According to London Studio’s Stuart Whyte, speaking at Develop: VR earlier today, PlayStation 4 Pro owners are more likely to own a PlayStation VR headset than anyone else. This makes sense for a couple of reasons: virtual reality is actually improved quite profoundly on Sony’s supercharged hardware – and those who own a PS4 Pro are likely to be among the platform holder’s most engaged customers.
“The ratio of PS4 Pro attachment for PlayStation VR is high,” he revealed. “One in five PS4s sold now are Pros, but that ratio [for PlayStation VR] on PS4 Pro is higher again. It's definitely worth supporting the extra power available on the PS4 Pro when you're developing for PlayStation VR, but it's still also super important to run on a base PS4.”
Whyte added that the attach rate for PlayStation VR is pretty good, with the average headset owner purchasing about five games. “We're currently sitting at five games sold per headset, so we're seeing a really strong attach rate from our first year,” he continued. "Many of those games to date are smaller experiences, they're experiences that we as developers [use to] get to know the platform built around one or two mechanics. We feel that for VR to get to the next level, we need bigger, built from the ground up VR AAA experiences.”
Of course, London Studio itself aims to rectify that with Blood & Truth, a full-length gangster game based on its London Heist demo for PlayStation VR Worlds. This has been getting rave reviews from people we’ve spoken to who are familiar with the project, so we can’t wait to try it out for ourselves.
[source gamesindustry.biz]
Comments 20
I actually upgraded my base PS4 to Pro specifically for my PSVR. As for VR games, I think I have around 30.
@lacerz I’m right there with you. The PSVR difference between stock PS4 and the PRO is significant. So far, of the 25+ PSVR titles I’ve purchased, I’ve only been disappointed with Arizona Sunshine. Thoroughly enjoyed all the rest so far.
@shafedog247
My two bad purchases have been Dexed and The Martian. I also own Robinson, which is so-so, but I got it at launch for a wee bit over $20 instead of the $60 MSRP. I also have Sparc, which I tried once and wasn't able to find a match.
Superhot, I Expect You to Die, Statik, Rez Infinite, Thumper, Tiny Trax, Until Dawn: RoB (free with Plus this month!), Batman Arkham VR, Polybius, Job Simulator, and The Invisible Hours are all good titles. There are others that I like (Tumble and Headmaster are fun ones), but I also bought a few during the VR sale that I haven't had time to try.
I am such a cliche.
Seriously though, my decision to upgrade to a Pro was partly influenced by improving my PSVR experience. It does make a visible difference and also, having young kids, getting rid of the front end USB dongle has been essential.
I must admit as was in 2 minds of buying a Xbox one X for the power but as soon as I heard about Skyrim VR I changed my mind as the Pro was supposed to have upped the quality of visuals in PSVR so I bought the pro and pre-ordered Skyrim VR. I must say the pro definitely uppped the visual quality in VR, I am glad that Skyrim changed my mind roll on next Friday for the Skyrim VR release.
have 21 plan to get the Pro soon
They should have made another Getaway game.
I am getting a PSVR but not getting a Pro. Getting an Xbox X instead for a slightly larger outlay it does a lot more.
I bought a PSVR unit, a few days ago. I also own a PS4 Pro. Coincidence or just plain spooky? I'm going to go and ask the man, over at the grassy knoll, what he thinks about it.
It’s an odd way of explaining attach rates to make the numbers sound better. In reality there are about 65 million PS4’s sold. That means there are between 12 to 13 million PS4 pro’s out there.
PSVR has sold around 1 million. So 1 in 65 PS4’s is being used with a PSVR. I’d guess the attach rate for the Pro is around 1 in 15-20 which isn’t really a good attach rate. I would say the PS4 is a massive success, but PSVR definitely isn’t.
@MrGawain No way has the Pro sold 12-13 million units. The 1:4 Pro/PS4 ratio comes from since the console launched.
