Destiny means so many different things to different people. For some, it was a complete failure; an experience severely lacking in content, variety, and story were the cries of its dismissers as they joined the growing air of disappointment surrounding Bungie’s Halo successor. They seemingly formed the bulk of online opinion upon the game’s 2014 launch, but underneath, a different viewpoint was beginning to take shape that only gained momentum as time passed.
A perspective that acknowledged the lacking content, but agreed that what was on offer was something different – something special. And it’s this sentiment that shines brightest in 2017 as the title that released three years ago is a wholly different game to the one you can pick up today. This first-person shooter went through some very rough patches, but as it comes out the other side with a sequel on the way, it can now be generally agreed upon that Destiny is one of the greatest first-person shooters of the generation.
Teething Problems
There’s no two ways about it – Destiny absolutely had a content problem during its first few months. The base game shipped with a 10 hour campaign that largely revolved around taking on waves of enemies while your Ghost, then voiced by Game of Thrones’ Peter Dinklage, would hack things in order to progress. The gameplay itself even in the early days was top-notch as you popped off a Fallen’s head, took a tour of the Black Garden, or fought through the encounter that led to the infamous “I don’t even have time to explain why I don’t have time to explain” line, but for many players this wasn’t enough. The shooting itself was second to none and each weapon felt different to wield thanks to a large amount of gun variety in the way they shot and acted, but most users were looking for different things to actually do. A competent multiplayer offering extended playtime somewhat and a raid followed a week after launch, but for many the Destiny experience ended after obtaining The Stranger’s Rifle in the closing cutscene.
But again, we return to the outspoken community that was bubbling under the surface. It’s this collection of players that took the trip into the Vault of Glass to defeat Atheon, found the famous loot cave, and perilously hunted down every exotic weapon. Without them, a lot of the game’s initial intrigue and mystery would have been lost on those looking in from a distance, as dedicated fireteams fuelled the search for the missing chest in the VoG raid or tried all manner of ways of obtaining a Gjallahorn. They stuck by the game through thick and thin thanks to the feel and satisfaction gained from the shooting mechanics, with their hopes for new missions pinned on the expansion pass.
But if anything, that expansion pass could only be described as a let-down to even the most hardcore of Destiny fans. It brought with it two major pieces of DLC – The Dark Below and The House of Wolves. While both did indeed add more quests, strikes, and multiplayer maps, an overwhelming majority simply saw it as more of the same. With The Dark Below’s offensive clocking in at just over an hour and The House of Wolves’ not taking too much longer, it’s easy to see why as well. The first DLC drop did bring with it a new raid in the form of Crota’s End, but it failed to live up to the standard set by the Vault of Glass which coupled with the fact it was relatively short, meant that Destiny’s second raid was a big disappointment. The second piece of content opted not to include a raid and instead introduced two brand new modes: Trials of Osiris and the Prison of Elders – the former a highly competitive 3 vs 3 multiplayer mode, and the latter a wave based co-operative romp that got progressively tougher as you progressed. Both modes were fine in their own right, but they failed to reinvent or expand on the wheel.
At the conclusion of Bungie’s first year with Destiny, thoughts and feelings were mixed. Following a lacking 2014 launch, the expansion pass blunder only sustained the backlash the studio was facing from a large part of its audience. The hardcore were still there, but they were becoming disengaged thanks to a large content drought and uncertainty over what was to come. The studio needed to act fast.
The Taken King Reboots
At Sony’s 2015 E3 press conference, Destiny: The Taken King was announced, a major expansion that would overhaul many of the game’s core mechanics, add a brand new campaign, and introduce a new enemy known as the Taken. This was exactly what the game needed since its release, and it’s why many see The Taken King as Destiny’s true coming out party.
The add-on brought in a plot far more entertaining and engaging than anything witnessed previously, as Guardians boarded the Dreadnaught in a fight against Oryx, as well as introducing us to a character we had actually already known in the form of Cayde-6, but he was so lifeless and dull prior to the expansion drop that he could be pretty much considered a brand new individual. Alongside that, a quest log made the experience feel like more of an RPG as multiple storylines you could follow at any time expanded the universe and ensured you always had something new to do.
