We're bringing back the Push Rewind name after nearly a year of dormancy, but with a brand new meaning. Instead of a round-up of the previous week's news, we'll be taking a deep dive into games that are about to receive a sequel. This will exclude reboots, spiritual successors, side stories, and re-imaginings.
These won't be reviews, but more of a post-mortem analysis of what a game did right, what went wrong, and how the title changed from its release up until the time of writing through patches, updates, and DLC.
We kick the series off with everyone's favourite game of 2013: Knack.
As a PS4 launch title, Knack was seen as a beacon of hope to many nostalgic PlayStation devotees prior to release. Continuously referred to as the new system’s Crash Bandicoot, director Mark Cerny had a mountain of expectation placed on his shoulders as fans expected a return to form within a genre that had long since died out. And so upon its release in November 2013, it was almost inevitable that some supporters would be left feeling disappointed, but in the years since then it has become the butt of most PlayStation jokes.
Knack was not any sort of spiritual successor to Crash Bandicoot in terms of quality, with many players brandishing it a title that isn’t worthy of a playthrough from anyone. But four years later, with a sequel about to be released, it’s much easier to return to Knack with some level headedness and look at what the game really was.
A case of misconception
In actuality, Knack was more of a beat-‘em-up brawler than a platformer. Enemies would come in all shapes and sizes which helped to mix up your approach, but with only a few real attacking options outside of a few select special moves, the combat itself remained fairly simplistic throughout.
However, it’s this simplicity that lent itself so well to one of the game’s few unique mechanics. Due to the nature of his character, Knack could change in size as he collected relics from fallen enemies which in turn would make him grow. This led to attacks of varying power and prowess depending on how big or small he was, which meant that with a bit of augmenting, an enemy that initially came across as menacing could be squashed in an instant. This differentiating mechanic is, of course, being expanded in the sequel.
A lack of platforms
To be touted as the PS4’s Crash Bandicoot, you would expect Knack to come along with some challenging but enjoyable platforming sections, right? But in reality, this wasn’t the case. There was the odd cliff face to traverse or a collection of rocks to jump across but none of this ever amounted to anything meaningful, and it’s here that the disconnect between what fans expected and what Knack really was lies.
Thanks to comments from the likes of Shuhei Yoshida prior to release, it would appear that PlayStation fans were anticipating a title with a much larger focus on platforming – one that would test their abilities to the max, challenge them to beat record time attacks. And Knack simply was not that when it came to platforming.
But to focus on this misunderstanding in 2017 does a disservice to the launch title, and so it’s much more fruitful to look at what Knack actually was. It never planned to set the world on fire and indeed it never achieved that thanks to some glaring flaws, but what Knack did manage to do was offer a challenging beat-‘em-up style game with a few new and interesting mechanics that shipped with untapped potential. Knack very much feels like a proof of concept.
The Pro update
From its release in November o2013 up until October of last year, Knack laid dormant as it became the punchline of many a joke. “When will Knack be a free game as part of PlayStation Plus?” was all you ever heard of the title. But then things changed, and it was thanks to the release of the PS4 Pro. It was announced that Knack would be getting a performance boost in the form of a patch that would attempt to smooth out the framerate and improve the visuals.
In practice, the update didn’t really take full advantage of PlayStation’s new supercharged console, but what it did represent was that Sony had not given up on Knack. The game was the only launch title to receive this updated treatment and so while some were a little confused by its choosing, it became obvious why Knack was selected only two months later as its sequel was announced at the PlayStation Experience.
Looking to the future
And this leads us in to what the Knack franchise is today, with the sequel only days away from releasing. Knack II has not garnered the same amount of attention its predecessor got, but in a sense, that’s probably okay in 2017. The original game was thrust into the limelight thanks to being a launch title and comments from Sony executives, and so it was unfairly judged to a point.
The second time around, however, the series is being released into a much more healthy PlayStation climate with a multitude of quality titles already released, and more launching around it. Knack II has found its audience in children and families, and so that is who it’s targeting on the whole.
Knack may well not be for you, and that’s okay, but what should be appreciated by core gamers is that the series represents a commitment Sony made 20 years ago. A range of titles that cater to a younger audience is at the centre of PlayStation’s mythos, with Crash Bandicoot and Spyro the Dragon on the PSone, Ratchet & Clank finding their place on the PS2, and LittleBigPlanet weaving its way onto the PlayStation 3.
