The PlayStation Blog crew may be paid to promote Sony products, but you can hear in this Dreams-themed episode of PS Underground that they’re genuinely flabbergasted by what’s possible in Media Molecule’s upcoming PlayStation 4 exclusive. This new video featuring bigwig Mark Healey may not reveal anything particularly new, but it’s bonkers seeing these creation tools come together. Truly, jaw-droppingly bonkers.
There’s only 25 minutes here, but the video shows off everything from basic environment construction all the way through to music composition. It’s just insane what’s possible here – and it all runs in real-time, in a unified creation environment. We’ve seen games like this before, with LittleBigPlanet being the most prominent example – but we’ve never, ever seen anything quite on the scale of this. Truly remarkable.
[source youtube.com]
Comments 41
Media Molecule are absolutely insane.
This is so cool, it looks so easy to make too
I’m so excited by this - I’ll be rubbish I know that, but to see the games people are going to make leave me agog.
Since I have zero creative skills the creative part it's not for me but if it has a story like LBP I might get it and does Sackboy makes and appearance in this game!?
This deserves more success than Minecraft, but at this point, I just hope enough people embrace it for it to be a success by MM's and Sony's standards and expectations.
This is mind boggling. There is zero percent chance I will be getting this as I am not artistic or creative at all, but watching this is something special. This will be something mesmerizing to watch in the hands of a true artist. I really hope this does well.
You don't have to be a creator, you can just enjoy what other people create.
Yeahhh it's a brilliant concept, unfortunately I don't see it doing that well. I don't have much interest trawling through all the inevitable junk people will make and I just don't have the time, patience or creativity to make content myself. I imagine there will be some awesome projects (remakes of classic games, for example) but I feel like I would treat these as occasional curiosities that I would sample and then move on from.
Still, it's very cool.
My first reaction to a game like this is that it's probably more worth it to learn the Unity or Unreal Engine 4 on PC and make your own game that way (and publish it in a variety of formats for profit and intellectual ownership, should you reach that point).
My questions would be: Who can play your games? Just other people who own DREAMS (I'm hoping anyone)? Can you make a shooter (all of my game ideas are for shooters LMAO)?
@kyleforrester87 "I don't see it doing that well."
I don't think it was ever going to do all that well, but good enough, but it's chances of being successful get worse with each passing day. Sony already went out of it's way to say they are only promoting 4 games at E3, and Dreams isn't 1 of the 4. So that's insulting enough. Btu this game has taken literally forever, since the PS4 launch event in NYC. At the rate they are going it will release in March 2019. And right before that in Feb 2019 Sony will have a PS5 reveal, and everybody will forget this game exists as we look forward to the PS5 launch holiday 2019.
And even if it does come out this year, and PS5 isn't revealed until 2020, it's still up against Sony's big 4 games.
And this still feels like there's a lot of complications going on regarding sharing and websites and all of that they really haven't gone into yet. It could do well w/ the PSVR crowd as THE PSVR game. I think they've sold 2 mil of those, if even half of those people bought it 1 million near release would be a nice starting number. But you can't even pre-order it Amazon.
I'm wondering if this will be a $60 game or some weird subscription thing. Or a $40 game w/ a season pass, the base story seems short.
So I don't think it was ever going to be a huge blockbuster, but I feel like the window on it even being successful is closing, and we still dont' really know all that much about it. $60 no DLC games like GoW are rare these days, and this in't GoW. It's a 5 years in the making tech demo racing nto to skip a generation.
I'm still personally looking forward to it, I own a PSVR adn 2 Move controllers so might as well, should be super trippy inside, but not expecting much any more. Would be nice to be wrong though.
@rjejr Your making it sound like Dreams is competing with Sony's other games but it isn't. Days Gone is skipping E3 too so Dreams not been there isn't that big of a deal either. Besides most people are waiting on a beta announcement right now anyway.
