There’s real excitement among the PlayStation fanbase following God of War’s outstanding reviews. Much like with Horizon: Zero Dawn last year, Sony’s first-party has done it again – except this time Kratos has actually exceeded all expectations and landed the highest-rated PlayStation 4 exclusive to date. And it’s just the start of what’s shaping up to be a barnstorming 2018 for the Japanese giant’s machine: there’s still Detroit: Become Human, Spider-Man, and several others to come.
Review comments across the web are awash with a similar sentiment, as fans sing the praises of Worldwide Studios and also point to other upcoming projects, like Ghost of Tsushima, Death Stranding, and The Last of Us: Part II. But what of Dreams? The long-in-development creation engine from Media Molecule seems to be getting slept on, and while it still has much to prove on a commercial front, we reckon the quirky release has critical darling written all over it.
We suppose the indifference makes sense in some ways. The Guildford-based developer has been quite proactive showing the project on streams and at conventions like GDC, but without a release date, it hasn’t really been given any meaningful marketing push yet. The title’s due out later this year and a beta is imminent apparently, but ever since its three-pronged campaign was revealed late last year, there hasn’t been a whole lot of noise coming out of Media Molecule at all.
This is surely the biggest reason for Dreams getting overlooked, but Sony’s still got a helluva public relations campaign to run. Very few actually understand what the game is and what it’s able to do, while many more will have seen some of the ugly assets released for it and raised an eyebrow. For a studio that created Sackboy, we’re still not entirely sure why it’s leading with a teddy bear wielding a mallet, but it’s probably too late to change course now.
Of course, the good news is that the game is all about imagination, and so Francis is merely going to end up the character on the box. This is a game that, mind bogglingly, enables you to compose music, create games, paint pictures, and direct movies – all with a DualShock 4 or a PlayStation Move controller. From a software perspective, this is as innovative as new releases come – the way in which it all works is absurd.
It’s for this reason that Dreams is destined to win a lot of awards. We’re not talking about Geoff Keighley’s kind of awards either; we’re more referring to higher-brow software engineering awards. The fact that the creation engine is collaboratively focused – meaning you can compose music for someone else’s game, or create assets for someone else’s movie – is a true evolution of LittleBigPlanet’s concept, and is going to result in an amazing community of talented people.
And the beta will surely be the “a-ha” moment for players who have yet to quite get to grips with what Media Molecule’s trying to do. LittleBigPlanet’s calculator went viral the moment it was discovered in the release’s beta, and we suspect similar things will happen with Dreams as creators get to grips with what is shaping up to be an impressive engine. Exactly when that will happen is still up in the air, but one thing’s for certain: you should not sleep on Dreams.
Are you anticipating Dreams? Do you agree that the game is getting overlooked a little bit? Why do you think that is? Dream a dream in the comments section below.
Comments 63
Dreams looks super pretty, super interesting, and I can't imagine ever playing it in my whole life.
@johncalmc Why? Genuine question, not snark.
@get2sammyb I guess that's the problem with it. The everyone's sleeping on this thing problem. Everyone I've ever talked to about this - admittedly, not all massively into games - has said the same thing about it. Looks amazing. Looks really cool. Not for me.
And I can understand that. I think this game is a real tough sell. Sony is going to have a hell of a time marketing it. I look at it and for as beautiful as it looks, and as interesting as it sounds, I can't imagine ever thinking to myself, "I'll go and spend £50 on Dreams." I still haven't even finished the games I got for Christmas.
edit: I reserve the right to flip flop on this once more is revealed about the game bit of the game. If it looks like it's worth a purchase without bothering with the creating stuff - which I will never have the patience for - then it might seem more appealing.
Not sleeping on it, but there just so many PS exclusives to keep track off .
Also it’s hard to get excited when Mm are quietly going about their business.
We still haven’t got the Beta or a release date yet either, so there is that.
I only have a single issue & ya kinda said it in the vid
Need dat info
This may suck for some but I feel Sony should do an extensive bit of coverage on Dreams at E3
Now I say suck because when companies extensively cover something they drag...
don't forget about Days Gone
Not for me, but I'm not really into creativity engines. I am eager to see what people with more time and talent at their disposal will do with it, though.
Where's that release date Sony?
I’m personally very keen to find out what the music creation side is like. I’ve still got Music 2000 from PS1’s days and use it with the PS2. Made some banging toons (even if I do say so myself - they went down well at house parties).
This is the biggest game for me of all the games I know about. I just hope the tools are powerful enough to create what you want but come naturally enough to avoid frustration.
@jacobia Here's a cool reaction to a demonstration of one of the game's music tools:
https://twitter.com/mediamolecule/status/977265113118978051
@jacobia Absolutely. I loved music and the sequel. Did you ever gravitate to another DAW? With the basics in tow you will take to Reason in no time.