These games do just as much for a system as a God of War, Gran Turismo, or Uncharted title do: they flesh out the library and offer something for everyone. It’s probably not what you’re looking for when you browse the PlayStation Store, but Knack absolutely has a right to exist.
Looking back, what are your thoughts on Knack a whole four years later? Has your opinion changed, or are you still waiting for the game to hit PlayStation Plus? Let us know in the comments below.
Comments 38
Having the right to exist is one thing and I agree.
But meeting the comments and expectations set out by the people making the game is another, and objectively it failed to do that. Not a fault of the game itself but the people selling it on merits it lacked.
And for a genre that died out, Ratchet certainly pulled his weight on PS3 and even the Wii got many platformers.
It never died. Just got outnumbered. And lord knows FPS was the buzzword once.
I think Sony shouldnt have labelled it a return to the genre as the genre never went anywhere. It just got shouted over. And in doing so they sold it on what it wasnt.
Knack fell into the No Mans Sky trap though it fared more favourably.
Good article, Liam. I agree with you that it's important to offer a diverse catalogue of software, as that's what makes a system appealing.
Knack 2 looks like a big improvement and was probably really, really cheap to make... It's just a shame that this is the game Sony picked to go after kids when it has franchises like Ape Escape and stuff lying dormant in its library.
I do also agree that they leaned too heavily on the whole Crash Bandicoot thing, but I understand why they did it.
Short answer; No. No it wasn't.
Idk about knack but I played Knack 2 demo on Hard and MY GOD I was so enraged I uninstalled it xD
No, it wasn't.
Whilst Knack may represent a game for the younger or family, the question always has to be, is it any good? Did it deliver on the promise? how does it compare with its peers?
Yes it may have a 'unique' angle in that 'size' mechanic but that alone isn't enough make a mediocre game fantastic. With Killzone as the other 'launch' game, I understand that Sony may have wanted a more 'family' orientated option.
I would say that Lego games do more than what Knack does - even if the formula hasn't really changed too much but Knack could have been much more
I don't know about the first game but, I've played the demo for 2 and was bored 5 minutes into it. I deleted it immediately after I completed it, always hoped Knack 1 would come up as a Plus game but after that demo I hope not.
My little cousins love Knack. I'm planning on picking up the sequel for them to enjoy together for Christmas!
Knack released when the console warz is still fresh, you can't go to comment section of any gaming website without someone bashing ps4, even in this ps only website. Not only knack, the order and driveclub also bashed repeatedly, true both 3 games is not great games, but they have potential since the core gameplay or idea is good.
After trying the demo, I can't wait to try knack 2, it has been a while since I have played a good colourfull platform games on ps4
Knack was ok for the $5 I paid for it a few months back, and my kids enjoyed it even more than I did playing it co-op. But it was a horrible idea for a launch title. Tetris was a great game, so was Pacman and Sapce Invaders, but if PS4 had launched w/ one of them, well it wouldn't have gone over well. Knack should have been launched silently like an indie, let God of War do th heavy lifting.
And for all the power the PS4 supposedly had, promoting a game that looked like that, and didn't even have any camera control, as a first party exclusive? The Skylanders and Lego games look better than Knack, and those are multiplats.
Remember how everybody hated Windwaker bc/ ti dind't look like that really cool Spaceworld demo of Link fighting Ganan? Or how everybody hated Starfox Adventures b/c it wasn't Starfox? Well promoting PS4 w/ Knack was sort of like that. Pretty much as @BLPs said in post #1
The game was fun, but, I really have no desire to go back to it.
Played the demo of the second game and I found the combat to be really boring. It looked nice and everything, but I just could not stand the combat.
I'll get Knack 2 when it's a little cheaper in the near future. Maybe on sale. Still love the physics, though.
I liked it, it wasn't the greatest, but it didn't deserve the hate ppl gave it. I will be one of the ppl to eventually get Knack 2
I kind of wish Sony would bring back, or at least remaster, Ape Escape. I loved that game and it's sequels, and would love more from that series. Also a brand new Parappa game would be awesome too!
I enjoyed it. It was cute, had a certain charm to it and actual pretty good physics that we were always promised since way back on the PS3. Undeserved Knack flak.
