Assassin's Creed Origins protagonist Bayek ain't afraid of no creepy curses, as he'll have the ability to raid Egyptian tombs in the upcoming open world title. In the latest issue of the Official PlayStation Magazine, game director Ashraf Ismail says that tombs are making a return, offering up a mix of puzzles and platforming for those feeling adventurous.
"We have quite a few tombs in the game, and they range from being classical puzzles to navigation puzzles and navigation challenges," Ismail notes. He then explains that the development team studied many real-life Egyptian tombs: "A lot of them are actually built off of the actual true tombs that we’ve researched [...] everything that is actually known we’ve mapped it out, we have images, we have research that’s been done on tombs, we actually try to replicate it as close as possible [...] of course, we have a bit of fun and go a bit further, like, what are the secret chambers that have not been discovered yet?" Sounds pretty cool, doesn't it?
Ubisoft's series is no stranger to tomb raiding, of course. Those of you with sharp memories will recall similar environments in Assassin's Creed 2 and Assassin's Creed Brotherhood. Both games boasted some particularly memorable platforming sections, so hopefully Origins can continue the legacy.
[source gamesradar.com]
Comments 11
Yes! I absolutely loved these tombs in AC Brotherhood. Origins is shaping up to what looks like a very good Assassin's Creed game. Now all we need is Jesper Kyd back to compose the music.
Did they ever explain the massive snake thing?
@get2sammyb it's an authentic massive snake thing.
Sounds quite good actually,never really been a fan of AC but i will give this one a look..
Authentic? I can only assume they value the definition of that word as much as they value the definition of ''iconic''.
I honestly doubt they're anything close to authentic. Cause real life pyramids are quite ''boring'', a few(!) tunnels and chambers. Not elaborate labyrinths filled with snakes, bats, undead people and traps at every corner.
@get2sammyb
No. Not yet. But when questioned directly about it, Ashraf Ismail said there would be an in game explanation that made sense. My bet is either a dream or hallucination of some type. You may recall the initiation sequence in AC Unity - a drug induced hallucination. So not unprecedented for the series.
@NorrinRadd Good shout.
@get2sammyb @NorrinRadd Dont you think the "drug induced hallucination" sections are now a bit played out with video games? Ubisoft are a main offender to be honest (Far Cry), and GTA did it. I shook my head a little when I saw it hinted at in the new Wolfenstein trailer too.
Seems like a cheap go to solution for when developers want to introduce some zany video game fun into their otherwise bleak, realistic worlds.
Guess it's not a big problem really. That's what drugs are for, right?!
@kyleforrester87
Well, if you consider the Assassin's are basically a secret society (i.e., cult) with weird induction/initiation rituals, then I think the use of drugs seems right on par with what SHOULD be expected.
I can't comment on GTA as I've never played one. I don't mind it in Far Cry either. It also makes perfect sense whenever I'm fighting the Scarecrow in a Batman game as well.
As for a lazy development crutch? Maybe? I would just ask of each instance - why is this in here? Is it actually relevant to the story or just added for some stupid "cool" factor? For me it's evaluate on a case by case basis. I've played most all of the ACs and don't find an over abundance of that mechanism in them. YMMV
@NorrinRadd Yeah, I dunno. If Ubisoft want to include giant fantastical monsters in their video games they should just do it, not rely on the equivalent of "it was all a dream!".
Dont see Kratos doing shrooms in God of War, do you? (or do you?)
@get2sammyb What about the giant octopus squid thing in AC4 and AC2?
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