PlayStation VR has a lot of games – honestly more than some of you may realise. But as evidenced at various Sony press conferences over the past 12 months, this train is just getting started, with the platform holder predicting that the peripheral’s software library will almost double in 2018. To be precise, it anticipates that the device will have around 280 games by the end of the year – up from its already impressive 150 tally.
Now before the comments come in, it’s worth noting that not every single one of these titles will be a blockbuster AAA exclusive – there’ll be plenty of smaller releases and even interactive experiences among them. But the key takeaway here is that the software’s not slowing down, and there should be plenty of reason to pick up a headset if you haven’t already. In fact, if you want to know a little more about what’s in the pipeline, check out our Upcoming PSVR Games guide for a full list.
[source nikkei.com, via siliconera.com]
Comments 35
Vr live football please Sony
What's beyond me is that some people, who don't posess the headset, are entirely CONVINCED that there are no games avalaible except Resident Evil 7 ("which is great, but I don't put 400 dollars for one game blalabla").
I honestly don't know if it's real misinformation or pure trolling.
I sincerely can't follow the rythm of PSVR releases : there is just too much games, and when its not necesseraly a money issue (a lot of these games are on sales, quite often), I just don't have the time to play it all.
When I bought the headset, I sincerely was not expecting that much of a follow-up from Sony and co. I was like : "maybe it's gonna be Vita 2 but what the hell ! It's Tron in real life !!". So glad I was wrong about that.
By the way, I'm more and more convinced that the inevitable PS5 will come straight away with a PSVR2. If not at launch, right after. Mark my words. (And what a threat it will be !!)
@Bobobiwan Best to just ignore those people. I think some are genuinely out of the loop and that’s fine; others are just saying it to try to convince themselves that this whole thing isn’t turning out to be a success.
@Bobobiwan A lot of it I think comes to a number of people that just outright dismiss either "Experiences or smaller indie" titles cos to them only AAA blockbusters justify hardware purchases. While their not necessarily wrong to think like that, it is unreasonable to expect such titles since so much goes into making VR content outside of typical game development.
@adf86 It’s also not always the best fit. Superhot and The Invisible Hours were my favourite VR games last year, and they’re both maybe two to three hours long.
@get2sammyb Exactly, I'd rather play something that takes advantage of the hardware rather then something shoehorned in.
@Bobobiwan Ive actually seen too much of the negative talk online. Its so obvious the people commenting havent played it or have a negative vibe going on and want it to fail.
I read a Kotaku review and early impressions post grabbing my psvr, the whole chat was how much better vive is and the psvr and games were underwhelming. This does nothing to promote vr, as those on the fence wont take the plunge as vive is too expensive and the cheap rubbish vr / phone combos are a gimmick. So yeah great job Kotaku.
@themcnoisy I definitely think a lot of the reviews of both the hardware and software seem overly negative. IGN has also been pretty dismissive of the hardware and largely ignores the software. As someone who owns PSVR that attitude really misses the mark. It offers a new video game experience that other consoles can't offer. Games like Invisible Hours, Skyrim VR and Resident Evil 7 are incredible, and I quite enjoyed Dino Frontier and Time Machine VR as well. This feels like obviously the future of gaming and to dismiss it seems quite short sighted.
This is always good news to me. I just picked up doom vfr and paranormal activity. Havent touched my headset in months until this weekend. Glad developers are bringing more content!
I just got Arizona Sunshine and Skyrim VR. I'm looking forward to playing them when my back heals.
@themcnoisy Kotaku is also the same site who said that consoles would disappear soon and also claimed that people were not excited when PS4 released.
Kotaku is the perfect definition of fake news, bunch of hipsters and pc elitists that should have disappeared with Gawker.
There're so many VR games coming out, it's hard to keep track.
My VR backlog is already 10+ games deep and it's only going to grow as I'll still be playing SkyrimVR months from now.
The Inpatient does look good though...
Is it that people online are overly negative about it, or is it that people who sink 400+ dollars/pounds/whatever on a peripheral are going to want to justify their purchase and might lower their standards for the sort of games they're willing to engage with as a result?
So far, the only must-buys for PSVR (for me, at least) seem to be Resident Evil 7 and Thumper. Not too interested in any of the exclusives I've seen. I've heard some of the issues with the VR versions of Skyrim and DOOM, and... eh.
Still, it's interesting tech (just pricier than I'd like for not a lot of appealing games), and I think a VR-focused PS5 would be a lot more interesting than the inevitable "true 4K" focused machine Sony is likely building.
@Ralizah Even if VR is integrated in the PS5, it's going to require quite a lot of power. Enough to run regular games at 4K I presume.
Completely agree with the thread about PSVR - it is constantly put down when compared to the Vive or Rift which to me is absolutely crazy. Guess what, Overwatch runs way better on a high end gaming PC then it does on even the PS4 Pro or Xbox 1 X. Does that invalidate the experience if you play on a console? Of course not but whenever PSVR is mentioned it is always, well it will do but not as good as the Vive etc. The real message is how well it plays despite its limitation and how great the library has become.
What Sony have done is pretty much kept gaming VR relevant. The Vive and Rift are great pieces of kit but Sony have made it affordable and accessible and I, for one, have had feelings of being completely immersed. I am sure the immersion would be a little better on Vive/Rift, especially with the dedicated controls but then, to be honest, most AAA games are probably better on an expensive gaming rig then they are on PS4. I don't think that extra immersion on VR is currently worth me splashing out £1500 + to get the necessary setup for one of the PC VR kits.