I'm currently playing it and i'm enjoying it a lot. I did only pay about £7 so that helps, but I'm for sure picking up the sequel next week.
@wiiware
The way I see it is, it doesn't matter what website you're posting at, or what console brand you prefer (I've done most of my gaming on PlayStation since the early 2000s) if a game sucks, it sucks and people should say it. Those games you mentioned got bashed because they were all mediocre at best and in the case of DriveClub the game felt unfinished and there were a lot of broken promises. It has nothing to do with console wars, everything to do with some games not meeting expectations. I would agree that maybe the hate was a bit more extreme than it should've been but that also had to do with timing. Back in 2014-2015 people were still waiting for those big exclusives PlayStation has been known for and most were failing to live up to expectations. If those games released now, they'd just fly under the radar because PS4 has finally come into its own.
But to get back on subject, I'm glad Sony is making a second attempt with Knack. There's plenty of examples of a first game in a series being ok or bad and then the sequel comes out and blows everybody away. I'm not sure Knack 2 will be a 9/10, 10/10 game but it does look like a huge improvement and has potential to be very good. At $40 it could be a great option for a parent who buys their kid a PS4 slim or Pro for the holidays. I'm looking forward to taking the demo for a spin at some point.
Lets end this by all buying Knack 2 at launch and posting our views on it here. It's the only way to be sure.
I've found, on the whole, that launch titles for the next gen consoles are rarely the best the console has to offer while at the same time, expectations for every title are at their highest. Hype has to be generated so execs praise games that have often been rushed to market.
Knack clearly fell into this trap and what is probably an ok game for what it is came across as a far bigger disaster because of bars being set high.
The only exception to his seems to be Nintendo - they have had a few corkers when it comes to launch titles.
@Rudy_Manchego
Agreed about launch. Hell even Nintendo hasn't been that great at it since Super Mario 64 over two decades ago now. That was the last game designed for the system. I think both Twilight Princess and Breath of the Wild are phenomenal games but neither were designed for Wii or Switch. Those consoles benefited from the fact people were entire done with the systems they were originally made for so it only made sense for Nintendo to port them to the next-gen systems in time for launch. The last truly great launch exclusive was Halo 1. None of the big 3 have been great at delivering that system-defining experience right at launch over the last few gens, yet whenever we're on the verge of a launch we all fall into that cycle of hype again despite knowing it will only lead to disappointment. To credit Nintendo though I think Switch's first six month lineup has been terrific.
I enjoyed it for what it was and what it offered, especially the two player co-op because that is something that is seriously lacking nowadays. I felt like I was playing a saturday morning cartoon and I got a bit nostalgic, thinking about my younger days playing ps1 and ps2 games with my friend on saturdays.
The game was/is not bad it's just because it was a launch title and many playstation haters made fun of it without even given it a chance and to be honest the negativity effected my reason for not buying it until it was on sale and I said I want to see for my self why people hate this game so much cause at second glance it don't look that bad.
@Gamer83 The hate for ps4 is unreal at that time (2013-2014), I still remember 13.000+ comment on ign on the order 1886 review, most of it are variation of "ps4 doesn't have exclusives lol", and yet there isn't that many comment on competitor console exclusives games discussion, it instant hate for ps4 exclusives.
Oh well, that's in the past. It's cool sony still make knack 2, ps4 need colourfull kid friendly games, especially coop games since most of ps4 exclusive is serious single player games.
It has a right to exist, but it's just not a very good game. Haven't played the Knack2 demo yet, so that'll be interesting.
@wiiware
As they say, variety is the spice of life. I think the first two PlayStation consoles especially had a nice balance of more mature themed games and kid-friendly titles. PS3 and 4 have been more heavily skewed to the older gamer, without question, but maybe if Knack 2 finds some success we can start seeing a better mix. Maybe we can get another Ratchet & Clank when Insomniac is done with Spider-Man. I also wouldn't mind a return of Sly Cooper.
@Gamer83 Yeah, I mean with Nintendo I would say that the Wii had Wii Sports at launch which was a defo system seller, the GC had some good launch games like Luigi's Mansion and Star Wars. I would also say that even though Twilight Princess and BOTW were not original games, they also did a great job of selling the system.
Yet compare with recent launches of the PS3 and PS4 and 360 and XB1, those consoles really had great sizzle trailers and not much else.
