Are we allowed to write about this? Gran Turismo Sport's closed beta agreement terms specifically stipulate that the server stress test can't be talked about, but video platforms are filled with footage and public forums are chatting pretty openly about the racer. Hmm, for the purposes of this hands on preview, let's just pretend that we're basing our impressions on a session at Insomnia60, where the title was playable this weekend. Wink, wink.
It's pretty good, by the way. Sony must be frustrated it's taking Polyphony Digital so long to get its flagship brand on the PlayStation 4 – especially considering the console's success in the series' primary market Europe – but the game's coming together really nicely. Sublime presentation paired with the kind of attention to detail seldom seen elsewhere means Kaz Yamauchi and crew are on track for a pretty big hit here.
The physics, as always, have that intangible Gran Turismo slickness to them. It's still not the kind of beat-for-beat realism that you can find in some of the PC-based simulations, but there's a je ne sais quoi that this series has always possessed that makes driving feel good, and it's present yet again here. It feels particularly well-tuned to the DualShock 4, too, which is obviously not where hardcore players will stay, but should be reassuring for more casual fans.
The big twist here, of course, is the structure. From what we've seen so far, Polyphony Digital aims to be ditching the 'CarPG' flavour of mainline entries in favour of a more contemporary 'live game' feel. This means that the loop in the primary Sport mode will see you qualifying for events, and then registering to race them. It's not massively dissimilar to the way that DriveClub worked – albeit much more in-depth – with racing tickets rotating throughout the day.
And while it's likely to disappoint those looking for a more single player focus, it's probably the best move for Gran Turismo in this day and age. There are various ratings to the online component, including your Sportsmanship rank which determines how reckless you are on the road. Presumably this will ultimately ensure that those wanting to play bumper cars are matched separately to those who regularly observe racing etiquette, improving the multiplayer for everyone.
There are daily challenges that you can complete to unlock cars – well, in the beta that this preview absolutely isn't based on, at least – and you can see how Polyphony Digital's going to try and cultivate a community of regular players by adding events and additional content to the title post-release, rather than plumping up for a more traditional sequel. This strikes us a game you're going to want installed on your hard drive, rather than on a Blu-ray disc.
The presentation's generally stellar but sometimes inconsistent, though who knows how old the build is? Fantasy tracks like Dragon Trail have some neat scenery – in this instance the backdrop is a sea port – but pop-in and aliasing issues are prevalent. That said, the title's running at a rock-solid 60 frames-per-second – we're yet to experience a single drop in gameplay – and the lighting model is frankly in a league of its own. Assuming the developer can clean up the rough edges, this will be one of the PS4's best looking games.
The sound's better, too. Engines no longer resemble supercharged vacuum cleaners, while gear transitions pop and tires don't squeal in quite the same way as they used to on the PlayStation 3. The cheesy rock and jazz music seems almost obligatory at this point, but the latter is complemented by some real classy user interface design, which feels more Web 2.0 than ever and is a surprising joy to navigate. The load times are also great.
Positive stuff, then? Yes, though it remains to be seen how much mileage old-school players will get out of the new online-centric structure as opposed to the classic collectathon format. We reckon that it's the right move for the series, though, and the racing itself is strong. Polyphony Digital now needs to polish up the game – it was due out last Christmas, remember – and get it out, because the wait has been too long yet again.
Are you looking forward to assuming the wheel in Gran Turismo Sport? Do you think this game is ever actually going to come out? Put your foot down in the comments section below.
Comments 19
One thing I can't tell yet is if it's genuinely easier (edit: more forgiving) than GT 5/6 or if I just magically improved? I've done a lot more irl performance driving since GT6, but even still, I'm finding this one way easier to turn off all driving aids even with crappy tires. It seems like there's just grip for days on a lot of these cars. Granted, I'm not running around in a bunch of Skylines and Civics from the 90s with sport:hard, but surely I should have way more traction issues with these GT3 cars using racing: hard tires.
Either way, I absolutely cannot wait for this. I still pray to Kaz that my G27 wheel is going to work......
It's going to take a lot to beat Forza Horizon 3 and Project CARS for me. Those games have been everything I've ever wanted from an arcade and a sim. GT just hasn't really clicked with me since the PS1 days.
@RedMageLanakyn This is SO much better than Project CARS.
How's the in-car view? Or the actual feel of the individual cars?
Nothing beats DriveClub this Gen It was Pure FUN and looked AMAZING to + I normally get GT games each Gen so i will probably get this at some point
@Galvatron I like the cockpit view, only criticism I'd level at it is that it can get a bit dark at times. Physics are very Gran Turismo, which you'll know already whether you love. More in the article.
@get2sammyb To be fair, the last gran tourismo I played was 4, so i have no idea how the series has improved in 5 and 6. Project cars really clicked with me for some reason, moreso than Driveclub, even after all the improvements. I'll give the new one a rental to see how it is.
Its alright, still got that nice mix of arcade n technical driving but still waiting for a ps4 racer that cracks single player... Despite Driveclub's issues and style, the single player was a joy to play...
I can't get used to playing on a pad again. My pad is well worn and loose which is very noticeable in those glorious replays. I've got my eyes on the Thrustmaster T150 so hopefully I'll have it in time for when the proper game is out.
@get2sammyb PG Maybe but certainly not Forza, GT used to be great but that was a long time ago now. This still looks unremarkable to me the cardboard trees and crowd looks awful.
@get2sammyb I've always found Driveclub VR to be quite dull in terms of brightness and colour compared with other VR games, how is this in comparison?
To add, I can't be the only one who feels like the braking in Forza 5/6 is horrible? Everything else is great, but the brakes in that game feel nothing like the brakes in a real car. I really enjoy Forza 6, but as a sim, even Project Cars does a better job. From what I played, GT Sport looks/feels miles ahead of Forza/Project Cars.
I think that VR could be HUGE for this game too. The cockpit view looks great, but it's far from realistic unless you can somehow track your head. It's a bit of a bummer that it appears VR is an after thought with this game, but time will have to tell.
Am i the only one with network error resulting the game to crash and can join the next 20 min race?
@Kyroki Assetto Corsa is meant to be the best Sim on PS4 but you need a wheel to fully appreciate it. I would strongly advise reading that particular review and comments
I'm holding off until the full fat release. I'm disappointed the carpg is been exchanged for a full on online experience. The truth is, I'm crap at games and the likes of old gt made me feel like a total car hero. I'm just going to feel like a loser again now
I just drove nurnburgring in a ferrari; man that car is jumpy. Impossible to keep on the track for a noob like me. Good fun though with all races i finished in the bottum three , must be the car.... 😜
Online racing only, no thank you. Too many trolls out there.
Back in the day when I was still in high school I loved gran turismo I mean GT 2 and 3 were played by me religiously lol but now I just really don't care guess I just out grew the gear head simulator that and I just don't have time for games like these anymore
I was extremely disappointed when it emerged that VR wouldn't be used as much as they had initially spoken about but I'm still looking forward to it primarily for the VR section.
Any news on that?
So, they finally dropped the jrpg grinding car collecathon ?
Maybe this will finally be a Gran Turismo I will be interested in.
Because the previous game play was as dull as dishwater and I never understood what people got from it.
Not too sure about the online centric part of the game though.
Never cared about online gaming.
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