New exotic weapons, armour pieces, and class abilities gave players something new to aim for, three new game modes revamped the Crucible, and new sub-class supers gave Guardians brand new powers. All of this culminated in a new raid, King’s Fall, which was a return to form for Bungie when it came to encounter design, structure, and length.
All in all, The Taken King was the injection that Destiny sorely needed. Jaded fans heralded it as the closest the developer has gotten to its original vision for the game, and those who had supported the title since its inception got the content they desperately needed in a brand new form. But it didn’t stop there.
Eight days after the launch of The Taken King, Bungie brought back the mystery surrounding its game. If you were to take a specific turn during the Lost to Light daily mission on 23rd September 2015, you would end up in a different area with a new quest. Completing this incredibly tough level would unlock a new exotic sniper rifle – the Black Spindle. This caught the whole community by surprise as there was no prior talk of its existence, and it opened the door to even further secrecy. Were there other missions like this that had been missed? Are there more to come? These questions were answered by the slightly less mysterious No Time To Explain exotic quest line, but for a short time, community threads were on fire with speculation and excitement.
It’s these riddles combined with the quality of The Taken King that set Destiny up for an incredibly successful second year. The gameplay had remained quality since day one and now that it was combined with a multitude of things to do, players began sinking hundreds of hours into the title all over again. Free updates kept things going, but it was time for another expansion.
A Familiar Brew
The final piece of paid downloadable content to go Destiny’s way was Rise of Iron, a slightly less essential addition than the one that preceded it. A small case of déjà vu it could be described as for dedicated players as while once again the DLC adds a new area and another enemy type, it feels like familiar ground for those who have been there since the beginning.
Rise of Iron wasn’t quite the showstopper that the quest to put an end to Oryx was thanks to it returning to the flaw the overall experience suffered from in its debut year – more of the same. Once again a ton of new weapons and pieces of armour could be obtained, but the narrative scope felt smaller, and the gameplay loop didn’t evolve in any sort of way.
Of course there was the raid, Wrath of the Machine, which helped things to a degree with its snowy setting, but in terms of overall quality, it didn’t quite manage to reach the heights of King’s Fall or the Vault of Glass.
A Guardian's Future
It’s a shame that Destiny’s final piece of paid content ended on a slightly disappointing note, but looking back over its three year lifetime, it’s safe to say that it offered up one incredible experience. Unforgettable moments and exhilarating quests powered the Bungie engine and kept players going through content droughts and hard times, and it’s this that makes Destiny unique to anything else. It is clear to see the monumental effect that the Halo follow-up has had on the video game industry thanks to the release of The Division and Bioware’s upcoming Anthem, as well as the general shift to game’s having a living and connected world, but we doubt any other IP will come close to the social interactions we’ve had throughout our time in the Tower and every other planet. It can only be bettered by Destiny 2.
Destiny 2 is on course to be even bigger and better than its 30 million seller predecessor, with the number of players who experienced its beta already blowing past the original’s pre-release tests. The sequel is pretty much guaranteed success, but it’s important that Bungie learns from its mistakes.
While all signs are pointing to this being an impossibility, Destiny 2 must not launch with any lacking content. It would be a disaster for the series to return to the flaws of its origin and repeat what the 2014 original was plagued by. And while short content droughts are almost inevitable, a more active live team could alleviate most concerns of there being nothing new to do for multiple months.
But on the other hand, you’re guaranteed a sublime gameplay experience when it comes to a Bungie product. The simple act of shooting is something to be commended in Destiny as every gun feels different, and thanks to exotic perks, there’s something for every situation. The series absolutely nails the thing most important to it, and if everything surrounding it can match that height, we’re in for one hell of a journey in the upcoming sequel. The entire Destiny experience in 2017 is an absolutely incredible one. Destiny 2 can be even better.