The Pro launched last September and Sony I believe shift about 20 million units total.
If I was to have a guess I'd put Pro at 4-5 million.
PSVR exceeded 1million back in June.
Anyways I have the launch PS4 and a PSVR headset. Think I have about 10-12 games. Guess I'm an anomaly .
@MrGawain https://vrscout.com/news/vr-market-adoption-2017/ I believe your wrong. PSVR has been a pretty large success. Especially when you consider the horrible time they had manufacturing enough to come close to meeting the demand at launch. I think if manufacturing had been better, they’d easily be near 3 million in sales. Then factor game attach rate on top of that...
@lacerz I have all of those except Polybius
@verynaughtyboy From my own personal point if view, you're right. I picked up my Pro in February for the enhanced 1080p visuals in Horizon, and things like the 1080p video capture for sharing.
I had no real interest in PSVR before with my 'standard' PS4 and still don't, despite having used a friend's and found it impressive.
„We feel that for VR to get to the next level, we need bigger, built from the ground up VR AAA experiences.”
... well they could at least start to improve on PSVR experiences. GTSport comes to mind.🙄
I'm a Pro user and I'm not bothered about VR at all, I just think it's an expensive gimmick.
@Fight_Teza_Fight @MrGawain I think the guy pretty much made no sense at all, and I'd bet he has no numbers and was just talking wistfully.
"“One in five PS4s sold now are Pros, but that ratio [for PlayStation VR] on PS4 Pro is higher again."
To start w/ 1 in 5 is not a good ratio. Sony went to all this trouble to make and market a PS4 Pro and a year later only 20% of all PS4 sold are Pro. That's practically a "why bother" % when you take R&D into account. So the ratio on PS4 Pro for PSVR is higher than that? Higher how? More than 20% of PS4 Pro owners own PSVR, or more PS4 Pro owners own PSVR than PS4 owners own PSVR?
Here's probably the simplest way of looking at it - people willing to shell out $400 on PS4 Pro are probably also the same people willing to shell out $400 on a PSVR. Not b/c it's a better experience on Pro, but b/c some people just like spending money on new things.
I don't believe Sony has given us the number yet, but Id' bet 4-5m Pro is much closer to the real number than 12-13mil. Which means about 60m old PS4, 5m New PS4. So even if the attach rate for PSVR on Pro was higher than Slim, there ar eprobably still more PSVR owners on PS4 Slim just b/c the install base is so much larger.
People only speak in comparisons when they know the real numbers don't look as good. If he wants to impress us, tell us the actual numbers, not ratios.
@MrGawain it's an expensive outlay but one which hasn't prevented one million PlayStation gamers investing in it, and it seems to be growing. I'll be joining that list as soon as I can find a similar UK deal to the amazing US PSVR skyrim deal. Majority I've spoken to who own PC VR or PSVR love it... And they're readily happy to keep their kit as they know it's revolutionary for gaming and it's only Generation 1. But I understand how people don't call it a success cos it hasn't shifted gazillion units. However, history proves that a new medium to expensive tech grows slowly and early adopters jump in first. If the early adopters say a product is pants it usually fails... However if you scour the net PSVR is mainly positive. Haha cya with your own customised PSVR by Turtle Beach, Beats, Blizzard, Amazon, Razor, etc in around 2 years time
@rjejr My intention was just to reinforce that with 1in every 5 PS4 sold now being a pro (and that ratio being higher again on PSVR) that Developers should definitely include Pro enhancements with their PSVR games. That was the point I was making!
@shafedog247 Have you turned on smooth locomotion with the Aim controller? It mames Arizona slightly more tolerable. I can see why you would be disappointed with it though.
@Totaldude911 I’ve tried all the settings. My biggest issue is how slow the moving is. Teleporting sucks and the smooth movement is painfully slow. That’s why ruins the game for me. If they eventually push a patch the increases the movement speed I’ll give it another go.
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