Velocity 2X is a very well liked platformer/shooter that, thanks to PlayStation Plus, reached a huge audience on PS4 and PS Vita. Its developer, FuturLab, has been dabbling in other projects since, such as PSVR titles Tiny Trax and the upcoming Mini-Mech Mayhem, alongside porting 2X to other platforms. However, it recently opened up on Twitter regarding a sequel to its most successful game, which it has been developing secretly for years.
The thread is well worth reading. In short, FuturLab has been struggling to find a publisher willing to sign the sequel - Velocity Supernova - because while Velocity 2X was downloaded millions of times, its sales were a different story. "Pretty much any publisher you can think of has seen it," Reads one tweet. "Sequel to a 90 Metacritic? Wow. Does it look great? Yep. Does it play great? Yep. Does it do new things? Hell yes. Ok, we’re interested. How many players of the previous game? Over a million. Great! How did it sell? Oh..."
Curve Digital is publishing 2X on Nintendo Switch, and the developer is hoping that this will lead to a deal to handle the sequel as well. After what sounds like years of attempts to get it off the ground, FuturLab is treating this as "probably your last chance to see a fully deserving sequel happen". There are no doubt many people who would love to see a sequel to 2X on PS4, so it would be a real shame to see Velocity Supernova be cancelled, especially as it sounds like it's pretty far along.
Do you want to see Velocity Supernova become a reality? Have you been waiting for a sequel to Velocity 2X? Shoot 'em up in the comments below.
[source gamesindustry.biz]
Comments 25
It's a great series, and I love FuturLab as a developer, but I hate this "guilt tripping" that some developers do, where they beg you to buy their old thing to get the new thing made.
Like, I understand how this works, and I'm sure it's true that they're relying on good Switch sales to get the sequel greenlit, but it just doesn't sit well with me.
Like I say, I have immense respect for FuturLab and I hope this all works out for the best. But... Not a fan of this.
I get that they're starting to feel a bit desperate here, but I doubt this strategy will be particularly effective. I hope they find a way though, the first two games were excellent fun. Hopefully another publisher picks it up on seeing this news.
I'm with Sammy.
I don't own a switch and even if I did, I wouldn't buy their game just to see a sequel, especially the way they put it.
Why don't they try kickstarter?
Yes please, and don’t forget the Vita (although I can understand that it is unlikely now).
Why don't they just bait us Vita owners?
I love the series, I'd buy a sequel without question.
I bought Velocity as a mini, I got the full PSN release, I bought 2X twice to get a Vita physical copy and regret nothing!
Switch owners had better bloody well step up! lol
Man I really hope they can get the sequel finished and released. I loved velocity 2x on ps4 and surprisingly really dug the story cliche as it may be so I hope all works out and we see the sequel in the future.
Ok, thats sad . I bought vc2x on launch day, why the game not selling, it's a great game and there's not too many AAA games on ps4 when vc2x launch.
I don't think I want to buy vc2x on switch though, there's just too many games that I want to buy on september.
@Tsurii You'll never know, though. Rocket League would not be the success it was today without PS Plus — absolutely no question about it.
I was a big fan of the original Velocity when it was a PS Mini, but no one had heard of it then. People gave the series a try when it came to PS Plus. The reality is, it's perfectly feasible it might have done worse without PS Plus.
@naruball
Good point, crowd funding could definitely be the way to go here. Definitely a more positive way of doing this as well.
Meh
@NintendoFan4Lyf Yeah, I guess.
@get2sammyb Capcom were really bad at this, remember when they dangled Darkstalkers when the ps3 collection came out?
On topic. I've never been interested in the original, despite the praise it got. It always just looked bland stylewise to me. Maybe that's what got other people off, too?
@get2sammyb ps plus is good for multiplayer games to get the word out and get new players in. For small Indies, particularly single player, they do well on plus, and often come to plus early (like this did I believe), so people say stuff like 'I'll wait for it to come to plus'. I've seen this so many times. So yes, it would've had less players without plus, but copies sold I can't see it making very little difference.
@Cassetticons Really?
It's got a great clean look - the music is also pretty stellar.
But again, it's my type of game and I'd already hammered the Mini, so there was very little question of me getting Ultra.
So wait. What made the physical release on ps4 and vita a disaster? I missed that one
I feel like both Velocity games were way overrated by a vocal minority. Overall, they were just decent games but nothing special..
Passive aggressive crap on Twitter isn't the solution to their problem.
@Rob_230 Everyone already pkayed it for free via PS+ whixh meant the game actually disnt SELL many units.
The actual money it made was little and publishers are assuming it gkt to where it is because it was free.
Hmmm if Nintendo plays it cards right this could end up an exclusive on The Switch like Bayonetta 2 did on the Wii U.
I messaged them a while back asking about a sequel and they said its all finished and ready to go, they just need a publisher.
Reason for bad sales being the PSPlus launch which significantly impacted short and long term. A true shame cause 2X is a quality game!
I own a Switch but begging from devs is not a good look...
so how is a game developer compensated by having their game as a ps+ freebie? are they paid a flat sum? pennies for the dollar for each copy doownloaded? a recurring income (since ps plus is one)? or essentially free for the publicity?
@Jacko11 "Reason for bad sales being the PSPlus launch which significantly impacted short and long term"
Bad excuse, imo. Not everyone had a ps+ sub when it launched. Others who got a ps4 later on and thus didn't get it for free could have purchased it if word of mouth was strong enough.
I just see it as Futurlab being honest about the situation in regards to an anticipated product.
@Jacko11 I'm not sure I buy that. If the game is completely finished, then they can self-publish on any of the platforms. They don't need a publisher.
@get2sammyb thats true! Mixed messaging, man I just want a sequel
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