I liked Knack. It did what is said on the tin, it was a pretty simple platformerer/brawler. Not bad, but, not great.
I played the Knack 2 demo yesterday and it's pretty much seems much of the same. I was hoping that the demo would showcase more of the platformy elements, but, it's just the usual 'clear wave of enemies, move to next section wash, rinse, repeat'. Any why they've decide that you still can't move the camera is beyond me!!!
@Rudy_Manchego
I can mostly agree with that. Compared to what PS4 and Xbox One had at launch, the Switch blows those away. I definitely did get caught in the glitz and glamour of what Sony was showing prior to PS4 but I have to be honest, I never saw the appeal of Knack. Maybe, as I wasn't the biggest Crash Bandicoot fan, the label of 'PS4's Crash Bandicoot' turned me away. Just played the Knack 2 demo, however, and it was fun. The criticism I'd have is the gameplay seems very one-note. Hopefully the final product is much more varied. Interested to see the reviews.
Knack was a sorta naff game that was part of a sorta naff launch lineup following on from a period of really meh games and money squeezing practices that were all the rage between 2012-2013. Barely anyone was excited for the Xbone and PS4 until a year or so after launch.
There's also the fact that launch games are usually pretty bad - I think the 2 that avoid being completely forgotten are, what, Mario Bros and Mario 64? They're the ultimate weird games that play like shinier previous gen games. Look at Resistance and how much it plays like a PS2 shooter and compare it to PS3 shooters that came out even a year later. Night and day.
@itshoggie Personally, Knack 2 is only good if you played the first game. A lot of people that didn't like Knack 2 hadn't played the first game. Also, I think Knack 2 is one of those games where if you really want to enjoy the most of it, you better have a frined with you.
Honestly it really wasn't that bad, it was an average launch title that perhaps had the weight of expectation about what the PS4 can deliver on its shoulder, plus it was up against Infamous and to a lesser extent Kill Zone.
The Knack 2 demo was alright, but it was obviously a much bigger and better step for it, I think it will do well actually especially if they're aiming it at the family/younger audience
... I remember getting Knack far later into the console's life (I was a late PS4 starter) and it was under a tenner... and the first couple of hours were enjoyable enough (I guess) - but it was the repetition, oh lord did it get stale - FAST... the unfair, unseen deaths that caused restarts and then the whole 'trial and error' in later stages.. it looked bad, played okay, but as a launch title (I think it was) - it was shockingly bad... Knack 2? I'll get again when it's under a tenner, just for the sh1ts and giggles at how bad the first one was... I think I even did a YouTube video at the time... as sharing was all new and shiny (and I played it so others didn't have to...)
https://www.youtube.com/watch?v=ArsilOOEbyM
My 5 year old son enjoyed it and we spend a lot of time co op together that's was really fun for us. I can't really say nothing bad about the game.
Family games need to exist, but make them good.
And good to see Knack 2 is $40. Crazy to charge $60 for 1.
Knack was a decent little game if a little bit too basic, but it was fun and was pretty hard for a kids game.
Knack = Lightweight God of War for kids
I just started playing it after years of avoiding the game due to the negative press. I really should not have listened to any of it. Such a fun game with variety of enemies and also in sections with the dodging of rockets reminds me of donkey kong in its style. I will quite happily buy Knack 2 at full price.
No, it wasn't bad at all. My only problem was that the design of the protagonist wasn't kid-friendly at all. Grown-up Knack looks like something a PSX threw out of its behind because of a bad case of diarrhea.
Haters gonna hate. Knack was so bad people were clamouring for it on Plus lineup.
For me.. yes. Yes it was. The whole thing felt so repetitive and all I was doing was button mashing until I eventually deleted it off my hard drive in anger. Before that, I gave it a rest and tried to go back to it. I fell asleep while playing it twice. FELL ASLEEP. ?? My god.. so boring and repetitive. The graphics looked like a saturday morning CGI kids show though, so I guess it had that.
Today you have to hate to be cool. Heaven forbid one of your friends saw you playing Knack and LOL'ed at you for playing a so called kiddie game. The existence of a average entertaining game is impossible. They should all be put in a pile and burned!! Sad times indeed.
The only fault I found with Knack was the treasure rooms all being the same. I think the push for release may have caused shortcomings with them. The art style, Story, Characters, and Ending of the game were good entertainment.
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