Tekken 7 is a bloody good fighting game -- one of the best on PlayStation 4, as far as we're concerned -- but its lack of an introductory tutorial has always seemed like an oversight. Without one, newcomers are all but forced to look up guides and videos online in order to fully understand the fundamentals of the combat system. Considering Tekken 7 comes with a full practice mode, complete with massive move lists, it's pretty crazy that it doesn't properly explain the basics.
However, according to director Katsuhiro Harada, most players don't even bother with tutorials to begin with. Speaking to PCGamesN, the Tekken boss claims "We can tell with most of our games which modes players are spending time in. We have that data in our company. You hear a lot of people say this game is great because it has a tutorial but when we look at the data, not many people play these tutorial modes."
Harada continues: "This is the same when you buy something new, you take it home and you don’t read the manual. It’s a positive for your product if you can say you have a tutorial but when you take a closer look you notice that people aren’t really playing it."
Okay, so maybe a lot of players don't bother with tutorials, but surely there's no harm in having a basic one in there? Harada counters this trail of thought by pointing to Tekken 7's story mode: "As you’re playing through the story mode, you naturally learn things like, ‘oh, this can be side stepped’ or ‘this character has this powerful special move if I learn how to use it properly.’ In the story mode, you can perform these with a simplified command so once you know about it, you can practice to perform this with the normal command."
Now, we're big fans of Harada, but we certainly don't think Tekken 7's story mode does a good job of easing new players into the experience. It's got cheap bosses that don't represent the system present in the rest of the game, fights with one-off mechanics, and it barely gives you any direction to begin with.
Tutorials may not get touched by everyone, but we don't think there's any decent reason not to have one -- particularly in a fighting game. Jonny Casual may get by mashing a few buttons at the lower ranks, but as soon as he comes up against someone who knows what they're doing, there's always a chance that he's going to get mad and put the game back on the shelf. That may not happen if Jonny has a basic understanding of the game's core mechanics.
[source pcgamesn.com, via gameinformer.com]
Comments 14
I'll take any excuse to bring out the "Tekken the p*ss" tagline.
Many of the skills I have learned in Tekken have come from observation, accidentally and by trial and error. Side-stepping and blocking are pretty straight forward as well as how to perform high, mid and low kicks & punches, grabs & throws. Anything more than that then take it to the practice mode to learn new moves, even the rage art moves are super easy! lol
I'd love character specific trials. They are fun to clear and you learn the basics of each character's style.
Ive found the online tekken 7 community to be very accomidating during my recent foray into ranked and player matches. I often get messages after a fight about what i could have done or what i did well. I beat a warrior level lee with 867 wins with lili. I have 8 wins. The player sent a long message about what i did right and wrong. Basically saying he let me win (lies) but with that kind of feedback in todays connected world who needs a tutorial. Tekken 7 for me is well above street fighter 5 and as a SF fanboy its a hard pill to swallow.
I have never used tutorials in Tekken games but that's one reason Tekken is my favorite fighting game series because of how easy it is to pick up and play.
@Tasuki i agree. Button mashing will get you so far but there is depth and its rewarding. If only i can convince my girlfriend to take the time to get good so she can actually participate rather than just quit.
Tekken's mechanics are pretty easy to pick up, so someone who wants to play casually can enjoy it easily. However, I think if you want to learn and play competitively, a basic or small tutorial wouldn't hurt. Tekken may be easy to pick up, but mastering it, or even mediocreing it is something else. All of my skill came from a combination of small guides, help from other players, and my own experiences of figuring out my characters.
It's very rewarding to win in Tekken, but very irritating to figure out how. I know it's the same with any fighting game, but with how deep Tekken is, it can be more difficult than the rest. It's probably another reason why a tutorial hasn't been implemented now that I think about it. They probably don't know exactly what to teach. There isn't a consistent playstyle you need, as any style of play can convincingly win as long as you know your stuff.
Frustrating to hear Harada say that the story mode acts as a tutorial. I had to spend the majority of the mode playing as characters I would not usually select. Rather than teaching me how to use them properly, it meant I had to resort to cheap tactics to win matches that felt otherwise unbeatable because I had no idea how to get the best out of them. In turn that made the game less entertaining.
that's because most fighting games have boring tutorials that move way too slow.
Story mode was a big disappointment for me. The narrative and delivery was poor. Game play as fun as ever which I very much enjoy, it's just a shame with all these great characters and such potential they put so little effort into writing a decent plot.
@DerMeister Agree 100%. Tekken is obviously a legacy-heavy series at this point, so it's easy for returning players of all skill levels to say "hey, it's not that hard", but it's still daunting for total newcomers.
As people have said, Tekken can be easier to pick up than your usual 2D fighter purely because you can hit single buttons along with directions and things happen. That's great, but there are so many fundamental mechanics and concepts that the game just doesn't tell you about. And it's like, why not?
"This is the same when you buy something new, you take it home and you don’t read the manual"
So this is the reason we dont get manuals in our games. Who spreads these lies?
@themcnoisy I used to love reading a good video game manual but as I recall the Tekken ones were just a waste of paper, they didn't add anything to the game.
I was pleasantly surprised to find Pokken Tournament has the exact tutorial systems i like. One where you progress trough every move your character can do and another with some combos to learn. In addition to tutorials covering the mechanics of the game.
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