Where do you stand on Destiny? Have you been a fan since the beginning or did its launch leave you disinterested? Let us know in the comments below.
Comments 48
It was a great game after you spent like $150. It played well and had some fun elements but I just felt let down and cheated.
People will always find fault in any game released. No game is ever going to please 100% of people 100% of the time. Personally enjoyed every bit of Destiny since the beta. Didn't mind the original grind, made the drops feel more rewarding. Made dozens of friends and a solid clan. After 3 years and 3500 hours, I more than got my money's worth.
There aren't many successful MMO RPG Shooters - so I feel Destiny succeeded in doing what it set out to do. Destiny delivered a sense of mood and atmosphere like no other, and always gave you a reason to come back instead of burning through a game then moving on.
I could have sworn that Bungie and Activision said the Destiny was a 10 year game, that's going to bug me now trying to find where I read that.
Anyway I never got into Destiny it seemed interesting but I just don't have time to dedicate myself to one game like Destiny. I did that for years with World of Warcraft and missed out on so many other great games. I did play the Beta and thought it was good both visually and the way it played. Maybe if there was a spitscreen mode where my son and I could play together I would have played it, but online only....
@Tasuki - "years with World of Warcraft and missed out on so many other great games" - yes, this is one of many reasons I stopped playing WoW - and Destiny is basically WoW in the end.... except the fighting is more interesting than staring at a dragon's toe for 30 minutes
For me, Destiny's based game was a 7/10.
As for the first two DLCs, The Dark Below (5/10) and House of Wolves (3/10).
@Tasuki Yeah, they did said it was a 10-year game I believe.
I was promised a boring sterile world with no loot and this game delivered in a big way, 10/10
They don't even accept this for trade at EB games as they're up to their necks in used copies.
Played vanilla Destiny on PS3- thought it was a let down.
Played Destiny The Collection on PS4 earlier in the year- loved it.
I almost got caught up in the hype, but I'm going to wait and pick up Destiny 2 The Collection in 2020.
I don't really play online, but I really enjoyed my experience with Destiny.
I ended up getting a copy for PS4 for free, so I'll be playing. Probably won't be purchasing DLC. Might spring for the PC version if enough friends are committed, as the beta was amazing this past week, and it's going to be quite jarring switching between the two.
Nearly 2500 hours spent here. Loved it. Loved. It.
This game was worth the admission price and i enjoyed it for quite a while. The paid DLC to get a more rounded finished game did irk me somewhat so i gave up. Tried a raid once failed miserably. Only 4 of us, i had been at work all night, one guy was drunk the other 2 were new to the game. Heard some better match making is in D2 but when the end game is so inaccessable why even bother. Im sure it will be immensely successful but will most definately not be getting day 1. Ill wait till shops stop accepting trade ins a get it for a fiver.
I came 6 months late to destiny and thought it was great. Im following the same ethos with d2.
Played the beta liked the gunplay. The story what little at the time seemed interesting. Couldnt get into the fact that it was online only. I KNEW that it wouldnt last long for me cause i move from game to game so i dont have the time to devote to one game lile that. Cheers
It did what it was supposed to do. It was fun, often repetitious, but fun. I made some good, new online friends. had lots of laughs, often into the early hours because raids had teams of guys (and women) from here in the UK and the US, and sometimes other places around the EU. So yeah, in my book it delivered what I expected and wanted, fun.
Had high hopes for Destiny when it was first shown, but played the alpha & beta and thought it was all a bit 'meh'. Didn't bother with the actual game, and won't be bothering with the sequel. Grinding through the same crap over and over for slightly better gear isn't my idea of fun. Same reason I haven't bothered with The Division since completing the story.
@Tasuki The 10 year plan was one of the original ideas behind Destiny, but it was scrapped quite a long time ago.
@LiamCroft I'm not sure that "scrapped" is the right word. It seems their vision has evolved, but they still want the Destiny universe to last 10 years and beyond. It's not hard to picture a Destiny 3 in a few years to complete a trilogy and bring the franchise to a 10 year span.
