Every time Capcom took a step forward, it made two steps backward over the past decade with its flagship horror franchise. Resident Evil 5 demonstrated a questionable turn toward action, but Resident Evil: Revelations steered back on course with its eerie, claustrophobic setting. The disastrous, confused sixth entry ruined this by capsizing the series. Revelations 2 made a valiant effort to tip it back over, but Resident Evil 7: Biohazard had the burden of expectation to see this through, which it miraculously managed to do while reinventing the franchise as we know it.
Limited supplies and abilities are back alongside heavy inventory management; there’s tasteful backtracking with semi-linear levels, enemies are few yet intimidating, thorough exploration and caution with encounters are deeply encouraged – this game has all the design tenets of bygone Resident Evil classics. However, it boldly revokes the standard fixed camera and third-person perspectives for first-person. Despite our initial concerns, this actually heightens the tension and scares with a more restricted, up-close perspective that the series should’ve adopted long ago in retrospect. It’s only more impressive that the controls are supremely satisfying, easily ranking among the best-feeling first-person shooters we’ve ever handled.
The story invokes a similarly narrowed approach by letting go of continuing Resident Evil’s convoluted, messy backstory with a soft reboot. We follow everyday man Ethan Winters as he searches for his missing wife in an eerie, dilapidated mansion on the bayou. You’re soon introduced to the disturbed Baker family. They wind up being the main stars with their fleshed-out personalities, which are made even more compelling and tragic with plenty of interactive objects and documents.
It helps that the settings in themselves are meticulously crafted in all their dingy, disgusting glory with a phenomenal engine that rivals the likes of Metal Gear Solid V: The Phantom Pain. Cuts between cutscenes and gameplay are seamless, and the lighting, textures, and character models exhibit levels of polish and minor details that astound.
Even though the game falters with uninspiring puzzles and enemy diversity, it never outstays its welcome with a perfectly-paced, 14-hour campaign that has plenty of great surprises along the way. As if it wasn’t already complete like this, the VR mode warrants a second playthrough, which arguably remains the most substantial, immersive experience you can have with PlayStation VR. Even the season pass content contains wonderfully challenging modes like Nightmare and fun, experimental oddities like Zoe Must Die or Bedroom.
Resident Evil 7 is one of the greatest comebacks we’ve witnessed for a game series. It gets to the core of survival horror’s roots and masterfully readjusts them to the first-person perspective. With a stronger grasp on characterisation, environmental storytelling, and level design, Capcom has finally nailed how to meaningfully navigate Resident Evil forward. We couldn’t be more excited for whatever mansion, city, or village we're whisked away to next.
Were you a fan of this daring reinvention of Resident Evil, or would you have preferred the series stuck to its action sensibilities? Butcher a Baker in the comments section below.
Comments 38
One of my favorite games of the year. It was nice to get a great, mainline Resident Evil again. The soft reboot worked wonders.
This game was really smashing.
i wanted to buy it yesterday but it wasnot part of the holiday week 3 sale and i saw dragon dogma which i wanted to play since 2015 (i think) so...
waiting for re7 next week tho as i do have some spare money
i'm gonna say it, Resi 6 was a better Resi game
7 was a FANTASTIC horror game don't get me wrong but the series was NEVER really that serious, it always had the feel of a B-Movie, a bit cheesy and silly but 7 was too serious and it was like Capcom looked at other horror games like outlast or Alien Isolation and said "lets just do that"
plus the first person mode was obviously put in because of VR, the game would be better if you also had a 3RD person mode like Resi 4 or 6
Resi 7, great game, bad Resident Evil, should have been a spin off
@FullbringIchigo Please don't get a job at Capcom.
@FullbringIchigo what is a Resi game? To be honest 7 was closer to 1 than any of the other installments in my opinion.
Definitely in my top 5 games of the year. I've put well over 30 hours in, and I'm getting ready to tackle the DLC soon!
@FullbringIchigo I can see your points to a certain degree, but at the same time I'm happy with the direction they've chosen. We've had 20 years of RE games following a certain formula, and while I didn't mind RE6, I am glad they chose a soft reboot to make things feel more like RE1. I'd be ok with another RE4/5/6 style game to be honest.....but THAT should be the spinoff, and the main numbered games should continue and evolve upon what they did with RE7.
