I felt well situated to visit Firesprite to play its PlayStation VR stealth horror game The Persistence for Push Square recently. I’m local to Merseyside, so travelling from my home to its Liverpool office took twenty minutes in total. I’m also a keen retro gamer, and once I had the fascinating opportunity to talk to Firesprite’s developers about its illustrious history at Psygnosis and Studio Liverpool there was no stopping me. The first moment I ever ogled 16-bit computer graphics and saw glorious Roger Dean artwork was Psygnosis’ Barbarian on my friend’s Atari ST in 1988. The angle of it being my first ever experience with PSVR was especially intriguing.
I had tried a Virtuality arcade game in the 1990s, but it was expensive for a quick play, so it became a short-lived experience. From a retro perspective, I also very much enjoyed playing the 1995 Virtual Boy console a few years ago at the Nintendo Life office, where I sampled Mario's Tennis and Teleroboxer. I actually found the Virtual Boy’s red monochrome display and depth effect to be novel and striking.
I approached the visit excited about discussing Firesprite’s history, and looking forward to playing The Persistence, but apprehensive about experiencing virtual reality. As part of my research I read an excellent article on Eurogamer by Wesley Yin-Poole titled ‘VR makes me feel sick, but The Persistence does all it can to help’. It’s especially a good read to learn about the three settings for the player to choose their approach to VR: comfort, standard, and snap.
I also had in my mind a Neil Druckmann quote to Kotaku about not using the word ‘fun’ to describe The Last of Us: Part II, stating that it could have moments that may be “at times making you feel uncomfortable”. However, I became nervous specifically about feeling sick, or becoming scared in front of developers I had just met. If my first PSVR experience was at a Push Square get-together, I wouldn’t have been uneasy at all. If I was surrounded by my friends from the team we would crack up if I jumped out of my seat, and it wouldn’t be the first time I felt a bit nauseous after a night of fun with those guys. I emailed Push Square to half-jokingly ask, “Is it wise for my first experience of PSVR to be a horror game?”
It turns out, I had a hugely fun hour playing The Persistence, as the reality of the PSVR experience was completely different to my nervousness. I didn’t feel sick, and I didn’t need to develop my sea legs. I loved feeling scared, edging around each corner with protagonist Zimri Eder’s Stem Cell Harvester stealth weapon to take out The Listener enemy. In my interview Stuart Tilley (Game Director) described himself and Lee Carus (Art Director) as “massive sci-fi fans”, and it reminded me how much I enjoy a sci-fi setting. Two of my favourite films of all time are The Empire Strikes Back and Blade Runner.
Tilley mentioned being inspired by the original 1979 Alien film, and the way the artistry creates similarities to the claustrophobic feel of the Nostromo's corridors and narrow air ducts felt spot-on. I couldn’t help but notice Firesprite’s inspiration from Dead Space, and the interiors also recalled the tension built from watching atmospheric set-designs in the film Event Horizon. Carus described the “incredible lighting system”, and touches like using a torch to cautiously brighten dark corners reminded me of The Last of Us, but were elevated by PSVR, making me pause to reflect upon how magical VR technology is at heightening the senses.
It was creepy to hear the grunting sounds of nearby enemies resonate amongst the visuals inside the headset, and to be controlling protagonist Zimri Eder as very early on she comes across her original dead body. I’ve always appreciated enhanced vision options to look through walls – like Detective Mode in Batman: Arkham Asylum – but the Supersense view is drip-fed to maintain jitteriness, by needing a recharge in The Persistence.
Everyone I met at Firesprite was friendly and helpful. They had patience to watch me die often, and my mindful steps around the ship’s first deck. I would stop at length and just gawp at blistering red debris and the asteroids being swallowed by a black hole outside the vessel’s window, and out loud I actually exclaimed “Wow!” I pretended to Firesprite that I kept Zimri crouched as a strategy to practise timing the L2 shield block, when in reality a Lurker enemy in my face startled me, so I froze on the spot. I choose to play Dishonored as an action game, but the tension from PSVR would ensure I’d first play The Persistence using stealth.
With the PSVR headset on, I was so immersed it distracted me from my manners. Whenever I cover a game I love researching extra tidbit details, and I make reams of notes. Yet, I was so keen to stay in the headset experience, I asked Firesprite’s staff to write notes for me. For context, that is like being a guest within a company, and while they were working asking them to do your job for you, too.
