Dreams, for those worried, will have a single player campaign. Built within the engine that Media Molecule’s crafted, the three-pronged plot will tell a trio of whimsical tales, which some previews assume will collide at some point. The first of the stories involves a fox and a bear attempting to save their pet dragon, but this segues into a noir point-and-click and eventually a sci-fi puzzle platformer. Throughout the course of the story, you’ll be alternating between the three gameplay styles, and we wouldn’t be surprised if more got introduced later in the campaign, too.
The game is sounding absolutely nuts, by the way. Its key differentiator compared to, say, LittleBigPlanet is that you’ll no longer be working with pre-built assets. Whereas in most games of this ilk, you simply pull in props and textures to fashion your creation, here you’ll be able to able to design those assets for yourself. So, let’s say, for example, you’re building a football game. In addition to the players, you’ll also need advertising hoardings, a crowd, and goal posts. You’ll be able to design any of these items from scratch, or download assets from within the title’s web of user generated content.
So what does this mean? Well, imagine for a moment that you’re really good at creating character models. You could, feasibly, carve out a “career” in Dreams creating assets for other people to use in their own creations – be it an RPG or a short movie. The same is true of music, or programming loops, or pretty much anything you can think of. This is quite literally the concept of Play, Create, Share elevated to unprecedented levels.
But what if you just want to play? Well, that’s the beauty of it all – you can. While creators collaborate and borrow and innovate, you’ll be left with an endlessly expanding galaxy of games and movies and artwork to explore. In an industry that’s often short on ideas, this genuinely sounds like something that’s never been done before. And while it’s clearly not going to appeal to all tastes and sensibilities, it’s mere existence is mindboggling to say the least.
[source kotaku.com]
Comments 11
Can’t wait! I’ll definitely give the creation tools a try, but I doubt I’ll be able to come up with anything of much use
I wonder if Sony or other companies will be recruiting talented people based on what they build or their community reputation.
I hope the tools are easy to use.
@sinalefa If I remember correctly, quite a few people ended up getting jobs at Media Molecule because of levels they created in LittleBigPlanet.
@KingdomHeartsFan You can also sculpt and paint with the PlayStation Move wands.
Day one!
I'm lazy, but I will try to create something on Dreams.
@sinalefa Sammy does remember correctly. Media Molecule hired players from the community to help make LBP2 due to some amazing levels they created in the first game. Now that is a dream come true.
Can’t wait to see more at PSX!
Already intrigued. Hopefully this game doesn't reveal to be a nightmare like og no mans lie
@LieutenantFatman @get2sammyb
That makes sense and it is a great opportunity. I think id did the same with the old Doom mods.
@MadAussieBloke
I love games like this. Games that give you the tools and freedom to create whatever you want.
I loved Little Big Planet 1 and 2, so I might give this a try, depending on how good the reviews are.
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