@get2sammyb like i said i like the game but it just didn't feel like Resident Evil to me
it just felt like a standard 1st person horror game, how many times can you walk around a creepy house in 1st person without it feeling a bit tired and samey
@kyleforrester87 i think it's different for each person to be honest but for me the series was always kind of cheesy with larger than life sometimes even cartoony characters, over the top villains
like a B-Movie it was part of the charm and for me 7 didn't have the same charm, the same feel as the other games
if it wasn't for the fact it had Resident Evil in the title it could have been any generic 1st person horror game that's come out over the past few years
@FullbringIchigo I thought Resi 7 was really b-movie in places though, especially the Lucas bits. And the old shovel through the head :')
@RedMageLanakyn honestly they would probably be better off just dropping the number form the series full stop
@kyleforrester87 OK i give you that was a bit silly
i think the main issue was VR it's obvious that's what it was designed for and in order to get the full experience you need to play it like that but not everyone can afford to throw £400+ out on a VR setup so you get what ends up feeling like a standard FPH
@FullbringIchigo Yeah, probably. They need to get the RE2 remaster out too!
@RedMageLanakyn or at the very least some news just so we know it still exists
@FullbringIchigo Thing is, the RE brand is strong and it would be foolish of Capcom to release it under a new name just so the old school fans didn't get upset. The fact it was a new installment in the RE franchise no doubt led to it being the success it clearly was.
So despite perhaps upsetting a few people it was obviously the right call.
I don't get too hung up on the name or the number myself, but I am glad it's a continuation of the series as they can use future installments to build on these links. Plus, I thought it was a really solid first person horror game - and I hate games like Outlast*. I was worried I'd spend my whole time running and hiding.
*Alien Isolation was absolutely awesome, though!
@FullbringIchigo totally agree with you over @get2sammyb only played the demo so far and didn’t buy the full game as it just didn’t feel like a resident evil game at all.
Since reading reviews and comments I want to give it a try, but not with my resident evil fan eyes on, but just play it for what it is and see how it goes.
@FullbringIchigo If RE 4 didn't have Leon and Ada as characters, what would've made it an RE game?
@KingSandyRavage I played the demo and thought it was pants. Sammy's review and comments convinced me to a take a punt on it and I'm glad I did. It's a lot better than you think it'll be based on the demo.
And for anyone who wants a more traditional RE experience (4-6, at any rate) get Evil Within 2 already. It's great.
@Nickolaidas probably nothing to be honest BUT having them there gave it a connection to the older games that allowed you to see it was still the same series despite the change in gameplay
7 didn't have that (at least until when Chris showed up for his cameo at the end)
when playing it i didn't feel like it was in the Resi Universe
@kyleforrester87 yeah calling it Resident Evil 7 definitely helped it, still think they could drop the number though and it wouldn't harm it any, Assassin's Creed dropped the number from their games and it didn't hurt
I'm in the ship section now so I think I'm close to the end... Loved everything about the game and I wonder how it could have been with the chance of peeking around the corner à la Alien Isolation or through the keyhole à la Dishonored. I think the series should go back to third person perspective only if they'll add stealth and platforming sections in the new game. They should test it remaking RE4...
As a long time fan I was very apprehensive.
The shift to FP and the lack of traditional themes (or so I thought) put me off initially.
Then I played it.
I thoroughly enjoyed the experience, and the classic story with Evaline, Umbrella acknowledging its past failures keeping the originals in canon (as well as the various throwbacks throught the game), alongside the weapon names being directly linked to the classics also (Albert-01 anyone?)
The best thing for me is I didnt feel powerless, there were various means of defending myself but at the same time had to be cautious and aware that just because I have a Shotgun, I may only have 3 shots against 4 enemies…
Solid game.
Another game that I didn't play, now I'm really worried. xD
You know an horror game is good when I can't finish it!
P.S. I had a panic attack some years ago so sometimes it's hard for me to play horror games lol
@FullbringIchigo In other perspective, if this game name (RE 7) was not resident evil, it will appear as First Person Shooter who highly inspired by Resident Evil and reminds people of Resident Evil.
Other generic first person shooter doesn't feels like this.
And anyway, since it was capcom who made it, i dont think its valid to state that "this is not resi games etc etc"
its just individual taste and opinion, nothing more than that.
I'm glad I waited on this. Once the GOTY edition sinks in price a bit ($30 seems reasonable), I'll definitely jump. Same with Horizon.
