It wasn’t supposed to be like this, was it? Arizona Sunshine – a game which has received a lot of buzz on PC-based headsets – was supposed to be the next big PlayStation VR release. Packing both PlayStation Move and PlayStation VR Aim Controller support, a three-to-four hour campaign (which can be played solo or in co-op), and a promising horde mode… Well, things were looking pretty good.
And to be fair, there’s things to like about the game: it looks decent in virtual reality, with interesting scenery to investigate and a neat cartoon-ish art direction. It’s also heavily interactive: objects can be picked up, inspected, and cast aside – or shot at if you’ve got the ammunition to waste. You probably won’t.
But sadly the title just doesn’t feel right. We’ve spent a few hours with the release thus far, and much of that time has been spent trying to find the optimal control solution. A re-tuned campaign has been built for the PSVR Aim Controller, focusing on two-handed weapons, but aiming down the sights is inaccurate – and the tracking can be described as wobbly at best.
Movement is even worse, though. By default the game uses a teleportation system, which is comfortable but slow and tedious – especially when you’re being mobbed by zombie hordes. You can toggle to a more classical free movement mechanic, and even disable incremental turning, but the motion sickness is strong here, where Farpoint felt sturdy in contrast.
To be fair, the game was originally built with two motion controllers in mind, and so the PlayStation Move fares better. Locomotion is still handled by teleportation (though you can opt for free control where the position of your hand determines your direction), and easy difficulty introduces red dot aim assists which make targeting that bit easier.
It’s still not quite right, though, and it’s telling that the developer has already pledged a patch on Twitter today. The alarming thing here is how highly recommended this game comes on other platforms: has the PlayStation 4 edition been phoned in – or has it had its lunch eaten by the vastly superior Farpoint?
We’re going to persevere in order to bring you a review, and hopefully the patch will be out before we attach a score, because right now things are very disappointing. First-person shooters can be sublime with PlayStation VR, and the PSVR Aim Controller is an outstanding peripheral – but right here and now, Arizona Sunshine doesn’t really reflect that at all.
Have you taken a punt on Arizona Sunshine? Are you disappointed with what you’ve played, or are we being way too negative? Try not to die from motion sickness in the comments section below.
[source bit.ly]
Comments 25
This was on my want list, primarily because of the aim controller support but it sounds a lot like it needs some patching. I wonder if it was slightly rushed out as a port?
@Rudy_Manchego The reviews are really high from some sites so I don't know what they played. Consumer reaction is more in-line with what I've felt so far.
The patch is ready to go apparently, so I'm not sure what happened with this.
Could this be a Sony dev kit issue, shouldn't the code for the tracking just work using the dev kit, so that every game has good tracking to begin with. Probably more to it as I'm not a programmer.
@joemolomo It all depends on how the game leverages it, though, right?
@get2sammyb I've seen a lot of user negativity, particularly with Aim controller. Hopefully the patch solves all!
I watched your hands-on footage earlier as well as a Kinda Funny let's play and yeah, it all looked a bit disappointing really.
Good to hear that the devs are working on fixing the issues as it seems that it's more that it's just a bad port than a bad game overall.
A bit frustrating they weren't ironed out before release.
Wow thats disappointing, but also an eye opener so Ima be wary of ported titles to psvr in the future, kind abothers me about skyrim and doom..
The videos I've watched don't look great, we must forget that this wasn't made with such a controller in mind, where as Farpoint was built from the ground up for that controller. It's a shame because I was looking forward to this but we have Superhot coming soon and Bravo team for some aim controller fun
Well thank fudge for that, I want to hold off on purchasing the Farpoint and Aim controller pack until it drops in price, and thought I'd have to move up the purchase with the arrival of this title.
Now I can wait until it's been patched, or until it's confirmed that it won't be patched and I won't have to buy it. Yay!
I will probably get a lot of hate for this comment, but I learn't a long time ago to ignore what I read on this site in the way of Previews/Reviews of games and just use this site for upcoming news. I have read time and time again that a game is not up to Par or that a game doesn't compare to the PC version. That has been the base point for many years and will still be the case, this does not mean this is a bad game. I will purchase it and make up my own mind as long as I have fun then that is all that matters for me. I have bought many games in the past that I have played and enjoyed then traded if disc versions that this site says are terrible and not to touch but i have enjoyed to spend quite a few hours on completing. Just look at Metacritic plenty of games some reviewer like and some don't but it mostly down to backhanders or friends in the business, make up your own mind but playing the games you wanting to play not just playing the ones people recommend you play and skipping the ones you told not too.
@dirtytoneuk Well everyone has a different opinion, innit. The site's here to guide, but should never be taken as gospel. Always best to form your own conclusion where possible.
I can assure you there are no backhanders, though!
@get2sammyb exactly that, it's just i don't like it when people already cancel pre-ordered just cos someone says wasn't as good, I can see over on Reddit the Dev's have already submitted a patch for the game to Sony so hopefully that will clear some of the issues you were having, Even though I have already bought it not got time to play till the weekend, curently playing Evil Within (not played it before till last week) I shall give this a go on Saturday.
Really that's kind of a shame. I was going to pick this one up, and I was even looking forward to it a bit more than Farpoint.
I think a lot of the problem may be that PSVR doesn't really support occlusion for room scale tracking. With only one camera that you must be looking at it really limits what you can do. It's one of the big reasons we don't have the Rick and Morty VR game.
