Dreams will allow you to create and play virtual reality levels at launch, as Media Molecule has committed to day one PlayStation VR support. Originally, the British developer said that it would be adding support for Sony’s headset post-launch; reports then suggested that it had changed its stance, and the functionality would be available on release day. Co-founder Alex Evans has since confirmed that’s the case in an interview with Game Informer magazine.
In order to publish PSVR levels, you’ll need to be able to complete them yourself – similar to the system in, say, Hitman or Super Mario Maker. We assume that this is to prevent creators from making something that’s going to, for want of a better phrase, completely f*** you up. Obviously professional developers are really having to iterate on their PSVR games to reduce motion sickness, so amateurs could overstep the boundaries of what’s comfortable quite easily.
In other news, the game will allow you to create multiplayer levels – but not at launch. Networking functionality will be added at a later date, with four players guaranteed – and eight if you’re lucky. Evans said that it could have the online aspect implemented and running reasonably right now, but it wants to take the extra time to ensure that it tightens everything up. You’ll still, obviously, be able to make local multiplayer games, however.
[source gameinformer.com]
Comments 10
Dreams is sounding more and more like a killer app for PS4 and PSVR. This slanted box has had so many killer apps during its lifetime, I dunno how much more it can kill the competition.
Ahh so excited for this
This game on VR may be one of the most wonderful things ever.
I can't wait
I'm confused with the purpose of this "game". Does it focus in providing tools for creating games and less in actually playing in something like a pre built campaign? If so, why those who dream to create a game will invest their time and effort in Dreams rather than learn a real game engine such as Unity?
@Eran If you have played Little Big Planet you'll know the intention. The idea of using Dreams is that it'll be much more intuitive that any programming language so the "time and effort" will be only about creativity not about coding or anything else
@NintendoFan4Lyf LittleBigPlanet was generally fine. Porn would get pulled; most "homages" to copyright stuff were good to go.
I didn't like any of the LBP games but I'm very excited for Dreams. I just wish they'd tell us when it's coming... it was announced alongside the PS4 but it's going to end up as part of the final wave of games before PS5.
man the amount of work being put into this game makes me think ps5 H A S to be backwards compatible, or at least have connected games/servers between the two. i have super high hopes for this game that it could be the beginning of something completely groundbreaking for the industry
... let's hope it's optimised for Pro (I'm sure it will be) - this could be an amazing VR seller... I know I'll be getting it day one! Hopefully it'll help raise the quality bar for future VR releases... (just another) reason to jump into PSVR if you haven't already (can't wait for Evasion next week and still loving Firewall...)
Not launching with online multiplayer doesn't dampen my excitement for what I feel will be an incredible game.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...