For the record, though, I think REmake will remain the gold standard for how to mix traditional RE gameplay with atmosphere and scares for years to come. That game is a total masterpiece.
re7 was one of the best RE entry of all time
RE 7 has been fun and enough "Resident Evil" for me. I have played the demo, game, and Not A Hero. I like the first person view which is done well and feels natural in the tight interiors. The game on my regular PS4 also performs flawless with silky smooth frame rates.
Overall the game had a fresh feel and with some interesting and rememberable characters from the funny guys in the demo, the cop with the splitting headache, and of course the pleasant Baker family. Jack Baker will make a lot of top ten video game villians lists. Jack Baker, in some ways, is this gens Nemesis.
RE 7 makes my top 10 list for 2017.
I've been interested in this game, but I'm holding out hoping for a Switch port. While you're at it, Capcom...bring RE4 over. I haven't had the pleasure of playing it just yet.
I'm surprised some of you don't think this is very "Resident Evil" to be honest. I think it's the most "Resident Evil" that a Resident Evil game has been in a long time.
The storyline and lore had gotten so utterly stupid that it really benefited from the soft reboot, too.
@ToOGoodOfAPlaya You really hit the nail on the head with "I didn't feel powerless" which honestly was one of my biggest gripes with Alien Isolation and Outlast. RE7 really had that perfect combination of "yeah I have a gun....but do I have enough bullets?" which is way better than a camcorder and a flashlight!
@MadAussieBloke totally agree. Just an amazing game changing experience in VR.
Brilliant game, way too scary for me in vr though. This was one of my games of the year without a doubt. And when the game was revealed i was strongly against the new direction, so such a triumphant return to form was a very welcome surprise. I hated the molded though and would have liked to see old favourites like the lickers or frog creature things return
@kyleforrester87 @get2sammyb
I got Red Evil 7 last week and it is a huge bitter sweet pill to take.
Up to the “survivor selection” point? This was pure 10/10 material. Can not say a negative thing about this game and it felt like the first real Resident Evil game that felt I tune with the original more than any other. Managing to do reboot such an archaic formula, in a way that works and create a constant atmosphere of dread and environments ripped straight from Saw, Hills Have Eyes and Texas Chainsaw is a real impressive feat to have achieved. This game alone made me want to try VR for the first time. At £350? Still a huge a no.
However, after the “survivor section” point? The boat and mine sections were a real change of pace in everyway and let the game down massively. It didn’t fit the game. Didn’t fit the pace, didn’t fit the feel and sought only to undo the stellar work achieved prior to those sections. It got boring, lost all intesntiy and seemingly totally lost its direction.
It almost felt like a different development team made the final sections using only a few notes from the first section as pointers.
The main body of the game: 10/10.
Boat to end of game?: 3/10
Overall. 7/10
This had everything to give a 10/10 game but it got sloppy right at the end. Absolute shame as I was loving this all the way through. Would still recommend people play it as it is worth playing, 80% of the game is 10/10.
@KingSandyRavage Yeah, I'm not a big fan of the final third either. I agree with you.
@KingSandyRavage I wouldn't say the end was a 3/10. I agree it wasn't as good as the start, but I enjoyed the way it developed and became a different experience, at least.
@kyleforrester87 typo, was meant to say 4/10.
I would radically mark down the last section. It was bland, boring and utterly (and for the worse) contrasted with the rest of the game that had gotten everything so right.
It became a corridor shooter for the whole final section.
Wasn’t scary.
The final boss was all wrong.
Umbrella had been really cleverly and subtlety understated all the way through so you knew why what was going on, was happening, only to completely override the ending and take away from the horror you’d survived all game long.
The end game would have been better to return to the house and face the family en masse, having to out smart and out metal then all in some horror/puzzle face off like something out of Saw.
The only stand out part of the final section was the clever reveal of Eveline. Everything else was run of the mill and standard. Huge let down after the rest of the game had been perfect.
They had gotten so much right in the main game that it was so wrong and ultimatelyna failure to try and change the game entirely for the end game.
I honestly and absolutely was blown away by this game. The final sections were an utter deflating let down though.
@KingSandyRavage I thought the "Lucas" section was the worst to be honest, but even that was fine.
I guess I enjoyed the first section so much I was quite forgiving of it later down the line.
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