Special mention goes to Gareth Delve (Project Manager), and James Le Noble (Solex Dev Manager). After I took the headset off, they demonstrated how to play effectively, as I assisted with the Solex companion app on a tablet. I’m a gamer who plays Red Dead Redemption with a morally positive John Marston, so I intended to help Le Noble by tagging and freezing enemies, plus highlighting weapons and medkits. Using the Solex companion app as assistance from another player can make completing The Persistence easier during a speedrun. However, it was amusing to have Delve play the role of Devil on my shoulder from cartoons, encouraging me to sabotage James.
Seamlessly through hands-on time with The Persistence, any of my previous apprehension about first playing PSVR had naturally turned into open-mouthed wonderment, and pure fun.
If you haven’t played PSVR yet, are you excited to try it, or do you have any apprehensions? What was your first ever experience of PSVR? Provide any extra tidbit details you’d like to share in the comments below.
Comments 33
I always love hearing about peoples' first experience with PSVR.
Sadly for me PSVR is a no go. My coworker lent it to me for a few days and while it was fun I got nauseous each time. I think
I'm just too old.
@Elodin Which games did you try?
@Elodin I don't usually get sick, neither on car rides or boat rides, but I'm pretty scared that I'll get sick with VR too...imagine spending 300euros to them get sick!
Anyway...when I eventually have my VR virginity lost I hope it's an horror game and that's how I'll die!
@Elodin Too old? If it’s of any help, I’m 48 and own a PSVR, and fortunately I don’t get motion sickness: l absolutely experience the sense of motion, but luckily not the nausea. And I love horror games 👻👻👻
I love my PSVR. There have been such jaw dropping moments that normal gaming hasn't given me in quite a while.
Imo, it's definitely the way forward and is the kick up the arse our hobby needs.
@get2sammyb I tried many of them. The one I felt most was Skyrim. While I can see its appeal, my body just can take it. Maybe I just need to get used too it. Although a couple years ago I went with my kids to an amusement park and went on on a spinning ride. I had to sit for about a half hour afterwards. Not like the old days when I could handle it. it also could be that I wear glasses and it just didn't sit quite right on my head. All the games seem a little fuzzy at times.
@AFCC That is why I was happy to borrow it. Im surprised more places don't let you demo it. It is a hefty price to pay when unsure.
@Elodin Your best bet is to start with gentle games and not the fast moving ones.
Start off playing 10/15 mins a day and build up from there.
It helps getting your 'sea legs.'
@Elodin Yeah, Skyrim's pretty hardcore. You definitely do have to build up a bit of a "resistance" to it, which I understand sounds rubbish but gradually you'll be able to take more intense experiences for longer.
That said, I've found that everyone has different triggers; some of the games that make me feel sick are fine for others, and vice versa.
Great read. Really neat reading about your first experience into recent VR tech.
I was nervous about VR for years after trying the 1st Oculus kit and getting nauseous. I bought a PSVR earlier this year and I was blown away by how good it was. In retrospect I'm really glad I took the jump.
That and the fact Sony made a VR headset for the PS4 so I don't have to upgrade my PC for the new Oculus or the Vive, haha.
The first time I tried psvr was only a few weeks ago, i had a bad hangover and went on resident evil 7, the atmosphere of the game was making me feel sick so had to take it off, then i tried the shark cage demo, i hate deep water and it was making me feel even worse than resident evil 7 😂. It may sound like i didnt like it but the experience was a lot better than i thought it would be, made me feal like i was realy in those situations, i will definitely be getting one but probably stick to more friendly games without a hangover 😂
@hypnotoad @get2sammyb My coworker said the same thing. Start light and give it 2 weeks going no longer than 30 minutes. I didn't have that much time with it so it's possible it would have gotten better.
Overall I was quite impressed. I loved the shark deep sea one and the job Simulator was humorous too. I was looking forward to rez 7, but never got to it.
I love my PlayStation VR! This is gonna sound silly but job simulator was my first experience my wife had to think I was an idiot I was going crazy thought it was so cool. Been lots of games that have the wow factor! I pre-ordered the persistence can’t wait.
I definitely need to buy a VR set. But everytime i find the spare cash, i end up spending on something else. I will get there at some point. Maybe next price drop.
Wayward sky is one of the best psvr. You wont get notious, guaranteed. Try it!
