This year’s E3 showcased quite a few action games, ones which allowed us to play through some of the most transcendent sequences that gaming has ever had to offer. We swung through the cityscapes of New York as Spider-Man, hunted magnificent creatures as a Monster Hunter, and pushed through the beaches of Normandy in Call of Duty: WWII. However, throughout all of the gameplay demos we had the chance to experience at E3, none impressed us more than an intimately small and gorgeous game simply titled, Moss.
Moss is a PlayStation VR title, one which you may recognise from getting a quiet reveal during the VR showcase at the press conference. It’s a game which is produced by Polyarc studios, a studio that with Moss, has proven its drive and imagination in its first creation. Touted as a re-imagining of the action adventure game in VR, the title channels the likes of ICO and the Zelda series in ways which are considerably clever for the infantile medium.
One of the biggest hurdles for developers to face when creating VR games is the camera, as taking camera control away from the player can not only remove the player from the immersion but also make the game sickening. In Moss however, you play as a wispy blue figure which resembles No-Face from Hayao Miyazaki’s Spirited Away. Playing as this figure, you’re looking through their eyes, observing and helping a small mouse named Quill. It’s a 3D platforming action game, and with the inclusion of VR, it pushes this genre in a way that VR doesn’t usually generate with others. In Moss, you are the camera. The camera system allows minimal frustration when controlling Quill across the gorgeous landscapes, as you can tilt your head and gain perspective in ways that wouldn’t be possible with controlling the camera with just an analogue stick. It’s a component to the game which fully executes its potential.
You still directly control Quill as well, and the controls and execution are quite similar to Fumito Ueda’s aforementioned ICO. Quill’s tiny frame allotted a specific impression amongst her particular animation and tactility. The platforming isn’t floaty, but you can feel the fragility of the creature you’re controlling. This when juxtaposed the storybook aesthetic and poignant music, creates an emotional resonance from the player while controlling Quill. It’s not only a feeling of a need to progress which creates these feelings, but also a need to protect.
While the demo showcased a couple flashy combat sequences which were definitely fun to slash through, it was the quiet moments when solving a puzzle or observing how Quill would interact with her environment which creates a game with accomplished pacing. With many of the puzzles, you need to physically move your controller towards a door or pillar, interacting with it to allow Quill to move to the next area. Another note to add about the puzzles is that there is an agency with Quill. If you're attempting to solve a puzzle and get stuck, Quill will pantomime the solution to the puzzle in a subtle way through idle animations. It’s easy to see the perpetual scale these puzzles will inherit, as navigating Quill to a certain area of the environment while interacting with her surroundings will make an obvious case for great puzzle design.
Moss is a showstopper for PlayStation VR, proving that PlayStation is still very much supporting both indie developers and its VR peripheral. The world and story of Moss is one which you won’t want to miss when it releases this holiday season.
Are you looking forward to giving Moss a try with PlayStation VR? Are these the kind of games that will convince you to grab a headset eventually? Scurry like a little mouse in the comments section below.
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Hearing nothing but great things about this game. Robot Rescue proved how well platformers can work in VR.
@get2sammyb Robot Rescue is great fun and this looks even better as a fully fledged adventure, these characters have so much more personality when you're looking at them in their own world and I could never get bored of peeking round corners in VR. I've heard rumours of a new Move controller with an analogue stick and looking at the controls of this it'd be well suited if true.
In either case VR is going from strength to strength, with me having just got the excellent Star Trek and in the next few weeks I'll have Superhot, the variety of these games is fantastic
I loved the look of this, and was a little disappointed that it was a VR title. I'd seriously consider buying it if it were playable in standard fashion.
@Paranoimia you should really try a VR platformer. You will be in love with it in no time. Promissed.
Definitely interested. Depends on how money is for me this year but it's definitely on my radar!
@Furtin I've tried PSVR as a friend has one, but I just don't want one myself.
I'm absolutely getting this. My only question at this point is whether the performance boost from the Pro is significant enough for the PSVR to warrant an upgrade from the base model.
