Onrush is a bit of an oddball. An arcade racer with no traditional races, the focus is squarely on contributing towards team-based objectives. There are no laps or checkered flags; this game is gunning for something a little different. By combining the high-speed, high-risk thrills of games like Burnout, Motorstorm, and SSX with modern multiplayer elements akin to Overwatch and Rocket League, this is a unique spin on the genre that, crucially, is a heck of a lot of fun in practice.
We were able to play a few matches of Countdown, one of Onrush's four modes. Each team has a meter that depletes over time, and your main aim is to keep your team's meter topped up by driving through checkpoints as you thunder across the track. You can perform takedowns on enemy cars to prevent them from earning more time, or simply shunt them away from checkpoints. It's fast, frantic, and most importantly, fun.
There's an element of strategy to choosing your vehicle (which can be swapped if you crash), with bikes being the most nimble classes at the expense of strength, whereas you can do a lot more damage with larger cars, such as the Enforcer. Each class has a Rush ability (think Overwatch's ultimates); as well as boosting you to top speed, these have team-based benefits, such as the Dynamo's power to give boost to nearby teammates, or creating a slippery path behind you to make things trickier for the opposition with the Vortex.
One of the game's best ideas, though, is the stampede system, which essentially means you're never missing out on the action. If you crash or fall too far behind, you're respawned right in the thick of it, and with the fodder vehicles doubling the number of vehicles to 24, it feels like a huge, constant setpiece on wheels. It's unabashedly arcadey. The presentation amplifies this, too, with impressive, colourful visuals and a dynamic soundtrack that affords it an SSX-like tone.
We were also told about the other modes in Onrush. Overdrive is the headline act, and basically has you driving as recklessly as you can in order to earn boost, which you then use to earn points for your team. Switch is a little like Call of Duty's Gun Game; everyone starts on a bike, and if you're taken out, you respawn in the next class up. The final game mode is Lockdown, which is similar to King of the Hill, but with moving capture points.
While we didn't get to sample these modes for ourselves, what we played of Countdown proved that objective based modes can work very well in an arcade racer. The main concern for now is whether there is enough depth to Onrush to keep players interested. The constant speed and barrage of metal is exciting, but we need to play more to better understand the game's systems. Luckily, we won't have to wait too long -- an open beta next month will give us another chance to play before release, and the game's launch isn't far away either, on 5th June. For now, though, we're very impressed by what we've played, and we can't wait to get our hands on it again.
Onrush is a bombastic, entertaining arcade racer that's pushing the genre in new directions. Hopefully the gameplay has the depth to keep people playing beyond the initial adrenaline rush, but early signs are strong. Will you be playing the open beta in May? Do you think it looks smashing, or is it going to crash and burn? Boost down to the comments below.
Comments 31
On my radar, but I've cancelled my pre-order. Still not sold on the not a traditional racer. Really want to try this out before purchasing. Hope there is a demo. When I thought it was a new Motorstorm in all but name it was an insta-buy.
I'm still not sure. I need to play it. Clearly they've made something fun, but all of the "main" modes sound like they should be "bonus" modes in a more traditional racer.
I'm not sure if that's fair or not, but it just sounds a bit gimmicky. I need to play it.
I was hoping for a Motorstorm-esque experience too. Does anyone know if it has any single player content?
@Speedy-R It has a full single player campaign called Superstar mode. I watched the developer talk on Onrush as well, and I think he said there were 90 events to partake in, so plenty of single player content.
@get2sammyb Yes, I think this is one of those games you just need to play to understand what it's going for. I think the beta next month will be make or break for a lot of people.
I'm not a big car guy, Mario Kart is about it, but I did like playing Motorstorm. Never any good at it, but it was fun just trying out all the tracks and crashing.
I could see this one appealing to Rocket League fans. I was reading the article thinking this might be the AAA version of that indie game. And Overwatch fans who also liked Motorstorm.
Could come down to having enough people online to keep it fun but it seems like a potential hit to me.
Once I knew this wasn't a proper racing game it put me right off but reading this article has got me curious about the game so I will definitely give it a chance to prove itself and try the beta.
@Quintumply Excellent, Thanks for the information.
@get2sammyb I was just thinking, this is a game that requires a decent size install base, and you haven't done a "PS4 has sold x million units" article in awhile. Was the last milestone it past 70m? Should be 75m by now, no? Or do you think they are waiting on that PS3 80m milestone to announce it, or are they waiting until after they sell all of those GoW bundles so they can just make 1 "x amount sold" announcement? Do they have a business call coming up for the Jan-March quarter, I know it's earnings reporting season on Wall Street.