The whole thing felt like a bit of a scam to me, considering the amount players were expected to pay for such little actual content. And then they lump all the micro transactions on top because they still weren't making enough money apparently.
And the universe was just boring and generic, remind me why we're running round shooting these generic looking enemies again. Who needs a story or characters, unique game play mechanics, or an interesting universe to be successful? Not Destiny, good advertising will do the trick.
Its hard to call Destiny a letdown. Sure the Campaign was weak but the missions were built in such a way to offer them up as a 'daily' mission for the 'end game' and thus they were not lengthy and basically 'mini strikes'
The Expansions too were criticised for content and at that price, but broken down, you got 4 MP maps (usually around £10-£12 in MP FPS games) and more SP content (usually £10-£12) and whilst the SP content provided a a few hours, until the Raid launched, it also added new weapons, gear etc too. I spent more hours on these than I did most AAA games costing a lot more - and that was without playing the Crucible.
I have 1,000's of hours clocked up in Destiny. I bought all the content too (not the Eververse stuff), made a fair few friends through LFG groups and Raiding and overall enjoyed the game. On a cost per hour basis, Destiny works out as the best cost per hour game I have bought. So for that alone, I cannot criticise it, or its content.
To me, and this is not the fault of Destiny as a game, this model of gaming has started a trend that I am just not interested in. What Destiny really did, particularly for consoles, was create an experience that kept people playing the same game for a long period of time and crucially, paying lots of money for a long period of time. In fact, as the article states, to get a really great game, you were paying far more than the base game. I am not going to argue whether this is good or bad value as I merely played the base game at launch round a friends but what this is teaching publishers is that one game can be monetized for several years if marketed right.
I think this is all at the expense of narrative single player experiences because there is no value to the publisher. I mean, Destiny cost a lot but at the same time, made a ton of money and Destiny 2 is going to do the same. People will keep paying premium for new content that does not cost that much to produce.
That is not to say this is terrible or people that are into these games are stupid - I mean, I have a few friends who have spent hundreds of hours, which even at the larger price is still good value. It just means that Destinies legacy is, I think, is going to be more and more releases that try and keep the player base going and paying for longer and I personally don't like that model of gaming. Also, the games become worthless once the community moves on. Within a year, who is going to be playing Destiny 1?
@Rudy_Manchego But again, compare it to WoW where you pay 20$ per month for effectively the same thing.... And both are Activision. I sometimes wonder how the game managed to be profitable needing to pay for all the servers, maintenance, patches etc when they only got 3 new injections of money after launch, really.
In WoW you get 3-4 raids, a handful of 45-minute dungeons, and a bunch of quests for a 80$ (CDN) expansion and 20$/month (over ~2 years). Compare that to 40$ expansions with no monthly fee, Destiny is cheaper but has content coming in slower.
@Paranoimia My experience is also like this. Many people around me bought it, but were letdown by the game after a week or two. Tried the demo myself, but stopped when I had to shoot dozens of the same enemies in the very first fight. 'Meh, this again'.
Nope
The original campaign is about 4 hours, not 10. It also didn't sell anything like 30m, it sold something like 6m on PS4, which was as much as the other platforms combined. I think the 30m number comes from the number of guardians..
if you played through all the dlc content once it would represent terrible value for money imo. whether the cost is justified compared with time spent playing it over and over is a subjective thing.
I bailed after TKK came out, i preferred the game the way it was, just wanted more of the endgame content. I'm not investing this time, at least not day 1, til I see how the content model is going to play out.. right now it looks like a repeat of the original
I feel like The Division succeeded where Destiny didn't. It has it all matchmaking a dystopian New York and the whole experience feels more complete. Plus a new borough is coming. If only Bungie cared as much.
When I bought my PS4 a few months back I checked what games to get and Destiny caught my fancy. However, when I watched reviews and YouTubers about it, all I heard was how bad Destiny was. Against what they said, I downloaded the demo to play it, see it was bad and get it out of my system. However, I actually loved every moment of the demo and that night I ordered Destiny the Collection for £20 and have gotten about 30-50 hours of play out of it so far.