PSA: Most people have varied degrees of VR motion sickness. Your brain is not used to visually seeing you move, but the rest of your senses are registering with the brain that you're not. It is something that YOU NEED TO GET USED TO. It's fairly uncommon that people don't have some sort or motion sickness. Think of it like learning to ride a bike.. You're moving forward without your legs doing so and your inner ear isn't used to balancing like that.. eventually you do though and you can ride a bike fine. VR is a little like that.. you do get used to it.
@Elodin I don't have one yet but intend on grabbing one when Dreams release. Having used Minecraft VR regularly for quite some time using my mobile phone with Riftcat (an app that allows you to use your phone as a Vive) which have extremely strong lag, blur and poor fps, I find that I have overcome VR motion sickness. At first it was really bad, could only play for about 5 minutes before I begin feeling very uncomfortable, But now I can go long hours after regular use. So it's something you can train yourself to get used to.
Thanks for the comments everyone, reading about your first experiences of PSVR and your thoughts on motion sickness have made me reflect more upon my time with The Persistence, too.
If you notice from my descriptions here, I approached tackling the first deck very slowly and steadily. Considering direct quotes from my recount above I was “edging around each corner”, and “using a torch to cautiously brighten dark corners”, which was “making me pause to reflect.” I was conscious of “my mindful steps”, and “I would stop at length”, so there was even one point where “I froze on the spot.” I concluded that “I’d first play The Persistence using stealth.”
I definitely didn’t feel one bit of nausea, but my trepidation meant that there was a deliberate control over how much motion was involved, and my approach was certainly much slower than fast moving gameplay in something like Vanquish.
Perhaps approaching it so carefully — precisely because I was apprehensive about jump scares — actually made playing a horror game my ideal first introduction to adjusting to motion in PSVR.
Also take into account that my hands-on play was possibly over an hour, but part of that time was spent trying out the Solex companion app on a tablet. The Solex companion app surprised me in some ways, because it provided a light, fresh and playful perspective on a scary game. It turned The Persistence into a couch co-op game – or ‘couch uncooperative’ if you cunningly prefer to obstruct the main player – and Solex was a fun addition that I wasn’t really expecting.
Great article btw.
Also, if you got the headset but haven't got Wipeout then get it.
The best VR experience so far for me.
Sounds good, had a few good experiences on VR so far with some really fun games. Looking forward to trying something a bit different. Would be very interested to see how well this might go down as a party game with this companion app.
@Elodin I've never seen one to try in any store! I think it would help with sales if they would let people try honestly
@jacobia
If you used your friend's settings it can make you feel sick. setting the IPD (pupil distance) to match my eyes on PSVR and upgrading to a PS4 Pro stopped most of the nausea. From that point just like seasickness, your brain learns that there is no threat and then you can play anything for as long as you want. I can go for weeks without using the PSVR and never have any problems when I play again.
@Kaos_Emerald Okiedokes, but I think you meant to message Elodin? 😊
Would really love to get VR for Skyrim VR. Just the exercise aspect of it would make it fun. But VR is still to expensive!
@AFCC Absolutely, personal experience is the only way to know. Which in turn, if the individual’s experience is positive, would significantly boost PSVR’s sales.
@brendon987 By Black Friday it should be mad cheap. Already so, sooo much better than launch price. Though at least the longer you wait, the more games there will be and the cheaper the older games will be. RE7 goes on sale for really cheap nowadays. Skryim VR has been half off too.
@AhmadSumadi Skyrim has had some awesome updates recently. Looks noticeably better, especially on Pro, and they improved/fixed a lot of controls and added settings. Menus are way easier to read too and waypoints easier to spot. All around a much better experience so that is a nice perk of holding off on buying VR. Hopefully the Skyrim bundle can go down to something crazy cheap like $200 for Black Friday. I think I've seen it for $250 which is insane enough considering the game and controllers and camera alone are $200.
@jacobia I bet there are many many players that don't even know what PSVR is when they look at the boxes in some store
@AFCC Really? Why do you think that? I would of thought that a PS4 owner would be aware of PSVR by now. Or are being specific about PSVR’s packaging?
@jacobia I think that some ps4 owners don't really follow news on the internet, so they see psvr and can't really try it so they don't bother knowing what it does
@AFCC Ah, I see. Weird though, I’d assume, rightly or wrongly, that the vast majority of gamers would be all over video game websites, and therefore up to date with the latest info. Heyho 🤷🏻♂️
@jacobia trust me, I know lots of people that only know Fifa and things that are famous currently, like Fortnite
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