Great bit of a kit with some decent support. But I don't need one yet. My hands are full with PS4 and the Vita. But a couple more killer apps and I'll be tempted.
PS VR has blown me away like the first time I owned a SNES, gameboy, PS1, mac and warcraft, iPhone 3s, driving my first car! It's an amazing experience that just can't be witnessed in current flat TV form. Immersion... Scale... Surprise... Scale scale scale. Moss, skyrim, battlezone, PSVR worlds, watching VR on YouTube, heck even watching Netflix or normal games on a massive imax, lying down on sofa watching anime... All these things just blew me away! I'm predicting PS5 + VR with sharp, gorgeous graphics and will do for tech what iPhone 3s has done for mass adoption of smartphones! PSVR is just the beginning keep it up Sony!
There are titles I enjoy a lot but the quality needs to improve. For every great game there are a lot of poor ones. That extends to high and low priced game/experiences.
@Ralizah I doubt it's people trying to justify their purchase. I remember vividly a whole lot of comments from people who bought a psvita (cost about the same as psvr) and were complaining about the lack of games. Not just when it launched, but years later. That's hardly the case with psvr.
The reception by those who actually own one has been incredibly positive.
@Octane Not really what I mean. Instead of a console with insanely beefed up specs that dwarf the Xbone X (despite the end result probably not ending up seeming especially different), perhaps a slightly stronger console that comes with a basic VR headset and launch titles that are fully compatible with VR would be better. As someone else mentioned, PSVR is by far the cheapest of the "real VR" gaming options, so I could see Sony taking VR gaming mainstream, but it'll never go mainstream as long as you have to buy an expensive console and then even more (or equally) expensive peripheral alongside it. If VR is indeed "the future," then it needs to be accessible to the masses.
I've used all the headsets and there's honestly not a massive difference between them. The motion controls are better on the Oculus and Vive, and sometimes the image quality is improved, but that's because they're running on meaty PCs.
PSVR is more comfortable and is generally comparable to the experience you get on the other ones — it's just a cheaper proposition.
@Ralizah You definitely have a point, but these things don't happen overnight. Not everyone owned a mobile phone when they were new either, but we got there eventually — now practically everyone has a smartphone.
VR is still very new. But you're absolutely right, I get what you're saying.
@Ralizah I see. A risky move I think.
I'm not sure they're able to release a new console and a VR headset for $399. A PS4 and PSVR are double that price if you add their respective launch prices together.
Then again I also wonder if VR will ever become a big thing. What's holding people back? The price? Available software? Or the concept of VR itself? Maybe it's like mobile phones and it will take 10 or 15 years before it's mainstream, or maybe we have proper 3D displays without the need for glasses in 15 years, eliminating the demand for VR.
@PS_Nation So its the FOX of the game industrie
To be fair i always spend to much on a phone now Im getting my first midrange phone at half the cost i only use the internet and watch movies anyway.
@Octane @get2sammyb At the end of the day, I think Sony is too risk-averse to even try something like this. They'll have PSVR as a separate thing and (hopefully) continue supporting it well into the life cycle of the PS5, but tying their next console's fate to VR is a really risky gambit. If I was an investor, I'd see it as insanity: they've been killing it with the home console market since the 90's by releasing gradually more powerful home consoles, and the Playstation division's success is apparently one of the few things keeping Sony profitable. I think that sort of strategy is a bit too "conceptual" for anyone but Nintendo to even dare trying, and Nintendo's hardware is way too weak to even begin supporting proper VR gaming (not to mention that, with the success of the Switch, they'd be kind of foolish to move away from hardware versatility with their next system, meaning they'll likely be irrelevant to the development of VR for the foreseeable future).
Perhaps Sony can continue pushing hard for VR gaming with the PS5 and grow the market enough to the point where it might actually be viable to release a true VR-focus Playstation? We'll see.
@Ralizah Well, even as a big VR enthusiast, I don't always want to to use it. I still think they should be offering a great console for people who just want to play on the TV.
Every non-gamer that I put the PSVR headset on wants one. It's one thing to attempt to describe the experience, but another to actually experience the vastness (or total confinement) of a virtual space. It's an amazing experience!
I'll probably be a bit more selective this year on the games. Moss sounds like a must, but I'll wait for reviews on most everything else. I've yet to get into a match with Sparc.
@get2sammyb Presumably games would be designed with "hybrid" appeal, like RE7, where they work well regardless.
A VR-only console would definitely be insanity.
@get2sammyb Maybe what Sony should do for PS5 is create a screen that is portable like the Switch but can be folded into a VR headset as well as been able to dock as a console
@adf86 Urgh.
Sony needs to announce that PSVR will be supported by PS5.
Everyone assumes this is VR 1.0 and will be quickly replaced with another product in a year or two.
But if the headset is just a 'display', then there's no reason that more beefy hardware (like the Pro & eventually PS5) wouldn't improve the experience/games.
Sony needs to push the PSVR now and say that they won't replace it after the PS5 launch.
I don't want to buy something (even for $299) that may be quickly cast aside, but PS5 support would really seal the deal.
They need to say the new HDR redesigned PSVR model is the PS5 version...
@Flaming_Kaiser Absolutely. Gawker and Breitbart are different sides of the same coin.
I really want to try out a PSVR before buying one. I know Sony is doing that whole thing of holding onto your money while you try out a headset.
The only VR I've tried is very first version of the Oculus a few years ago; nice, but the video quality was terrible and I kind of got motion sickness from it.
Still want to take the plunge in the near future.
So, since the VR has only been out a year... When you say almost double, what you mean is this year will see less games... Interesting the spin they put on it
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