Moss is delightful. Frankly we could leave our hands on impressions there, because those three little words sum up our sentiments so far. Polyarc’s hotly anticipated PlayStation VR platformer has impressed us every time we’ve tried it prior to release, and now with just days to go until the title drops onto the PlayStation Store, we’re happy to report that it looks like it’s been worth the wait.
The game’s just gorgeous – and we’re not limiting that word to the lush aesthetics either. Swirling music and a whimsical fantasy tale accompanies the virtual reality action, which has a magical vibe to it. You play as the “Reader”, a kind of Ghibli-esque phantom peering into the world in which intrepid rodent Quill exists. The title does an amazing job of making you feel like you exist within the environment itself.
It achieves this in several ways: it shows your reflection in water for one. But it’s not just this: you can also use the 3D motion tracking of the DualShock 4 to reach out and grab objects in the world, opening up new pathways for Quill to navigate. And the cute protagonist herself is also wonderfully animated, looking at you over her shoulder for guidance as you control her with your analogue stick.
It really is a sight to behold in virtual reality. We’ve captured the first 30 minutes of gameplay in the video above, but watching the footage on YouTube does not do it justice. The vibrant environments surround you in PlayStation VR, and there’s depth to the image that makes it feel like you’re peering into a stunning diorama. It’s hard to explain unless you have experience with virtual reality, but those of you who do should be able to imagine the sheer depth and scale of the world.
But the game’s even managed to surprise us in these opening exchanges. One section sees Quill arrive in a landscape where deer are foraging in the background; another sees the character running through a populated town, where other mice are fishing and going about their business. It’s the kind of world you wished you could snuggle up inside.
The jury, of course, is still out on the combat and whether the title can keep the puzzles interesting over the course of a full campaign. So far we’ve been impressed with the conundrums; they’ve forced us to use our grey matter without frustrating or obstructing our progress. But the title will need to keep inventing new ideas within the boundaries of its systems if it’s to be the true must have that it has the potential to be.
We so hope that the rest of the game delivers on its extraordinary potential, though. It doesn’t happen often, but sometimes you fall in love with a title in its opening exchanges; Moss is very much one of those games.
Are you looking forward to entering the whimsical world of Moss? Turn the pages in the comments section below.
Comments 24
I’m so stupidly excited for this game. If just looks so charming and fun.
Really looking forward to this game. I must've played the moss demo at least a dozen times.
When can we expect a review??
Wish i had vr for this as i heard the protag used sign language. Don't understand why it can't be without vr
@Radbot42
Don't quote me on this, but with this being a $30 VR game, which tend not to be 'beefy' as far as single player content is concerned, it would probably be relatively easy and repetitive without the VR. A big part of this game is using the controller and moving it in a certain motion to pull out obstacles or solve puzzles.
Perhaps they could have designed it in such a way where you could play it without the VR, but would still require a PlayStation camera.
Just my thoughts...
@NYJetsfan123 Tuesday.
@Radbot42 Not sure it’d work without VR to be honest. You could probably make it work but it’d be a quarter of the game it currently is.
Being able to physically look around the dioramas is a huge part of not just its presentation but also the level design. And I’m not sure you could accurately replicate the motion controls either, because you’re effectively operating in 3D space which you couldn’t do on a flat screen.
Well you could, but it’d be a bit rubbish.
This game looks incredible, i will not watch the video even if i don't have a PSVR.
Hey, who knows, maybe i will buy a PSVR soon with a copy of Moss. ^^
This game reminds me of redwall and mouse guard and I love it for that. Wish I had a PSVR just for this
@NYJetsfan123 @get2sammyb @Radbot42 I don't see why this game couldn't be done without PSVR. The camera and DS4 were meant to work together from the start, the non-VR Playroom has similar game concepts, so did EyePet on PS3. And Wonderbook. Sure it wouldn't be the same or nearly as good. But I remember Lego City Undercover and ZombiU being very unique Wii U games due to their use of the Gamepad, and both of those were ported. And Zelda BotW was built from the ground up for Wii U, then they neutered it to make sure the Wii U version wasn't better than the Switch version. So while it wouldn't be as immersive, I think it's doable. Heck one of the best Wii motion controlled games was Sword & Soldiers and that got ported to PS3 w/o motion until they patched in Move support. So they could probably even make Moss w/o motion, just point and click. It would look like every other indie game then and not stand out, particularly Trine, but it could work. All these games could work. PSVR is about the immersion, not the game. And I can't take the immersion for more than an hour, so I'll probably have to skip this one. Maybe on PSVR 2 with higher screen resolution.
Just finished playing the demo a couple of hours ago, and while it is truly charming the low resolution screen really hurts the presentation as I'd much rather have it all on my 1080p tv. I'd be willing to give up the immersion for 1080p.
The mouse is adorable though, he helped me out once when I didn't know what to do. Man if you were high enough playing this game you'd be bugging out communicating with that mouse.
