According to producer Hiroaki Kato, Final Fantasy XII: The Zodiac Age isn't just some simple remaster. Speaking to French publication Finaland, Kato reveals that the development team spent a huge amount of time tweaking and rebalancing the game for a modern audience.
"We didn't want to simply make a cosmetic upgrade, because with the change in hardware, the way people play games and what people expect from games has changed somewhat," the producer begins. "So the way we did it is that we wanted to make a game that would be accessible by modern gamers. We spent around the same amount of time as you would to develop a new game, to make it like a new game for the modern day rather than a simple remaster." That sounds like some dedication right there.
Kato continues: "Of course we want those who played the original game to enjoy it and have a new and exciting experience, but we also think the game is so good that we want new players to experience it too. Certainly, a new generation of Final Fantasy players, who maybe started with Final Fantasy XV, are now looking for another Final Fantasy to play. We thought that we really needed to make a game that they would pick up and enjoy, and be able to get into very easily."
We're big fans of Final Fantasy XII, but admittedly, it's been years since we actually played it. As such, it'll be interesting to see how Square Enix has improved the overall package outside of the obvious graphical upgrade. Fortunately, we don't that have long to wait - Final Fantasy XII: The Zodiac Age launches on the 11th July in North America and Europe.
Will you be returning to Final Fantasy XII this summer, or will The Zodiac Age be your first taste of the PS2 classic? Set out to save the land in the comments section below.
[source finaland.com]
Comments 29
Wouldn't it be nice if they added multiplayer function?
With some additional dungeons/random dungeons.
Zodiac system (which is a job system) do really suits the feature.
I'm going to wait and see, I was hoping they would go in a completely different direction than FFXV. I bought FFXV on launch, once bitten twice shy.
Was 12 the first real time active battle game like Kingdom Hearts? If so they wouldn't have to do too much, like they are seemingly doing with 7, to modernize it. I remember FFX was still line up and take turns, which just looks absolutely stupid now in retrospect. Actually even when it released I thought it was stupid, I think I played Grandia 2 on Dreamcast before it, turn based but your party ran around giving it an active time feel.
Wouldn't play this one again, the story was too forgettable, but I'd recommend it to those who missed it. I'd play a Grandia 2 remaster, or better yet Skies of Arcadia. Same stupid line battle system but the story was just that good. I've read they slowed down random encounters in a port, really hated those.
of course i'm getting it, i loved the PS2 original even if it had a few flaws and i'm looking forward to the new job system
This and Final Fantasy VIII were the only games in the franchise I never finished (although still have yet to beat XV) so I'm definitely getting this one,I have the Steelbook on order.Maybe I'll finish it this time..
@rjejr FFXII is (or maybe was after the remaster) turn based.
@rjejr from what I've heard and seen, the battle system was more of a harbinger for Paradigm Shift (which is, incidentally, my favourite battle system in the franchise so far), but besides the programmable gambits, it seems you could issue commands to other party members directly, which is more along the lines of Tales games.
I suppose "Kingdom Hearts" impressions mostly stemmed from the game eschewing battle screens - the battle started right when and where you encountered the enemy.
@rjejr The best comparison I can make to FF12 is Ni No Kuni. So if you've played that, FF12 was pretty much one of the first to use a hybrid active/turn based battle system. Hopefully the tweaks they're making bring it more in line with Ni No Kuni's battle system, as I feel it was pretty good and made battles feel fun.
My first taste I believe I've played X, 6, 7, 13, x-2, 15
Very interesting, looking forward to playing it again, was good fun even if the story wasn't the best. Certainly did have its moments though.
All I hear when I read this article (admittedly, never having gotten around to playing the original) is "We nerfed the living hell out of the game so the Twitter generation can breeze through it without getting bored, we hope."
@RedMageLanakyn I wasn't a big fan of the NNK battle system as I didn't like "playing as" the Pokemon wannabes. NNK2 looks like it dropped that aspect, so I'm looking forward to it. FFXII seems so long ago, my kids were so little then.
@nhSnork @xMEADx
Finally just watched a gameplay video, and it is more turn based than I thought, but I remember still liking it b/c you still got to move around, which I believe was an evolution of Grandia 2 which I believe the system moved your character around. Kind of like it now that I'm looking it again. Much better than FFX where you just stood in a line and took turns attacking. That just looks ridiculous now.
I was at my local Best Buy and imagine my surprise when I noticed there was a demo for ffxii. So I played a tiny bit. Not a good demo because it feels like they plopped you in the middle of who knows what with some unclear objective. But what really threw me off was the movement. I don't know if it's the jump from 30 to 60 or what happened, but something feels terribly off. I was surprised when I played dream drop distance hd at first but this was a whole different level. It felt very awkward to play, but maybe that's me. I'll still maybe give it a chance with a proper intro but I'm going to really keep an eye on gameplay videos and or reviews.
