Well, we’re not getting a Bloodborne sequel just yet, so Focus Home Interactive’s Call of Cthulhu will have to occupy our longing for Lovecraftian worlds. Developed by Cyanide and due out later this year on the PlayStation 4, you’ll play as a private investigator named Edward Pierce, who travels to an isolated mansion on Darkwater Island in order to investigate a murder.
The gameplay loop will see you working as a detective from a first-person perspective. As the plot progresses, you’ll gradually unravel threads relating to the occult, and it’ll be down to you whether you maintain the private eye’s sanity and crack the case – or embrace the madness. It all certainly sounds strong on paper – let’s hope the developer can deliver.
[source youtube.com]
Comments 7
Looking forward to this one. I'm a huge fan of the Cthulhu Mythos and have always wanted a game that really recreates the absolute insanity of HP Lovecraft fiction. Fingers crossed it not a huge pile of bobbins.
Could be great, it's one to keep an eye on.
Lovecraft is notoriously difficult to adapt (racism and so on aside) because of the point that beings are unimagenable. To my mind, Bloodborne got the closest so far.
Cool, what with this releasing later this year and The Sinking City in March 2019, it’s awesome for fans of all things Lovecraftian 🐙🐙🐙
@Rudy_Manchego I've been getting more into Lovecraft lately and just found that out! Kind of a bummer, LOL. This game looks cool tho.
Finally a game that seems to capture a good Mythos atmosphere. A slow-poke adventure game like this is an ideal medium for it, not action games or platformers. It has potential.
@Rudy_Manchego I agree. For me the Mythos-based books were all about psychological horror or terror, not gore and action. The resounding note was that of hopelessness, not matter what you did they would get to you.
Most game developers however, took the idea of otherworldly gods and turned them into tangible Alien beings you could fight or even kill with a gun or bomb. They don't capture the surrealism and mystery, and always become "too gamey" at some point. A lot of developers who claim to be fans of the Mythos haven't actually read any of the books it seems, and are limited to an wikipedia-induced understanding that translates into "squid-like creatures from another dimension".
I think the game 'Call of Cthulhu: Dark Corners of the Earth' did a good job of capturing the mood of the books ... apart from the latter action parts of the game, which were disappointing to me.
Personally, I think the 'exploration game' genre would be the best to capture the mood and atmosphere of the Cthulhu Mythos, something in style of 'Dear Esther', 'Everybody's Gone to the Rapture' and 'What Remains of Edith Finch'.
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