I also played the Star Child demo just before it. Having a 3rd person game like Moss is one thing, having a 2D game like Star child is just weird. It was the first game to make me realize though that PSVR is 3D? I never realized it until that giant hand came toward my face at the end. But the low resolution hurts, even more so I think b/c of the sci-fi look they were going for. It had interaction like Moss, but I really felt like I've played it before in LBP. Immersion is cool, but I wouldn't want to do it long term.
@MadAussieBloke and too bad for us people who can't afford it. 😔
I just bought a new home, so no vr in my near future.
Roll on Tuesday. Can’t wait. Plus I’ll be in week 2 of garden leave and I’m banking on this game to keep me out of trouble for a few days.
Hmmm...
I know I want this, but I wanted to wait for a review.
Tuesday is my day off & I'd rather not spend half the day waiting for a review and then for the game to finish downloading.
I guess I'll preorder.
Like the preview said it's hard to explain how amazing the depth and scale work on PSVR. I was skeptic about VR but now having a headset and playing some of the games, I can't stress enough how immersive and incredible it is. Moss literally took my breath away with the demo can't wait for Monday:)
@get2sammyb this reminds me of wayward sky, is the gameplay/story comparable? I loved ws and to date think its the best vr game.
Embarrassed to say this is my first post, been using the site for ages, a great site Sammy.
I am super excited for this game, it looks magical. Preordered
@Tsurii Play it in VR and then come back. I’m confident you’ll change your mind.
@Greenmekon Welcome!
@Ronnie1969 Didn’t play Wayward Sky sadly.
Why is it that whenever a cool VR game comes along there's always some that think it should not be in VR? We might as well be saying "why isn't Uncharted in first person or why CoD isn't an RTS if people are going to take that attitude.
After playing the Moss demo last night, the best way I can describe it is imagine playing the most elaborate pop-up book ever. It uses VR to bring depth and scale to it's world that plays into the gameplay of reaching in and grabbing enemies and items etc, it all adds to it's experience and to take that away would Rob the game of most of it's potential. In short it's a VR because it is meant to be a VR game
Seriously am super hyped for this little fella!Have played the demo a few times and was in love,but going by your article the demo hardly touches the surface.The fact I haven't touched the VR in a bout a month now means the experience is going to be super super amazingo!
I’m impressed with the job Sony has done in moving PSVR units, because there truly is no way to explain the VR experience without actually experiencing it.
I just purchased Resident Evil and Megaton Rainfall in the US VR sale, and have Sprint Vector, Apex Construct and Fantastic Contraption in my wishlist. Guess I’ll have to add Moss.
Edit:
Went ahead and preordered Moss and snagged Sprint and Apex while at it.
Watch out for the milky puddings😉
cant wait to one day play this
@rjejr You can go into that mentality with most games, though. All Switch games could run, with somewhat changed graphics in some cases, on the Wii U. Yet Nintendo have gone a generation ahead of everyone else with a machine less powerful than everyone else's current gen for what reason? To make games that would in most cases run on Wii U with few or no changes. That to me is much more strange. And of course, if you don't care about visual improvements, a worse graphical version of every PS3 and PS4 game could work on PS2 (PS1 might be pushing it, though).
Street Fighter V or DBFZ could be done in basic 2D and run on a SNES. RE7 could have been done in super basic 3D and run on a PC from 1995. All games could've been done on less advanced tech, why have console generations? All the SNES really did was let us have a few more colours on screen at once. All SNES games apart from Star Fox could've been NES games. I know I'm just repeating the same point over and over again, but I'm just trying to get across how all-consuming that idea is, yet you accept it everywhere else, unless back in the day you were complaining about "why does Super Mario World and Final Fantasy IV (aka II) have to be on the SNES when they could clearly run on the NES?" and so on.
I'd say one difference here is how much of a massive difference to the experience VR makes as opposed to just more colours (NES to SNES) or more polygons and better shadows (PS2 to PS3, for example).
@Matroska "how much of a massive difference"
But for some peopel PSVR is TOO MUCH of a massive difference. IT isn't about colors or polygons, it's about being nassias, gettign headaches, being claustrophobic. No matter how good a game may be, some people simply can nto game in PSVR even if they very much wanted too. So by making the game playable without PSVR you are giving those people a chance to place it. It's nto the same as saying - oh, I have to buy a next gen console to play that game - it's saying - b/c it makes me sick I can't play any games in PSVR.
Maybe that's the same to you, but it isn't the same thing to me, or the people who can't play it.
Why do games have to be on mobile or on PC, why can't all games only be on consoles? Minecraft is on almost everything, Wii U, mobile, Switch, Xbox, Playstations. It looks a little different, and the Java and Win 10 and Pocket versions are different, but it's still Minecraft. For people who can't physically handle PSVR, a PSVR game not in PSVR game would still be a game they could play.
The argument's about why the game needs VR.. is like why isn't Mario or Zelda on PS4... its a system seller that's why. I'm sure Sony approached them behind the scenes to get more AAA type experiences on VR. I've seen VR's price as low as 199.99... I scoff at those who say they can't afford it. It's very affordable now.
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