@smelly_jr It'll just be people who Dreams, there's not way Sony's going to allow people's projects to be used outside the game itself, that would just open up a whole can of worms.
How are media molecule going to deal with copyright infringement when players create copyrighted material in game? Will they be actively taking it down or will it be upto those who own the copyright to make a complaint?
@adf86 "but it isn't"
But it is competing, for E3 space and marketing $. They could have made it 1 of the 4 games to talk about at E3 - hopefully ti is coming out much sooner than either Death stranding or Ghosts - and announced the beta was available right after. By leaving Dreams out of the 4 Sony is basically saying "look what we have that's important, forget about the rest". The rest includes Dreams. There's always competition.
Days Gone isn't there b/c it is competing w/ TLoU2 and Sony is smart enough to know which game to bet on.
What the users can do in this game is amazing, the possibilities are really endless. This will be way bigger than little big planet, I can see why sony is so patient with this game, and why this game is taking so long to make.
@hotukdeals With LittleBigPlanet they just left it until their requests for things to be removed. Rarely happened, but there's potential for more complications here.
@rjejr Dreams will be on the showfloor, but I don't believe it needs to be part of the press conference. The beta is what will sell this game.
This really does seem insane and the creation tools look way too complicated for me to get my head around.
Excited to see what people do with it though and think I'll be picking this up even if it's just to play a few quirky little platformers that people come up with.
Even if I’m not a creative person, I can’t wait to play the community creations and also the campaign. Heck, I will try to create something even if it’s simple.
This will be a game I'll play at night during the couple hours I have for gaming and I'll be like ok I finished this tree...oh it's already time for bed. I spent forever making levels in Mario Maker and maps on Halo because I'm such a perfectionist or maybe it's OCD that I waste so much time on little details.
Media Molecule, oh how I love thee.
@rjejr But what could Sony realistically show of Dreams at E3 anyway? They've already done a story trailer and they've been showing the game's creation tools for over two years now. A beta and release date is what people are wanting from it at this point. The big 4 at E3 are what you would call "flagship games" the big system sellers. Games like Dreams and Days Gone are a bit further down the ladder in terms of sales projections and marketing budget etc.
I'm looking forward to this. I actually feel bad about barely spending time with LittleBigPlanet, so I hope I spend plenty of time with it.
@rjejr @adf86 There seems to be a misconception that E3 press conferences make games succeed, too. I'm sure the biggest games do get a bump in pre-orders at E3, but it's still just a very small niche of people that follow these pressers religiously like we do.
@get2sammyb Yes, it’s the bubble, like you say. In order to really capture a wide audience it needs word of mouth and some direct to consumer marketing like Detroit’s been getting. I hope it really gets advertised better when it comes close to launch because it has a wider potential audience than even Detroit or Days Gone given it will probably be rated E or maybe T. Families will play this together and it appeals to all ages. The content will be genre transcending because of the created content (platforming, shooting, puzzles, music, racing, etc — all could be there)
As for me, I think I’ll buy it day 1 just because of the huge development effort. I like to support innovation.
@smelly_jr Thats a fair point, but something like the unreal engine is mind boggling to get something working quickly - especially if you are a novice. Dreams can hopefully bridge that gap, giving you a deep editor but simple enough to make projects quickly. From that gateway you may gravitate to a more complex system once you find your niche - so you can develop good ideas into great projects. In many ways like the old Music games on ps1, they were decent and had a smidge of depth to put limited samples in - but to fully realise your ideas you had to look elsewhere once you hit a certain point.
@hotukdeals The same as every other game out there with user content. Original ideas are pushed to the fore, with user projects its seen more as a passion project and is never made to make money, if a copyright holder complains the content is taken down.
I'm interested in seeing if someone's idea gets picked up by another developer and it turns into something bigger with a whole team behind it.
I think it's mind blowing. I liked how they referenced Pinball Construction Kit and Shoot 'em Up Construction Kit as I played around with those a lot as a kid but Dreams is out of this world.