Apologies if I missed one, last I recall was after the holiday shopping season so it's been awhile. Passing the PS3 would be something I think I would remember.
Should be a big enough install base for this game anyway, and if not they could always drop it on PS+ and make money selling car skin DLC.
Still unsure about this one but I am looking forward to giving it an honest chance with the beta.
@rjejr The last milestone was 73.6 million at the end of December. I imagine they're getting close to 80 million now.
@RogerRoger I think you have to approach any game with an open mind, if you can. I keep seeing people dismiss Onrush for what it isn't, rather than paying attention to what it is.
Thanks for reading!
@RogerRoger Interested to hear everyone's thoughts once they've played the beta!
@get2sammyb Thanks. 73.6m is a weird "milestone" to announce. And Dec was awhile ago, PS4 has certainly passed 75m by now w/o a doubt, 80m must be real close. PS3 is 83.8 according to Wiki, guess it's still selling someplace at a a trickle, so maybe they are waiting to pass it.
Oh, and I don't think you care all that much, but I Googled it, Sony's earnings report is April 27th. That will at least give them opening weekend numbers for GoW, and I feel confident they'll announce the PS4 lifetime sales, or shipment anyway, number then as well.
In case you are interested.
https://www.sony.net/SonyInfo/IR/library/presen/er/index.html
OK, enough derailing this thread, I have a question i need to ask you somewhere else.
@rjejr Yeah I think we'll get a PS4 sales update alongside God of War sales, assuming they're all positive of course.
@get2sammyb Well if I'm breaking "no games day 1" rule for GoW the game better bloody well sell well.
It's certainly an interesting concept, but personally I'm not convinced.
I think it's going to be a "love it or hate it" experience for many, and it strikes me as the kind of game which would really benefit from the availability of a demo to maybe convert those like myself who don't really fancy it.
I very much want to play the beta. This game sounds like a blast, but I'm just not sure if it can hold my attention more than a couple hours. If it can, I'll be buying it.
@rjejr Indeed, this game really needs a huge player base to succeed. Seems like the $60 price tag is a mistake. It should be 20 or 30 max to ensure enough people are playing. A game like this will live or die by its user base.
@sketchturner My guess is they are hoping for all of the Rocket League people who miss Motorstorm will sign up. $60 does seem high though, but if they announce $30 w/ micro-transactions and DLC they may lose just as much interest.
For a game like this $60 will last 2 months tops before the sales start, maybe less. The box art is trash, looks cheap, not going to help. Needs mud. Trailer looks good.
Codemasters does a history with racing games - Dirt, Grid, F1 - so $60 was probably an easy decision.
@Quintumply Thanks for the heads up! I forgot about this one and I'll check out the beta for sure. Any developer willing to move outside the box a little is worth trying out.
@Paranoimia That's why there is the beta...
@starhops Yeah, but betas can differ greatly from the final product. I'm talking a proper demo of the final product, like we used to get.
@Paranoimia Well, the overall gameplay style is not going to change. Games based on online play have betas to mainly test how the servers/players handle the net code, etc. Gameplay rarely changes. Oh, there might be some tweaks or balance issues which only show up when you have so many people playing, but the style of the game is there for everyone to check out.
But hey, if you don't want to try the beta to see if you like the game, I sure don't care. To each there own. Enjoy!
I was a bit underwhelmed when it was revealed that this wasn't a traditional arcade racer. But as gamers I think we can sometimes be contradictory in wanting games that innovate and try something a bit different. But then when something comes along that does that we reject it and say we want something more traditional!
Anyway still kinda interested in this but will need to play first before committing to it. A game like this will live or die depending on if a large enough user base sticks around long enough.
If it was $40 or less I would buy day one no doubt.
@starhops Indeed, I know what they're for... I used to be a member of the SCEE Beta Test scheme... which is also how I know that, while not exactly common, things can change notably between beta and final code. Even if they don't, there are still sometimes elements of the final game which are simply not included in a beta.
So yes, I'll try the beta... but I'll always prefer to have an actual demo of final code.
Great article. I've been waiting to get more info about this game. Looking forward to the beta.
Can not wait for the final product. So hyped for this.
@Kidfried Well, you make a valid point!
With MotoGP 18 and MXGP Pro coming out in June, this game is pretty low on my priority list. Even though it has a single-player Campaign, I question how good it will be considering the game's focus on multiplayer.
@Kidfried Quite being so logical!
Was kinda hoping this was similar to Blur which I absolutely loved.
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