Hellblade: Senua’s Sacrifice may not be the best game of the year, but it’s certainly one of the most memorable. Ninja Theory’s tale of mental illness was harrowing and hard to parse – but it was effective in using the medium to convey a very specific state of mind. So it’s refreshing to hear that it’s performing above expectations – even if that means it hasn’t broken even yet.
Speaking with Games Beat, chief Tameem Antoniades explained that the Cambridge-based developer had expected the title to break even in about six to nine months, but in reality it’s about to make back its money inside three months. “Of course, because we self-published it, it’s the first time we’re getting the bulk of the money back, which is amazing,” he added.
For those who don’t know, the developer funded, created, and published the project all independently, meaning that it didn’t have to answer to outside demands and effectively could make whatever it wanted. It’s a model that Antoniades believes has been successful, and as we alluded above, it’s resulted in one of the most interesting games of the year.
[source venturebeat.com]
Comments 32
I really think this is one of those games that is going to surprisingly appear in a lot of Top 10 games of 2017 lists, good to hear the company have done so well with the game too
@gmxs Was just speaking to @ShogunRok about this. Pretty sure it's going to be in mine.
@get2sammyb Oh thats good to hear, looking forward to those lists, was this game just digital only? If so, thats even more impressive for them
@gmxs It was, yes.
Wow their expectations were to make loss?
Will pick this up at some point...
@Bliquid Good headphones are your best bet IMO. Makes it more personal.
@Dodoo No, they expected it to break even in six to nine months, but it's going to do it in three.
That's great news!! I hope this sets a trend among other developers. I really loved the diversity PS2's era brought to the table. It's one of the things I feel the PS4 is lacking in its AAA department. No shortage of it in the indie branch, though.
It's good to see NT doing something they wanted without having to answer to publishers demands. And being rewarded for it is a major plus. Hopefully, we see more of this and get more quirky games out. Less of the same, open-world, micro trans based stuff.
Great stuff. This and The Last Guardian were games to be experienced. Nothing like it.
If they release a physical copy I'll double dip.
I really hope NT get a great profit from Hellblade, they deserve it after DMC cos the way they were treated by the community was disgusting.
@get2sammyb Ah I see, thanks!
There’s just so many good games out there right now and not enough time to play. I will definitely play this eventually
Will play if it hits ps+, looks interesting.
@LieutenantFatman Come on dont be cheap its a great game at a great price.
Just picked this game up a few days ago. I’m loving it so far. I loved the developer diaries they released up until the game’s release. Those are what got me so interested in the game, and I don’t know about anyone else, but I am a sucker for behind-the-scenes footage.
@Flaming_Kaiser Already spent all my money on food. Will consider it when it goes on sale though.
@LieutenantFatman Then i said nothing my apologies.
Glad to hear it. Don't know when I'll have the time to play this, but I will definitely spend some money on it just to support their effort and ideas in terms of subject matter and games publishing.
Glad to hear. I was an interesting game, glad I experienced it and I very glad it had exceeded expectations. I think the industry needs these kinds of success stories
I'm sure it's a great game but I can't afford to spend $30 on a game, waiting for a $10-$15 sale.
For me its been a poor year for PS4 games for me personally. This is one of the few highlights. I would struggle to make a 5 list of games that I really believed deserved to be in a list.
It's a good game but no replay value for me. There are way too many puzzles for me to give it another go. It felt like a hassle at times.
That said great looking game and they should win awards for the sound work in the game. Top notch.
Making back its money 3 months ahead of schedule is always a good thing. I'm rooting for Hellblade all the way.
As I consider my top5 GOTY contenders for 2017, Hellblade is one of the biggest that stick in my mind. And yet there's so many good games that released too. I'm just glad most were lootbox-free
Of course it exceeded sales expectations, it's another multiplayer open-world game with loot boxe.. oh wait.. never mind.
Are we watching EA?
That's good to hear it was a great game that's deserving of it's praise. It's not my personal game of the year but I will remember it for a long time.
fantastic news
I really need to get this game. My stupid backlog is back breaking but I think I’ll move this one further up the list. I want to support these single player, smaller game efforts. We need more games that are small to medium sized (as far as time commitment), high quality, innovative with good characters and plot, and not riddled with micro transactions. And at a lower price point like this, it really fills a necessary void. Just wish it had a physical release. But I can understand why it doesn’t.
Now I feel bad for not buying it yet. In fact I havent played any of their games yet.
I would love a better sound system cause I want my bro to watch so headphones are out of the picture.
Has not even released in Japan yet I think. I am still waiting for it.
Thats great news for them, congrats NT
Meanwhile in other news...Microsoft says single player games are becoming complicated. How embarrassing.
@Neolit So I’ve been thinking and I have come up with a new backlog management plan. Rather than randomly playing games, helter-skelter, I plan that at any given moment to be playing 3 games simultaneously, one from each of the following self-designed categories — one long epic (the 60 + hour games), one medium length game (the 20-50 hour type), and one short game (<20 hour). This way it feels like I can move things through and still have a variety to play on a given day, depending on my mood. And with being able to cycle through the short and medium games rather quickly, I’ll at least feel like I’m making progress through the backlog and a given game will not feel quite as deeply buried in the backlog, since it can “get in line” quicker depending on the length of the game.
... So I although I have some 25 or so games in my backlog, I only have about 7 or 8 “short” games (like some Telltale games and PS plus offerings I keep meaning to play like Abzu and Valiant Hearts for example) and so I can feel justified to stick Hellblade in there sooner rather than later once I just knock out a couple of those.
Yeah, I know... I over analyze things. I think I have a problem. 😅
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