Remember when Sony trademarked Gnomageddon? In addition to groans at the godawful pun, the registration piqued interest: what was the game and who was making it? Well, a pretty in-depth expose from Did You Know Gaming has revealed that the title was in production at Sony San Diego alongside free-to-play MOBA title Kill Strain. We use the past-tense because, er, you may remember layoffs at the studio and the aforementioned title being closed down.
Having watched the video, it sounds like the developer put its faith in the wrong project. Kill Strain apparently lacked creative direction, but garnered the most development resources. Gnomageddon was being built quietly with a small team – it was a free-to-play multiplayer action game where you’d control garden gnomes wielding utensils found in the average yard. While the concept sounds a little similar to Plants vs. Zombies, it sounds like it had some decent ideas.
There’d be loot boxes like in Overwatch that would allow you to customise your character, but there’d also be a mini micromanagement mode that would allow you to send out an army of gnomes to complete missions while you were doing other things. Primary game modes included deathmatch, co-op, and a kind of campaign. But the title was cancelled after Kill Strain flopped harder than a footballer in the penalty area, and that was the end of that.
Apparently Sony lost a ridiculous amount of money on Kill Strain – the video claims that the platform holder spent somewhere in the region of $15 million making it, which blows our mind. It’s all a bit disappointing because Gnomageddon actually sounds kinda good – it probably wouldn’t have set the world alight, but we’re willing to bet that it would have done better than Kill Strain. Sadly, the entire team was laid off, and that’s the end of that.
[source youtube.com]
Comments 14
Interesting video if the structure of Sony San Diego interests you. I had no idea they were essentially two teams with one part working on handheld stuff.
@get2sammyb Most studios are two teams.
Think how many teams exist within Nintendo EAD. Look at Naughty Dog. Platinum. In fact Id dare say its odd if a studio has only 1 team past a certain size.
Pretty sad because Gnomaggedon sounded way better than Killstrain. And I think what's even more sad is that I remember San Diego being excited to announce Killstrain back in PSX 2014 or 2015. I guess that excitement was all for nothing.
Sounds better than killstrain, that was trash
Studio have bad luck: first poorly Kill Strain and now cancelled Gnomageddon. Only MLB keep high level. I would like from this studio game similar to Mark of Kri.
@BLP_Software
Or Japan Studio.
Oh gnomeo, gnomeo, where art though gnomeo?
Killstrain sounds like a game with no direction that a pity but its a free to play and i hate that.
@hubertuss03 A new Mark of Kri sounds like the way to go.
Man, those guys can't catch a break, can they?
Off topic, but garden gnomes creep me out, I don't know why but I don't like them at all... 😔
@Bad-MuthaAdebisi
For me, It sounds similarly
I was in the Killstrain beta and was never able to join a match.
In all honesty, I would much prefer a proper Fat Princess sequel instead of these games. I loved me some non-PC Fat Princess.
Reminds me of the Army Men games. Which were absolutely legendary!
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...