I'm kind of the same as @johncalmc. I think it's really impressive but I can't ever see myself actually playing it.
It was a similar thing with LittleBigPlanet. I played through the story, enjoyed it, and then I couldn't be arsed making levels or exploring ones made by other people.
I look at Dreams and I'm like... this is cool and all, but I can't be arsed. I bet Dreams is right up some people's alley, especially creative types, but I'd rather be playing a more traditional game. And I guess that's the problem: Dreams is a platform more than it is a game. And while that's exciting in its own way, again... I just can't be arsed.
@ShogunRok I declare there to be an illegal amount of "arse" in your post.
Well I can't wait for it. When VR comes to it, I'll be living in my own worlds that I've created!
@get2sammyb Haha brilliant, thanks for that, Sammy. I don’t own a pc and I’ve never used any other music creation software other than Music 2000, but I look forward to finding out more once Dreams is in my PS4 👍🙏
@themcnoisy I’m afraid I don’t know what DAW or Reason is, other than I guess your talking about music creation software 🧐
Just release the game in 2019 please so it gets a chance. This year is loaded as it is i dont want to see something like this getting buried.
@get2sammyb Can there ever truly be an illegal amount of arse?
@ShogunRok According to the judge in my most recent court case - yes.
Personally I am almost certainly going to get this if the reviews are good.
@Gamer619 in article said upcoming games like The last of us 2, death stranding, ghost of tsushima but Sammy forgot about Days Gone
I kept thinking, "oh yeah, this'll probably be a $30-40 game, but it has now dawned on me that it'll probably be $60, and that just seems a bit much for what's here...
I honestly keep forgetting this exists.
I predict it will win awards but not sell that well.
I don't feel like this is getting overlooked, it's just a game for people interested in building their own mini-games through a set of pre-created assets. That isn't going to appeal to everyone.
Will make for interesting Twitch streams though.
@get2sammyb Thanks for taking time out of your GoW coverage to mention Dreams.
OK that sounded snarky but it was sincere. Like Shogun I doubt I'll ever make anything in there but I really am looking forward to what other people do with it. Somebody made a 7 part JRPG in LBP 1 or 2 that I'd take over a lot of $30 or $40 indies these days. (Not FF7, never played that one in LBP3.) I can only imagine what people will come up with once this has been out a few months. Our PSVR headset and 2 Move are ready and waiting as well.
@jacobia thats right. A DAW is a digital audio workstation. There are a few free ones around and its worth finding your favourite. Reason (which I use) has a demo mode were you cant save your progress but its worth seeing if you can get something up and running. If you use music the principles are the same. Although time manipulation on Music like changing 140bpm to 120bpm gradually is better than anything on the PC so far.
@themcnoisy Cool, thanks. Wow, I am honestly shocked that the bpm gradual changing functionality with software on a pc is inferior to Music 2000’s, which is 18+ years old 😲
I'm interested in dream after the single player story trailer. Tearaway is one of my favorite game on psvita, I hope dream at least can be as good
@BraveBiT But it's not pre-created assets. The whole point of the game is that, unlike other titles with a creation engine, you can create the assets as well.
For example, I could model a table. You could then build an RPG and need a table for it. You'd be able to search Dreams for tables, and you might decide to use my table model in your game.
As a composer I am very interested in making music tracks for some people's projects and levels. I wonder if it will allow importing of audio files.
I'm really excited about Dreams, I even created a topic here called "Dreaming about Dreams", lol.
It looks really awesome.
i'm looking forward to it. i liked LBP1 and LBP2, the latter in particular had some fantastic UGC.. and i never went near the creation side. they need to make sure that the curation is up to screatch though and the absolute best user created stuff is showcased properly, nobody wants to search through a million levels of fluff created by people chasing trophies. if the tools are as broad and as ambitious as they look, and there's a community as creative as LBP2's, i'd expect to some fantastic stuff. i'd even like to see small teams of professional developers attempt to create games with the engine.
Maybe Dreams will release around July or August. The couple months where not much is going on.
I'm very intrigued.
I think the exclusive that's getting overlooked the most is actually Concrete Genie (it is by a WWS after all) but Dreams might come into it's own once a beta lands. But if it doesn't come out by August then it NEEDS to come out in 2019 otherwise it's just going to die on it's feet.
I’m still keeping an eye on it. The game’s tools and progression system blew me away when I heard about them during PSX 2017. Lots of potential, but Sony have to be smart and realistic about it. A Beta will clear up things as you said, and hopefully word of mouth will spread. Media Molecule are so talented, their weirdness is needed in the PlayStaion family.
