Square Enix has revealed that an update is in the works for Secret of Mana on PlayStation 4. The patch, which is due to release in early March, features a number of bug fixes and improvements, but perhaps most notably, the update promises to reduce the frequency of crashes.
While it doesn't appear to be a widespread issue, we have seen mention of crashing errors here and there around the 'net. Hopefully this patch clears up the problem.
Anyway, here are the notes in full, as translated by Gematsu:
- Reduced the frequency of application errors
- Fixed an error in which characters transition to a blacked-out screen
- Fixed an error in which the character’s color changes
- Fixed an error in which half of the screen goes dark
- Fixed an error in which party members revived at zero HP
- Fixed an error in which conversations would not finish on certain maps
- Fixed an error in which players slipped through floors on maps that are two floors
- Fixed an error that stops enemy movement when using a combination of some attacks and magic
- Fixed bow and arrow behavior in battles against some monsters
- Added a guide display for the switch button on the Ring Command screen
- Added an icon for the character currently using a ring on the Ring Command screen
- Added an item effect display for Item Rings and the Ring Command screen
Have you been playing the Secret of Mana remake? Have you ran into any of these issues? Find a legendary sword in the comments section below.
[source support.jp.square-enix.com, via gematsu.com]
Comments 8
I have been playing this game pretty regularly since it came out and not have had any problems but I have a digital version. A friend of mine who has the physical version has had a few crashes but we both thought it was the disc itself.
I've had the disc version and haven't run into any issue yet, but I'd like some quality of life improvements that, ironically, were in the original one back please.
I'd love to see a month go by where every new release is in a stable state on launch.
Let's hope they add back in the cannon travel sequence that was there in the original. Its omission is definitely a bug.
I have been playing it off an on since it came out (physical copy). I have never experienced any of these bugs nor have I had the frame rate dip by any noticeable degree.
I have been plagued by terrible path finding, ridiculously useless combat AI, and the eerie "We are talking but our mouths are not moving" feature/laziness. Please fix these!
@GravyThief I believe those sequences we're added to show off the Mode 7 that the SNES bragged about.
I bought the digital version about 2 weeks ago and I get a lot of the (CE-34878-0) application errors . Infact I played throughout the day today and have received that error at least 6 times today . Luckily the auto save in this game is amazing or I'd be upset .
Also experience a glitch where an enemy disappears and your allies are standing there attacking thin air that's happened a few times lol
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