For me it delivered. I feel like some people jumped on the bandwagon of disapointment and won't give it a break. Personally I enjoy the world, the music and atmosphere. I like the characters and I even enjoy the repetitive Gameplay. I may be boring, but I like it and will get Destiny 2 at launch.
@leucocyte the 30 million sold is probably accurate. At the time Destiny originally launched, there were millions more PS3's and Xbox 360's out there being played. I would have expected more copies to land on those systems originally. As one would suspect, most of those adopters have probably moved on to a PS4/X1 which, in theory, would continue to push some sales. I saw they have over 40 million active users...though I'm not sure what active means lol
@Mega-Gazz I'd say it's a safe bet that server maintenance and upkeep is a lot more streamlined and less complicated for Destiny compared to WoW, based on the age of WoW and the relatively simplistic mechanics of Destiny.
@RedMageLanakyn Most likely true. Still orders of magnitude cheaper for the same sort of game.
I noticed that the 2 XPACs in the season pass are labelled for Winter/Spring... which is more in line with the timing for a new raid/patch coming out for WoW. Curious if we'll get a numbered sequel analagous to boxed xpacs in wow, and paid expansions analagous to wow patches. That would be basically totally fair and keep the community engaged.
I played it for 1st year, stopped for 6 months, played for another year and stopped. Had to have breaks from it or I would have gone nuts. Having had a nice rest, I will be getting D2 on release.
Given the amount of time I spent playing D1, I would say it was worth what I paid for it and then some. Just hope that Bungie make all of the very necessary changes needed from D1.
@shafedog247 x360 and PS3 combined accounted for only 18% of destiny's launch sales. not sure about how the active users are measured.. PSN supposedly has more than 70m monthly active users, even though from my p.o.v 2/3 of my friend's list hasn't logged in for more than a month (and most of those are from destiny's early days)
My cousin loves this game. Its all he plays besides rocket league and star wars battlefront. I think he calls his ps4 "The Destiny".
@Mega-Gazz Well, I mean the game has been profitable, costs aside. It has defo grossed over a billion dollars if not more from the reading I have done and that doesn't include promotions or merchandise etc.
EIther way, I think there is value there for gamers, possibly more than an MMO, I just don't like this particular gaming model that is being used and abused elsewhere.
Has Destiny delivered?
No.
No it did not.
Yes, I played it for many (many) hours, all thanks to the fun group I had to play it with.
And it has the best gameplay in a game, they really got that part absolutely right.
But the content, the story (what story), lore, the way they expanded the content with DLC that just felt poor for what you payed.....no.
Some say they got their money's worth just by looking at the hours played.
But add all payed DLC packs, and subtract that with the time you were hanging in orbit waiting, or at the Tower getting bounties, and that playtime goes down quite a bit.
I was heavily disappointed in the story. I really could not believe the same studio who made Halo (one of my fave series untill H4 and the reason I got an Xbox way back) made this idiotic, shamefull amateuristic campaign story....
I think Destiny introduced a new phenomenon into fist person shooters: grinding. Something that I honestly have never been able to understand about gaming in general. I think the term refers to something boring amd repetitive. If thats the case, why on earth would you do this in your free time?
I dont know what you guys do for a living but my work is boring and repetitive enough
Hey everyone, I bought a PS4 something like a month ago and I've been itching for some good single player FPS (the only one I have so far is Metro 2033), and I was wondering if it might make sense to buy Destiny + DLC as a single player, offline shooter. What would you recommend? Would it be worth it?
Thanks in advance.
@clvr I think not. It's quite repetitive - emphasis on quantity over quality. Try Dishonored (2), Bioshock Infinite or the Wolfenstein games instead.
@Tasuki Even though the new game has a number 2 in the name, Its still Destiny. If u feel like it, u can continue the year counting with Destiny 2 aswell.
@Scarbir thanks for your reply!