@WillMerfi You could play the thousands of incredible games that are sure to be made by the community?
your not wrong Sammy, this is likely to sweep up a bunch of awards no doubt
I’m torn. It looks and sounds really fascinating. Appears to be the very essence of innovative and ground-breaking. But ... I got overly excited about No Man’s Sky for similar reasons and it disappointed. I feel like Dreams will be this year’s No Man’s Sky.
I like the fact that it's LBP on steroids but the characters in this game so far are just not as appealing to me compared to Sackboy.
Maybe most gamers are unaware that, game wise, Dreams is actually three games. Those three games are playable right off the bat.
Personally, I do look forward to the player created content.
Most of all, I look forward to the VR update.
I've already got a few ideas for some VR content to create myself.
@BraveBiT you’re wrong. People make assets from hand. Everything you see in the trailer. Was hand made and sculpted. You can even open up the main characters and “see what makes them tick” and re-create those characters or any chracter. It also has advanced animation, music creation, and sculpting tools.
@SirRealDeal From what I've seen, I think it's unclear whether or not the VR update is for creating in or creating for (potentially both). I'm not sure that I've heard them actually say that you'll be able to create VR content, just that VR will be more of a "Day 2" update. Maybe they have, but it would be nice for them to clarify. They'd have to build systems to make sure the experience was rock solid and provide an assistance system, so that people don't create vomit simulators.
I personally think this game (creator/library) could be the biggest thing ever. Things like Minecraft (specifically Minecraft) have sold huge numbers and Dreams creation mode is much more capable (from what I understand). The ability to create games, levels, music, movies, videos in general, art pieces, 3D printer files, et cetera and to be able to collaborate on projects or join multiple levels together via their autosurf system sounds amazing. I think the Beta will show people what can be created and these projects will likely be available when the game launches. Lots of creative people that would never get into programming, have the chance to try their hands at game creation with this.
You just have to get one or two groups of people to create a project that is so large in comparison to indie games or possibly larger and the price tag could be worth it just for that. Not sure how many levels (or doors) you can link together, but there is the potential of possibly making large games.
But you don't have to be a creator to enjoy the game (creator/library), you can enjoy what others have created. I could be wrong, but the potential just seems too good to not be successful.
@ShogunRok Haha, yes. That's pretty much it. I enjoyed LittleBigPlanet as a platformer, but one time I tried using the creation suite and I spent two hours making a massive ramp for Sackboy to ride a rocket powered skateboard on, and admittedly, it was pretty rad, but it was not two hours well spent. I look at this and I'm like, nah. I'm not averse to massive time wasters - I'm currently training to be a Culinarian on Final Fantasy XIV - but I just can't face getting involved in creation like that.
My two most anticipated games this year are Dreams and Grip. And I know I will pour 50 hours of my life into creating a single level and no one will play that level but hey, I'll enjoy creating it.
I think this'll be one of them sleeper hits that just grow over time into something big. It could certainly be a huge VR system selling too. All presuming the game reviews well which I'm pretty confident of being a MM game.
It is a sleeper for now. But i betcha when the game enters its beta and we get to see what the community can make with it, i think it is going to turn a lot of heads.
I am personally a creative type so ofc i am sold on it.
Can't wait for that beta though.
I don't sleep on nothing Media Molecule makes. That said I don't know what to exactly thing about this title.
@WillMerfi Same, I have no interest in playing Dreams.
No single player storyline, no buy.
@ToddlerNaruto there is a single player campaign. And it’s actually three campaigns that eventually tie in Together. You have to figure out how.
@get2sammyb I get what you mean, but everything showed very much looked like LBP stuff. The Galaga-style game, the sidescroller, a walking simulator.
These things can be sculpted to look unique, but they are very much assets working in familiar ways.
@BraveBiT Come back when the beta's out
@get2sammyb lol, sure. I look forward to hands-on previews from you folks.
@Corrected Where did you learn of the single player?
This game will be completely mind blowing. Am a hobbyist digital artist and writer, have already planned a collaboration with a two of my close friends who are professional animator and musicians We are just now patiently waiting for the release now!
@ToddlerNaruto Except there is single player story line. If you're going to hate it, at least hate it only after you've learnt a little more about the game.
@GarySan I never said I hated the game, just that I wasn't interested.
Looks like there is single player after all, I'll be sure to keep an eye on it.
@ToddlerNaruto the streams, G.D.C, PSX. Literally everywhere.
@Corrected Thanks for the extra references.
@Scrummer It's the same cost of LittleBigPlanet, but bigger. People paid that for Mario Maker.
@Th3solution No Man's Sky didn't have nearly as many streams and gameplay as Dreams, and even fans have been able to try it, unlike No Man's Sky.
@yukithesmith Hooefully that will help Dreams thrive a little better. I’d hate to see such and innovative and technically impressive game go unnoticed. Perhaps Media Molecule learned from NMS’s bumpy release and will make sure everything is smooth and the expectations are appropriate (which is what sunk NMS)
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