Dreams will run at 60 frames-per-second, but you will be able to make the engine chug if you fail to optimise your levels. Speaking as part of a Game Informer interview, Media Molecule co-founder Alex Evans explained that players who really push the level editor may find that their creations run as low as 30 frames-per-second – and perhaps even beneath that, depending on what’s on screen.
The developer likened the scenario to the headaches that real games makers face: you can fill your creation with crazy effects, but you’re going to have to deal with the wrath of players when you end up delivering a stuttering mess. Apparently the PS4 Pro’s additional horsepower will be leveraged to provide better performance across the board, but yeah – putting, like, 1,000 kittens on screen may prove problematic.
[source gameinformer.com]
Comments 17
Now I'm kinda tempted to create a level that has a low a framerate as possible.
Just watched GI's podcast and they mentioned that apparently a studio is even using Dreams to create a PSVR game which is mental.
Dream: the game dev simulator.
Now gamers can experience bugs & glitches, from developer perspective.
so a level optimized on ps4 pro could potentially run poorly on a base ps4? that sounds like quite a problem...
EDF! EDF! EDF! EDF!
Well, gosh darn it, now my 1st game will have to be called ‘999: Kittencall’ instead 😤😭!!
Can.... ....... Can we actually put 1000 kittens! ???
Day one just for the kittens.
@jacobia
I think your alright as long as 999 are submerged below the water line in bags
That's why I want to see what a level that's pushing the limits of this game looks like. How big can you go? Can you create an open world? If it's not too big and a bit barren? So many questions...!
This morning I woke up and cats had got into my garbage and it was all over my yard. So the less cats the better!
@crimsontadpoles Sounds like a feature, not a bug.
And no I'm not kidding, see Super Mario Maker vids on Youtube. "The lag is real" makes for a nice marketing slogan among kids these days.
So no Dynasty Warrior remakes then...
@Jaz007 All I was thinking was can I recreate EDF's 5fps framerate when there is a lot of crazy things going on in a level
@bindiana I think a stuttering framerate is about to become a feature of Dreams heh heh heh.
Glad to hear VR is now going to be there on day one rather than patched in shortly after. Can’t wait to make some VR stuff.
I'm pumped to see these creations in VR
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