said "hey Del, your on Boom boom" Arrrggghghh!
It's my birthday; consequently I hate fireworks.
I always thought Gran Turismo 5's firework display was pretty bad@$$. It was also the first game I ever played on an HD tv.
@Crimson_Ridley Yea man, was thinking the same thing. Boom Boom Rocket all the way.
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