If there was one game we would have bet our selection of imported Oreos on appearing at Paris Games Week on Monday, it was Dreams. But once again, Media Molecule’s creation simulation was very much missing in action. So what the heck is going on with the developer’s barmy imagination engine?
Well, the first thing to note is that the developer’s alive and well – and so is the project. Immediately after this week’s press conference, the Guildford-based firm tweeted a congrats to Sony’s Worldwide Studios teams, and added that it’s “extra excited to share news” about its own project “soon”.
And then, speaking at a press panel in the aftermath of the event, studio head Siobhan Reddy provided an update on the game. “We’re internally already making really cool stuff with it,” she said. “I have made two games in the last couple of weeks, for your information. I just feel it’s going to be a creative explosion.”
We wouldn’t be surprised if some kind of beta rolled out at PlayStation Experience later in the year; letting people get their hands on the title is probably going to prove the best way to sell them on the idea seeing as it is so unusual anyway.
[source dualshockers.com, via twitter.com]
Comments 20
Anytime Sony says ''soon'' these days, they may as well say ''PSX''.
Of course it's not dead.... it's just being retooled as a PS5 launch title. God knows it seems that's how long it'll take to come out.
@Turismo4GT They've been working on it for at least five years!
I think PSX is the best place to show it personally.
Very much looking forward to it.
The thing is when you're making something unlike anything that's ever been done before, it's going to take time.
It's not like they have blueprints to follow or they can borrow ideas from elsewhere. They have to iterate and figure everything out for themselves, because they're creating something unique.
I heard they were going to show some new stuff at Paris Games Week but had to pull it because it had a bit of dreamy violence in it.
I really can't wait to see more of this game. As Sammy has said in the article, a beta around PSX time would be great.
I was excited to hear more info on this and WiLD as both games offer a unique experience. Don't get me wrong I love jrpgs and fps games etc but I do like a big AAA experimental game
Quality takes time!
@Octane, @get2sammyb fair enough points. I think they definitely showed it off way too early though, and the gaming climate has changed tremendously in the last 4 years. Even if/when it does come to the PS4, I hope sales justify the massive effort are putting into creating this unique experience. My fear is that some people will not give it its due.
I don't think they could have fit this into that dark and dreary 45 minute show on Monday even if they wanted too. Bullying in Concrete Genie, domestic violence in Detroit, gratuitous violence in TLoU2. Where were they going to put in a proper showing for Dreams? It's not like after all this time they can just run out a 30 second trailer like it's some unknown indie, they're going to need a lot of time to tell us what they've been doing the past 5 years. Monday wasn't a good fit.
If it's not at PSX I'll be very surprised.
@JoeBlogs You create art, animations, and games.
This game is dead in the water it will be quietly dropped at some point. There are a few games that were glaring omissions from PGW and I am pretty sure most of them are in trouble.
Is this the next No Man's Sky?
@ApostateMage I read that they made their own games demo using the Dream game but the game turned out to be a horribly violent hammer on the arm game called Smashy Smashy arm ouch and they canned it for a tamer TLOU 2 trailer.
PSX!❤️
@Rudy_Manchego Smashy Smashy Arm Ouch. Best game title in the world.
@dryrain They wouldn't go out of their way to say the game's still coming if it was in trouble. If WilD misses PSX then I would be concerned about that.
@Rudy_Manchego lol
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