I mean PSVR was cheaper than the Rift or Vive by a huge margin, but I guess it doesn't come without its drawbacks.
Honestly, in my opinion, I think we shouldn't look a gift horse in the mouth considering some of the things that the Vive and Rift are capable of compared to the PSVR. A lot of these PC VR experiences aren't easily ported over to PSVR and have to be significantly reworked.
I'll probably still get this pretty soon, as I can't find an aim controller for my headset and it looks a bit more interesting to me than Farpoint. At the very least my expectations are tempered.
@dirtytoneuk Yeah comparing console and PC and expecting the same experience is too much to ask. I agree with that completely.
Especially with PSVR and the Vive and Rift. There is just so much more you can do with the PC headset's than the PSVR one.
Granted the PSVR is much cheaper and still pretty great for what is essentially a novelty on BOTH PC and console.
@rjejr Haha, he's got the week off, yeah!
Well that's a relief to know that a patch is coming out for this, I bought and played this last night but found that accuracy was hard to attain when shooting (I had no difficulties in London Heist firing range or game) it also had problem with getting stuck in walls and the camera blacking out so I couldn't move etc, on occasions my Point of view was at sitting down level so I couldn't see into ammo boxes etc so I had to restart it a couple of times because of these problems but apart from that I enjoyed this game. I will wait for the patch to come out and I'll give it another go.
Hmm.. seem author is very disappointed with the Aim controller,,
But how about if play with Move controllers? Is it good?
I honestly don't get all the flak it gets from everywhere? I have played it with the Move Controllers and once I got the controls down, I was blazing through the game, double wielding cool looking guns and pulling headshots like a boss - with tons of fun! I love the teleportation system its very fast to travel around. Faster than the free movement anyways, so I don't have the same oppinion as the reviewer. You can just go: snap,snap,snap, turn, bang-bang if you have to run away from Zombies. Its sometimes cluncky and wonky especially when the Move Controllers are hidden (when facing away from the camera) but thats the shitty Sony tracking and you can work around it by turning with the controls. Again, learn them and you are very fast.
Really, it's a must have VR shooter in my oppinion.
Don't know about the AiIM controller and maybe that's where all the negativity comes from?
How can some people even compare it to RE7 or Farpoint, which have a much higher production value and the power of Capcom an Sony behind them?
I bought this about 2 hours after it was available on the store. I'll admit, the first 10mins of playing it was a bit strange with the aim controller, (I had mine set to full motion with smooth turning) as I had played slots of Farpoint and this just felt different. I also had problems at first aiming the bolt rifle (one of the early weapons) but I found that other weapons were fine (machine gun with larger sights, some other types of auto rifle, there are quite a few). I think my problem was mainly due to the reticule being so small on some weapons making it hard to line up properly with the target. I had a whole heap of fun with the other guns, and although the aim does jitter a bit, it didn't much ruin the experience for me. I played it straight the way through in two sessions with no motion sickness or sweats and had a right laugh doing so. Please don't let the negative comments about jittery aiming and motion sickness put you off. I'd say try it if you can, because I understand some hardcore fps people may be put off by the aiming problems, and that a few may suffer terribly with motion sickness, but I think a majority of you will have a great deal of fun playing this. It's like you're in your own, slightly cartoony, more humorous, sunny, Walking Dead episode! It has a few issues, (occasional glitches, aim issues with some weapons, occasional frame rate issues) but it's commendable that the team responsible are addressing the reported issues so quickly after release with a patch already submitted. If these patches do indeed fix things, I'll be picking up the aim controller and blasting my way through it again, with an even bigger smile on my face than the first time round! 👍😁
I realize that its an indie team, and watching the footage, it looks like they are exactly that - indie. What engine is it using? Unity?. The cost is too high for what it is (something that crops up with some (but not all) PSVR games. Looking forward to actual full titles from larger developers. At this rate, I will be picking up SkyrimVR just to get a big name, lengthy title on the headset.. and make it feel that I didn't spend a wallop of cash to get a device which is almost exclusively home to "VR experiences" and VR indies.
@get2sammyb So is anybody there playing Episode Prompto? I played for 1:22 so far - seems like there's a bit more to go - and so far it kinda sucks. Maybe if it were in the game but I can't hit any buttons correctly it's been too long I guess. (Or, ya know, I just suck.) And man what a whiny brat. You ever play FFXIII? Remember that really whiny boy Hope who basically ruined the entire game? Not good to make me think fondly of him.
@Party_Cannon yes, judge VR games by the 2D footage. And please wait for your next VR purchase until december. Makes total sense for me ...😂
@get2sammyb Finished Prompto last night. I thought it would be about 3 hours, screen said 3 hours and 29 seconds when I was done. But it's probably longer as I skipped at least 1 side quest, I beat 2 and failed 1 so there are at least 4. And 3 time trials courses on the snowmobile I haven't tried yet. And leaderboards. And whatever intensive training is. Not sure what, if available, a separate price is, but it's a much meatier package than Gladiolus was.
Had this been included in the game at the appropriate time, chapter 12.1, it would have been nice. Maybe if there's a complete edition.
@rjejr Is this a Final Fantasy thread? I'm confused.
@get2sammyb "Is this a Final Fantasy thread?"
Well as soon as you get to work and create an article about Ep Prompto I'll post there, but until then, yes, yes it is.
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