Bravo Team, the new cover-based PlayStation VR shooter from Supermassive Games, has a really cool concept. Unlike other first-person games which whisk you away to a variety of locales, instead the co-op title is set within a single city. This means that throughout the campaign, you’ll work your way through different districts, buildings, and more, as the environment is plunged into chaos.
Making your way through the city will employ a combination of third-person and first-person traversal: “You’ll scan the environment to decide which route you want to take, locate cover points that could be in several different spots all around you, then the camera will switch to a third-person view as you dash for cover,” lead game designer Keith Linares told the PlayStation Blog. “Then when you get there, you’ll immediately be back in first-person mode, ready for action.”
The really interesting thing here is how virtual reality can significantly enhance co-op gameplay. We’ve already seen it in games like Farpoint and Star Trek: Bridge Crew, and the Until Dawn developer’s promising to fully represent players in the game world. This means you’ll be able to point, nod, and gesture to your buddies in order to communicate.
The title will be fully compatible with the PlayStation VR Aim Controller, and is one of several exclusives Supermassive Games has in production for the PS4. The others include horror The Inpatient and PlayLink crime thriller Hidden Agenda – a really cool little catalogue of software.
[source blog.eu.playstation.com]
Comments 9
Really looking forward to this. It looks great and the more games that utilise the amazing aim controller the better.
Brilliant to see all the love VR is getting. It's one of the best steps ever in gaming.
I thought it sounded like a cool concept until I realised a ton of games are one long seamless journey, too lol
@kyleforrester87 It all being in a single city is novel, though. The likes of Call of Duty and Battlefield are globe-hopping affairs; I can't really think of an FPS that sees you push from one side of a city to another.
@get2sammyb Yeah, to be honest my favourite FPS were and are generallyone long journey - Half Life, Red Faction 1, Doom. I can't get along with the body hopping COD campaigns, seems like a lazy way to throw you into the next set piece.
I do get what you mean though, I'm just being an a$$.
@get2sammyb Maybe not an FPS but the Division is set in one city and a cover based shooter... VR it seems is allowing for a 1st person cover shooting mechanic that would normally be te reserve of the 3rd person shooter although does seem to be using 3rd person for movement around the environment.
The likes of CoD are not always 'body-hopping' but more like 'James Bond' or Nathan Drake in that the adventure takes them around the globe in pursuit of their target/treasure. Doom and Gears of War are using the same characters too but do transport you to unique environments. In some ways this can be used to mix up the game-play and stop missions looking and feeling like the last mission. Also helps to make the threat seem much bigger, more global.
Not saying a single city approach can't be varied or seem less of a threat. Its also perhaps easier to turn a game around if its all based in one locale - many more reusable art and assets rather than trying to capture and build a game full of multiple different cultures and architectures
@get2sammyb The only one I can think of recently was Bulletstorm and maybe Killzone 2.
@adf86 Killzone 2 is a great shout!
Oooh - I can haz Killzone2 remake pleaze?
hehe....
Is Bravo Team Co-op only? I would hope for a campaign and really looking forward to anything Supermassive is putting out.
Edit: just saw that its also SP! Good stuff.
Supermassive is getting massive!
Looking forward to all their games.
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