Japanese publication 4Gamer has snagged a handful of lush looking Dragon Quest XI screenshots, showcasing combat, exploration, and more. The pics apparently give us a look at the Samadhi region, which seems to be particularly sandy.
All of the images are in-game running on PlayStation 4, and it's clear to see that the versatile Unreal Engine is working its magic here. Combined with Akira Toriyama's evergreen art style, this is shaping up to be one role-playing adventure that you won't want to take your eyes off.
Dragon Quest XI launches in Japan near the end of July, and it's supposed to be heading West in the relatively near future. We're expecting Square Enix to wheel out an official announcement once the title's hit the Japanese market, but until then, let us know how you think this latest journey is shaping up in the comments section below.
[source 4gamer.net, via gematsu.com]
Comments 13
Seriously toriyama's art style just never gets old
Those metal slimes are looking super polished, look at that gleam!
Can't wait for this to get released in the West, looks like a true successor to VIII, my personal favourite.
This will be far better than FFXV by a long shot.I seriously hope this does indeed make it over here and quickly!
Why can't they just develop things simultaneously for all regions? It's gonna cost the same amount of money, why make everyone else wait? Japan doesn't even like consoles!
Are the battles turn based?
@stueyd67 Yep, turn based.
@stueyd67: Battles are turn-based. Mostly. Its like an actioney... turn-based... hybrid thing. A bit. Sort of. But its optional?
They recently (this past week) put out a video showing a lot of gameplay, including turn-based, menu-driven combat. But its in real time (its turn based because you gotta wait on cooldowns between picking actions from your menu). This form of combat's also got free movement, at least for the main character, so everyone in your party stands around like they do but purple guy there can run around for some reason. Its the first fight in the video. But then in 3:45, after messing around in the menus, we see another fight that's just straight up turn-based. No moving around, cinematic cameras, picking your actions from menus - just like the classics. The guy playing seems to have just turned all that real-time, free-movement stuff off. We really need an official English announcement & translation to explain things
Also, if you're on a horse, you can just run over small enemies and avoid fights entirely
In Dragon Quest X, they also had a hybrid system. You pick stuff from menus and it was turn-based because of cooldowns on actions. I know in that game you could all move around in combat (but, it is an MMO, so everyone in your party is controlled by other people) for strategy reasons. For example, while someone was casting a healing spell, some of the warrior class people could run up to an enemy and push them away from the Spellcaster before they could interrupt their spell. I'm gonna assume that's what the purpose of the more actioney/movement stuff is in DQXI's combat as well, but that's just speculation. Gameplay looks gorgeous though.
Here's the videos. I'll throw the 3DS version in here too, just because it looks so retro-cool.
PS4: https://www.youtube.com/watch?v=3lKTMFme9u0
3DS: https://www.youtube.com/watch?v=ai8D3xuEq5I
Want!!!!!!
God this game looks good. So glad they're sticking to a tried-and-true gameplay style for this instead of messing the bed like they continually do with recent Final Fantasy games.
I got away from turned based for awhile. I would like a good one to get me back into it. I loved the cursed king one, 8 or 9, I can't remember. I would also love to see a good turn based strategy rpg. FFT remastered would work..😉
So looking forward to this!!
Been too long since my last DQ (8 on PS2) and really love the style of these games.
Turn-based combat is a HUGE plus, love it!
@ShogunRok Lovely. Thanks.
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