@rjejr honestly loved ffx. Persona 5 is also turn based and I feel like they are two of the better jrpgs
@ztpayne7 I was fine w/ turn based until I played Kingdom Hearts. Ever since then I prefer something w/ a little more motion. It can still be turn based, but I like running around. Turn based games on grids have never appealed to me.
@rjejr I love kingdom hearts (as shown in my avatar) more than most people and I actually really liked the combat in xv (it was some story things that let me down). But I feel like turn based games still has a place. I'm very critical - I'll actually say that the PS3 didn't have a single true jrpg that I loved. But persona 5 made turn based a lot of fun again. And i still personally feel ffx holds up. But that's why different people like different things I guess!
@xMEADx the game came out 11 years ago - they aren't going in any direction
@ztpayne7 "And i still personally feel ffx holds up."
If I had the time I'd play FFX again just b/c the story and characters were so good, so much better than FFXII, but I'd rather play Kingdom Hearts again. Knowing that I could be playing a faster paced game now I just don't want to go back. I have almost zero nostalgia, once I find something I like better I move on.
Don't change the gambit combat system and don't change Fran's voice. 'Being reworked for modern times' has already got me worrying.
I'm not gonna lie; I've been speaking ill of Final Fantasy XII ever since it came out. I hated it. But I think I'm going to give it another go and perhaps play this. I want to give it another crack because I know so many people love it.
I really hope the Rebalance for modern audience doesn't mean that the game is nerf to ground
@vitalemrecords Making a FFXII remaster game more appealing to people that liked FFXV sound's like they are going to overhaul the whole game as they are totaly different game's. That's a huge change in direction, they should try and stay as true to the original as possible in my opinion, i'm not saying it's going to be crap I really want it to be awsome but reworked for the modern audience scream's nerf, 3 day's completion and the easy as chip's non turned based combat system or maybe the random 1 hit win button's that turn the summon's into cutscene's instead.
@xMEADx no huge change of direction. you can speed up battles. the hud looks better
camera moves better
@rjejr The turn by turn concept is really a matter of taste. I actually prefer turn by turn because it makes the fighting more interesting due to the need to make a strategy. But it makes the fights long and and kind of boring for farming. While in FF15 farming is actually more enjoyable but lets be honest for the big fights (if there is really one) it is kind of boring and more of a smashing buttons contest.
@atadakimasu "more of a smashing buttons contest"
I think I like smashing buttons more at this point in my life as long as the story is good enough that I want to get to the next part. If there's no story I really don't want to play.
Sort of having it in the middle - you control your character to run around but you choose attacks from the menu - is probably my preferred method. Xenoblade Chronicles and X, which I preferred over FFXV. Looking forward to Ni No Kuni 2 which seems to have a similar battle system. And of course XC2. I just dotn' want my characters all standing in a line shoulder to shoulder waiting to take their turn.
@rjejr I can understand that. I do think there is a middle to find between the turn by turn and real time fight (and I think FFXII was actually pretty good for that). Though the FFXV story is Ok, nothing really Earthshaking. But I have to admit I expected more. the FFXV story was like a chapter compare to previous FF. I do hope they are going to create stories like they used too. I am talking FF7-8 and 10 kind of stories.
@atadakimasu "going to create stories like they used too"
My only concern w/ that is they'll break them up into parts like they said they are doing w/ FF7. They still haven't said how many parts and what the release schedule will be, but I think they are still saying it won't be all one game.
I didn't mind the story in FFXV too much b/c I watched both the movie and the anime series right before playing - got them all for Christmas - and the guys were ok. If anybody only played the game though I imagine they would have no reason to care about any of them. Hopefully when FFXV Complete releases on PS5 in 4k they'll include the movie and anime.
If you want a good story like FF7 + 8 (FF8 is the only game in my life I ever played in it's entirety back-to-back) I can't recommend Xenoblade Chronicles highly enough. It's more similar to FFX than either of those, but it was a great JRPG. Well once you got past the first 15 boring hours, that was a tutorial slog, but the 100 hours after that were great. The sequel on Wii U was kind of meh though as far as JRPG go. Exploration was fun, nice world, but the characters and story were on par w/ FFXII, which I barely remember.
@rjejr well, that's a classic JRPG battle system. FFX was a surprising callback to turn-based fights which the flagship games had abandoned with FFIV, but it still managed to stand out thanks to the ability to swap active party members around during the fight.
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