They have said about the possibility to export to Unity and some of the early chatter they also said about have a store. Not sure if they meant a store to sell or just a browsing system (not sure where I heard or read it).
What would be cool too, is if they had a school login system. Where a school could setup, say 20 PS4s and have the students login with a unique ID and password, which the school can setup and administrate. Then also having the ability to transfer their creations to their own PlayStation accounts.
Yeah I think that's exactly it @themcnoisy. I know stuff like Unity is free now, but this is infinitely more intuitive for a beginner, and it's $60 for what is essentially a 3D modelling kit, game engine, digital audio workstation, and much more.
Obviously if you take it really seriously then you're going to have to upgrade to full software packages eventually, but for people just starting out or looking to create a prototype, this is insane.
I mean, the fluidity of moving between level design to animating to audio is unreal. Never seen anything like it.
I'm so excited for this game, it's similar to Second Life but although I played that game for almost a decade I never really felt comfortable with it since the ingame creation tools were crap and couldn't make anything look good, so almost everyone had to rely on external 3d design software which are expensive and take years to learn and master, then create stuff in those software and important assets into Second Life. Too user-unfriendly. Dreams should be an inspiration for Second Life to make creation games more simple and convenient to use, without needing to rely on external software. The only good things about Second Life are the open-world social system and that there are zero restrictions and censorship on what can be made and displayed. That is the only thing Dreams will not allow on PS4 due to Sony censoring adult content.
unbelievable...
I hope it's as good as LBP I ADORE Media Molecule
This looks amazing but I'm afraid of what happened to the first LBP will happen here...at the start of LBP, there was a flood of great creations based on other stuff like Batman, Nintendo games. etc. They had to do mass deletes of anything that remotely resembled other properties. I'm afraid it might happen in Dreams?
@get2sammyb This is crying out for a Push Square collaborative effort. If we can pool some skills we could make something amazing together. I'm totally up for making some music as I imagine my level design skills will leave a lot to be desired.
@Gravity_Bear You make a great point about school involvement, imagine if Sony sent out PS4s to select schools, colleges and universities in the UK (MM been a UK dev they would probably start there) with Dreams on them. Not just potential game development but possibly for animation and art projects and all of a sudden as a much greater reach then just been another game.
there are some 8b classics I would like to remake with this tool
(paradroid, Sentinel ...)
@adf86 Yeah, that's what I was thinking too. It has huge potential in these areas. And if you could get it to the correct dimensions and scale, you could use it for engineering design via a 3D printer. You could use it to show off designs in general.
Wouldn't it be cool if they implemented realistic wind parameters/filters and you could test the airflow of X product design.
..let's not forget this could be THE PSVR killer-game-app-create-thingummy-doodle that we've all been waiting for...
@GKO900 No. It's not LBP, but I'm sure somebody will create Sackboy.
@smelly_jr Do It's good to use Dreams while you learn those programs. Unity and Unreal engines are very difficult, even if you know how to use it it takes a great amount of time to make a polished quality game. For comparison if you want to make a same game you created in Dreams with Unity you'll probably take 500x longer.
@meltendo Thanks for bringing this up. I believe this will happen. I'm a regular on Reddit and there are already many people with ideas want to create Azeroth, Mario etc etc... There's no doubt some contents will be removed due to copy right. However people will most probably find ways around it
What MM have created here is truly groundbreaking. This is not just any voxel based engine, it's their own unique engine they single handedly invented and made from ground up. We have not seen anything like it, never. Alex Evan and his team are geniuses. Reading through all their published papers on the way they came up with the idea you really come to appreciate how amazing and tight knit Media Molecule is as a studio. All of this wouldn't have been possible without 100% trust amongst the studio members and support from a fantastic publisher. Mark my words, Dreams Engine will not be limited to casual gaming use, it will become a fully professional game engine in the near future used by other gaming studios.
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