Bioshock is a series I've already played (and loved) on PS3, so I'll pass, though Dishonored sounds pretty interesting!
@clvr don't take other peoples opinions to heart. Try the demo at least! There is a great single player story to experience... many guns and weapons and gear to try and earn, and about the repetitiveness, if you just keep doing the same weapon, same abilities and never try different things, of course it's gonna feel repetitive, that's the problem with people who think it's repetitive, they don't try different things. Try different guns and stuff! I can guarantee if you like halo you'll love destiny. (:
@clvr Welcome aboard!
Destiny can't be played offline. To play the game you have to be able to connect to the servers. Having said that I picked up Destiny The Collection for solo play earlier in the year and I absolutely loved it. The gameplay is super satisfying, the game looks great and there is a lot of content there.
As far as good single player FPS games go I'd recommend Doom- easily the best and most fun shooter I've played since Borderlands 2.
Also I thought CoD: Infinite Warfare had an excellent single player campaign and could probably be picked up for cheap now with the impending release of CoD WW2.
Destiny failed but succeed in other areas, Destiny story lore failed big time. Destiny has deep lore but a lot of people don't know that because thay never found the hidden ghosts, then looked it up on a website for the lore. Destiny 2 fixes this by having every bit of lore in-game, Destiny was a good game but not a brilliant one. When you consider 50% of the player base never did a raid one of Destinys main end game content, thats half of its player base. Destiny 2 again thankfully fixs this for people that have got 5 friends or in different times zones, like i said before Destiny 2 is the game Destiny should have been. Another thing Destiny did was lock people out of content if thay never got the DLC, liked strikes tough you never got the new DLC so you'll be locked out until we add a legacy option.
I paid 30€ for the game incl. TTK and for that price it was a blast. Even bought RoI on release and still think of D1 as a superb game. Pre-ordered D2 and can't wait for that stupid timer to reach 0d 0h 0m xD
@1eyedlink thanks for your reply!
Oh I didn't know there was a demo, I'll make sure to download it! The thing is I've never played Halo as I've never owned any XBox (only Ninty and PS for me), so I don't have any prior experience with Bungie games.
@Fight_Teza_Fight thank you, too for your reply!
So wait, does that mean I HAVE TO subscribe to PS+ in order to play Destiny?
Also, I'm interested in Doom but I was looking for a more adventurous title (akin to Metro, Bioshock or Prey, if it plays like I think): would Borderlands be a good fit, seeing as you mentioned it? I know it's got a lot of loot, similar to Destiny, but it's mostly single player, but correct me if I'm wrong.
@clvr I believe a PS+ subscription is not required, but you do lose out on the competitive modes (crucible and raids i think).
If you haven't played it and your a fan of big open world RPGs that doesn't take itself too seriously then I'd absolutely recommend Borderlands 2.
The Borderlands titles are fairly standalone so I'd definitely recommend going straight into Borderlands 2 (it's part of the Handsome Collection on PS4). Watch a video review and see if you like it, some people don't like the comedy, but I think it adds character.
We getting off topic now though. Try the PS4 recommendations thread in the forums if you're looking for more games to play. There's a lot out there!
https://www.pushsquare.com/forums/ps4/ps4_recommendation_thread
@Fight_Teza_Fight thank you again! Borderlands definitely sounds more up my alley than the likes of Doom and Wolfenstein, which I believe are "purer" and more twitch-y than the adventure style I'm looking for.
@clvr If you value great story and great characters in your FPS games, Wolfenstein is the best of them all. Destiny is on the other end of the scale.
I remember being really hyped for this game back before it came out. Then it released... and while it wasn't a bad game, it was so average it disappointed me. There was almost no story or memorable characters, there was little variety in gameplay or enemy design, and the game had a "grind-to-win" aspect to it. Definitely was not my cup of tea. The expansions apparently fixed a lot of these issues, but the damage was already done for me. I've tried a lot of recent first-person shooters and none of them can hook me. I guess I just fell off of the genre.
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