Yeah I'm excited for this one. One of the things I always said I wanted from VR was more games that aren't just from a first-person perspective and this seems like one of them.
A little bit too similar to No Face of Spirited Away...
So i have a opportunity to get either a PSVR or a Nintendo Switch in a couple of months time and am struggling to choose one over the other. Anyone have any thoughts? I am a little unconvinced that I would have the time and cash to devote to a second console; but am nervous about performance etc of vr on base ps4 hardware. Any owners of either/both have any thoughts on which to go for?
As I'm still in deciding mode, on whether to purchase the VR or a Switch, I'm still leaning more towards the VR...but that price keeps me away. Still though, some interesting games being released on it, and much more than what I've seen (even coming in the later years) for Switch. Maybe, VR would be a better purchase in the long run, but there's still that thought that it will end as fast as the MOVE did, and I don't want to fork over the money and watch it end after 2 years.
Back to the topic, this game looks incredibly fun. Does anyone know if there will be a regular control scheme added later, that you can enjoy without the VR???
I have to admit, when I saw this, (and I'm a huge PSVR fan) I thought what is this trash?
Then after E3, I kept seeing Moss this and Moss that. I wondered if I'd got Moss mixed up with that stupid looking mouse game I saw at E3. Turns out, I hadn't.
I'm kind of intrigued now all I'm hearing is good things. It just doesn't really speak to me at the moment, I'm hoping it will when I get to play it.
@JLPick It's simple: buy a Switch, if you are looking for something "to hold on to in the coming years".
Thing is: I bought PSVR day one and haven't regretted a single penny. RE7, REZ and now Farpoint with the AIM Controller are just a few of these titles that makes owning a PSVR a must have, IMO.
Dirt Rally with a wheel is something you wont ever forget and hard to put down, if you are a racing fan that is.
But be warned: if you take the plunge, it will be a costly one, because you'll want to try more and more titles...
Looks ace - really want to see more games like this in VR.
@Rob_230 I can only speak from the base PS4 PSVR owner standpoint. What are you worried about for this? I love it, and own about 12 VR games. They are all really fun and immersive. No, graphics aren't exactly the same as a PS4 game but that's not the thing you're getting with VR. From games like Robot Rescue to Rush of Blood, to Batman and the SW Battlefront VR Experience, and to Rez that I just played, I have not been disappointed. And after the E3 showing this year there are tons more VR titles I can't wait to play. Skyrim, SuperHot, Doom... looking good!
@Furtin I agree about the money thing, I've spent a bunch on games. I think I have 12 games, maybe more. I should make a budget for this sort of thing...
@sdavala yes and this month alone will be a steep one: Arizona Sunshine is coming tomorrow, followed by Superhot and another thing I always hoped to come to PSVR is CoolPaintr VR: https://youtu.be/GPeb5IJy7QI
Amazing times are only getting better and great to see that Sony seems to push it now...
Super Hot is on the top for me. I'll wait to see how the Aim controller works out (I still don't have that... back ordered everywhere) for Arizona Sunshine. thanks for the CoolPaint link! I know my kids will eat that up.
@sdavala thanks! That's a helpful response. Tbh, I really dont mind about graphics, so happy with whatever vr throws at me. I think biggest concern for me is always going to be whether Sony drop support like they did for move initially, and later the vita. Certainly e3 helped to put some of those concerns to rest. I just hope more third parties take the plunge like capcomwith resident evil. Having just had a child, my gaming time is limited - but then short bursts on the vr would seem to be a perfect fit. Haha I think I just want to be convinced that leaning towards vr is a sensible option.
Switch looks cool, but Mario kart is just Mario kart again and I can just see it collecting dust as I am so invested in the playstation ecosystem.
@Rob_230 good choice. I've been Playstation for a long, stickin with one console! And yes, the gaming sessions for VR are bite sized for times when you need to pick a kid up or change a diaper then get back to slicing virtual fruit.
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