Destiny has always been a bit of a weird beast. Back when it first launched - and even before - the shooter was framed as a kind of MMO-lite experience that would be continually updated and improved. In reality, however, we'd dare say that Bungie's creation never quite realised its potential as a 'live' title. Sure, it had its expansions and its seasonal events, but its near insatiable user base was always left wanting more - and that's something Activision CEO Eric Hirshberg wants to set right with Destiny 2.
"We got a lot right with Destiny 1, but one of the things we didn't do was keep up with the demand for new content," Hirshberg tells Games Industry. "I feel like that, as great as [DLC packs] The Dark Below, House of Wolves, The Taken King and Rise of Iron all are, clearly there was appetite for more."
So what's the plan for Destiny 2? Hirshberg briefly outlines what we can expect: "One of the things you'll see post the launch of Destiny 2, is that we have got additional AAA developers from inside the Activision ecosystem working with Bungie on Destiny content, including Vicarious Visions and High Moon. That will allow us to keep an even more robust pipeline of content in the ecosystem." In other words, the sequel has way more manpower behind it, so you can probably bet on it having a lot more post-launch support.
Are you happy to hear this? Were you ever fully satisfied with the original Destiny's DLC and updates? Worry about price tags in the comments section below.
[source gamesindustry.biz]
Comments 19
Sounds good. He's right, Destiny 1 got a lot right and we've seen a few wannabies pop up in the mean time that have since fallen by the wayside. Hope Bungie and Activision learn from what they weren't so hot on with Destiny 2.
It's $100 already for the game and expansion pass. Does this mean we'll have to shell out another $100 before it's all said and done with expansion pass year 1.5 and year 2?
Destiny 1 certainly didn't have enough 'post launch' content to keep up with demand. That being said, year 1 was far better than years 2 and 3 as the two expansions at least added 'meaningful' new content. The big mistake was also trying to fill the void with meaningless superficial 'events' like the Halloween or SRL events as 'content' and replacing 'old' raids with 'new' raids instead of updating those with each new addition so it built up and expanded the 'end game' options.
I really enjoyed Destiny when it launched especially when VOG went live.
When the prison of elders came out though I lost all interest in the game and could never get back into it. Even when I grabbed TTK cheap and just gave up.
It certainly wasn't worth the £100 I spent on it. Some content was really good but no where near enough. I just hope the DLC has more new stuff not the same missions backwards or slight different path like 1 had
@RedMageLanakyn Maybe? Depends how much content and how good it is I guess. If it's great I don't mind stumping up.
"News"
@kyleforrester87 It's a tough call for me, as I don't feel like I got my money's worth out of paying launch prices on all the Destiny 1 content. I'm glad they're at least allowing guilds and the ability to group up for raids and strikes, i never got to do any of those in the first one because all my friends quit playing a few months in. So we'll see.
Ah great. I'm never going to have time for any other games am I >_<
I quite liked having breaks and coming back for each DLC
@RedMageLanakyn yeah, or just wait a year and get it all for 60.
@RedMageLanakyn I wouldn't buy season passes or anything but I'd be happy to buy new content on a case by case basis as it becomes available. Some months I've got nothing else to play so £10-£15 for something to keep me busy for 1-4 weeks is okay by me.
It's a trite point to make but for the £130ish I spent on all D1 content I got something like 300 hours of "fun" (granted, some of it was less fun than other parts!) so I can live with that and not feel like I was mugged off.
Of course, your mileage may vary...
I think Destiny 2 will sell a lot less than Destiny. I think a lot of people got caught up in the pre-launch hype. I thought the original game was pretty weak on content. TTK was the only decent dlc imo.
I don't know how people derive 'value' when it comes to cost of games - including all additional content. I bought Destiny as a limited Edition and included the first 2 expansions via a Season Pass for £80. People complained at the cost of just one of Destiny's expansions (but still added new single player content, new weapons/gear and 4 new MP maps - and Maps often cost around £12 for other FPS games) yet I spent many more hours on one of those than I did completing both of the Witcher 3's expansions as well as the main game. Don't get me wrong, as the Witcher 3 is probably my 'best game' for this generation (so far) and the two expansions were excellent but I spent more hours playing 'just' the Dark Below content (sold for £20) than I did playing the whole of the Witcher 3 inc both expansions.
