The big spring update for Monster Hunter: World launches next week, and it promises a bunch of stuff, including weapon re-balancing. But how will this impact your favourite instruments of destruction?
Thanks to information translated by Siliconera, we have the answers. The overarching theme here is that just about every weapon type is being buffed in one way or another. Isn't that nice?
Let's quickly run down what's being changed via the update:
Monster Hunter: World Weapon Balance Changes
Great Sword
- Charged Slash II – Damage increased.
- Charged Slash III – Damage increased.
- Strong Charged Slash II – Damage increased.
- Strong Charged Slash III – Damage increased.
Long Sword
- Foresight Slash – Time window to successfully trigger increased.
- Foresight Slash – Hitbox to successfully trigger increased.
- Foresight Slash – Damage hitbox increased.
- Foresight Slash – Increased the angle that the player can control the direction of the attack.
- Spirit Helm Breaker – (Bug Fix) After use, you should now properly be immune to knockbacks until you land on the ground.
Sword and Shield
- Roundslash – Damage increased.
- Wedge beetles can now be used when using the slinger with your weapon drawn.
Hammer
- Charge Tier 2 – Charged Upswing stun values increased.
- Charge Tier 2 – Charged Brutal Upswing stun values increased.
- Charge Tier 3 – Charged Big Bang stun values increased.
Hunting Horn
- General attack power increase.
- The Encore effect for the Self-Improvement melody now also increases your attack power (the effect is now “Attack Up + Deflected Attack Prevention”).
Gunlance
- Reduced sharpness loss for shelling, and made some attack power increases.
- Wyvern’s Fire – Damage increased.
- Wyrmstake Cannon – Damage increased.
- Sharpness loss alleviated for all Wyrmstake Cannon and Wyvern’s Fire attacks.
- Shelling – Damage parameters increased when sharpness is yellow or worse.
Switch Axe
- Zero Sum Discharge adjusted to make it easier to use.
- Zero Sum Discharge – (Bug Fix) after use, you should now properly be immune to knockbacks until you land on the ground.
- Mounted Discharge Finisher – No longer causes sharpness loss.
- Zero Sum Discharge Finisher – Damage increased.
- It is now possible to chain the beginning of Sword: Jumping Element Discharge into Zero Sum Discharge.
- Zero Sum Discharge – Level 4 Earplugs effect during use.
Charge Blade
- Balance adjustments to Impact Phial and Power Element Phial.
- Axe: Super Amped Element Discharge – Power Element Phial explosions spaced closer together to make them easier to hit.
- Elemental values increased for all attack phials.
- Phial stun values increased for all attacks other than Axe: Super Amped Element Discharge.
- Axe: Super Amped Element Discharge – Stun values decreased for Impact Phials
- Attack power increases from effects other than that of the Artillery skill (for the explosions on Impact Phials) were adjusted.
Insect Glaive
- Improvements to extract attack power increase and extract effect length.
- Extract effect times no longer decrease while mounting a monster.
- Extract effect times increased overall.
- Improved the effect of the attack power increase for red/white and red/white/orange extract hybrid effects.
Lance
- Adjusted to be easier to use.
- Counter-thrust – Temporary knockback negation during a successful counter-thrust.
Dual Blades
- Made the Demon Gauge easier to maintain.
- Demon Gauge – Can now be increased by Demon Mode roundslashes and Demon Flurry Rush.
- Demon Mode – Fixed a bug where you could not cancel Demon Mode when transitioning from a Demon Dodge.
Bow
- Fixed various bugs.
- Dashing Shot – Fixed a bug where the Spread/Power Shots skill effect was applied twice.
- Dragon Piercer – Fixed a bug where you could shoot past the attack’s angle limitations. Now shoots straight ahead of the player, regardless of the camera angle, when shot with the camera angle past the attack’s angle limitations.
Light and Heavy Bowguns
- No adjustments.
So what do you make of these alterations? Has your go-to weapon been tweaked to your liking? Bring your biggest, baddest armament to the comments section below.
[source siliconera.com]
Comments 11
Bow nerf I only use it on bagels, but I'll miss the snap dragon piercer.
Honestly, I expected more nerfs than buffs. The game is already on the way easier side for a MH game imo. I know HR was never that hard, but I'm dying for a meaningful challenge/G rank here.
Fantastic news! We'll need these buffs to give us a start on g rank in the future, hopefully? With mention of whole new areas as paid dlc I can't wait to see what they have in store. A travel back to the old world maybe?
That bug fix for the Spirit Helm Breaker for the Long Sword is definitely welcome.
I've been knocked out of the air by other monsters while using it many times, lol. It usually results in my character on the ground and dying because it takes him so long to get back up.
There's no upgrade for the bow
@Deadlyblack I didn't even realise it was a bug — just thought you had to be really careful with the timing. This is great.
@Tsurii It's mostly just roars that catch me out while I'm in the air, and I've always found it really annoying. I'll take the buff!
No bowgun buffs. F*** you Capcom.
There's also this:
http://www.siliconera.com/2018/03/14/monster-hunter-world-add-paid-character-creation-tickets-spring/?utm_source=dlvr.it&utm_medium=facebook
insest glaive is so fun
I'm a hammer man so the increased stun attacks are awesome. time to boost Slugger!
Half the people complain, half the people are happy... lol
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