I have well over 2000hrs and even at £200 (not that I spent £200, that's just 10p per hour compared to around 40-50p per hour the Witcher 3 Cost. A game like Uncharted 4 cost me over a £1 per hour so in terms of cost per hour, Destiny has to rank as one of the best games I have bought - and that's without spending a lot of time in the crucible...
@kyleforrester87 @itshoggie Yeah, i have some thinking to do. Lots of variables. Two platforms, huge backlog, limited gaming time. I have less than 100 hours in D1, mainly because I didn't have enough people to do raids or strikes, so the solo-able content got old fast.
I'm glad they added the guilds and in-game party features, because honestly I don't think I can rely on my friends anymore. Out of all of them, I'm the only one married, and with children, so my game time is limited, and I can't expect them to wait on me, or vice-versa.
I loved Destiny, and if they can make it so when I get in the game, I'll always have a group to do raids and strikes with, i'm in. I'll probably even buy a copy on PS4 and PC since there's cross-saves, on the off chance some friends ARE able to play with me....
Post launch content wasn't the issue! The issue was all the post launch content was chopped from the core game to be sold back to us as extras. The whole story was complete garbage and lost all continuity and reason because of the complete hack job they did to the game. Furthermore, the way people were locked out of their DLC content that they paid unless they paid for the newest DLC was complete bull. Not to mention all the broken promises and condescending attitude of the producers. I mean...remember when they went on record saying we'd be throwing money at the screen for $4.99 dance emotes which they promised they'd never do to begin with? No Activision...the problem is not that you didn't put out enough post launch content. The problem is that you had zero respect for the fans!
so basically activision's C-tier development teams working on post-launch content.. can't say i'd get my hopes too high. as far as i can tell so far, destiny 2 appears to making similar mistakes to the first one. there's only one raid in the base game, and a handful of strikes. sure, the playable areas might be a lot bigger, but i'd bet they're going to be filled with micro-objective fluff and filler quest-lines, leaving the same rinse repeat loop for the meaty content that the destiny 1 had. i disliked immensely what the taken king did with the year one stuff that i haven't played it since about a month after that came out.
The launch content was lacking in D1, and the game was unpolished at release. Looks to me like they are going in the right direction with D2; guilds, more initial content and stuff. Price wise, I won't pay for the £100 version off the bat, I will buy the base game and see if I like it first, even if I end up paying a bit more in the long run. Bungie will manage ok; the Destiny obsessives who have been at it for 3 years already will lap it all up
How about make the worlds less boring? barely any incentive to explore.
@BAMozzy I think it's more an issue of quality over quantity when it comes to how much value you get per hour for some. If all one thinks of is their return in terms of hours, than games like World of Warcraft should be the pinnacle of gaming. You spend very little (if at all if you play free-to-play games like Paragon, as I do) and yet you get hundreds of hours out of it. An hour in Destiny is quite different from an hour in the Witcher. The time you might spend delving into the history of a haunted villa would equate to completing the same bounties you've been getting the last few weeks on your way to saving up Legendary marks. Both are fun, but in different ways to different people. I like the monotony in Destiny as it allows me to catch up on podcasts. But I would suspend it all to bite into a Witcher side-quest. So it comes down to your value representation system. Would you rather spend a fiver on a well-crafted 2 hour side quest or a set of strikes you could play repeatedly for 5 hours? People will have different answers to both. Another thing that gets people with Destiny is the holding back of content that was clearly already in the game to be released much later. Gutting a game and selling the rest of it later as "post-launch support" seems an insidious practice to some.
They already have expansion passes planned for Destiny 2...
Eventhough TTK was good, the first two expansions were enough put me off from buying the third and eventually quitting Destiny.
"Fool me once strike one, fool me twice, strike three."
~ Michael Scott.
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