I remember getting quite far in The Legend of Zelda: Ocarina of Time before turning to a guide. It was probably the Water Temple that did it; that topsy-turvy dungeon with rising-and-falling fluid levels was a nightmare – so much so I’m pretty sure it was altered in the Nintendo 3DS re-release. Patches weren’t a thing when I was eight-years-old, though – but Nintendo Official Magazine most certainly was.
I distinctly remember the publication giving away two pull-out guides; they were only small, the size of an iPhone, but they saved my life. I played the rest of the adventure, from the Water Temple onwards, following the instructions laid out conveniently before me – and it’s one of my favourite games of all time. But I want to talk about guides, and whether you can still truly appreciate a campaign when you use one.
Because whenever I turn to guides, I can’t help but question whether I’m playing properly. I’m trying to finish off Hitman ahead of the sequel, and last night I started Colorado. I always try to get the 'Suit Only, Silent Assassin' run out of the way first, which is a bit dumb because it demands hours of experimentation. And I was getting my ass kicked by all the soldiers in the American farm, so I decided to pull up a video and copy it.
The thing is, while I obviously didn’t figure it all out myself, I was still able to appreciate the level design and how this “perfect” run fitted together; I was having my hand held, but I definitely enjoyed replicating what I was watching on YouTube – and isn’t the most important part having fun? Don’t get me wrong, I realise Hitman is a series built around experimentation, but isn’t it also entertaining watching it be mastered and then trying to mimic that?
Not too long ago, I played through Day of the Tentacle Remastered. I’m going to be honest with you, I primarily wanted the Trophies, but I also wanted to see what this classic adventure game is all about. I ended up following a guide which pretty much told me step-by-step what to do; I was following instructions like flat-pack furniture. But again, while I wasn’t really solving any of the puzzles on my own, I felt I was still able to appreciate the design.
But is it cheating? Am I robbing myself of the full experience? Or is it okay to follow steps as long as you’re still having fun? I’ve made it sound like I’m always turning to walkthroughs, but I must admit I do it rarely these days; I think games have gotten better at finding ways to guide you, and so I don't often hit the brick walls that I used to. But what do you think? Is it fine following instructions – or do walkthroughs strip games of their inherent sense of experimentation and discovery?
Do you ever follow walkthroughs to finish games, or do you prefer to figure everything out yourself? Do you turn to them when you’re stuck, or have you ever used one from start-to-finish? Can you still truly appreciate a game – even if you’re being told exactly what to do? Follow the leader into the comments section below.
Comments 81
Walkthroughs are an archaic form of pay to win, but they don't get the bad press. I had a couple of good walkthroughs in my youth - in particular the Brady Games FF7 walkthrough and a Pokemon Blue/Red walkthrough which both read like a story book and not just a go here/do that list of instructions.
That was pretty cool.
Is any of this relevant? I don't know.
Pinecones.
i have some walkthroughs for games but i never use them until i have finished the games so i can see what i missed and then use them to get said missed stuff
so yeah i think you can enjoy a game with a walkthrough as long as you use it to for the stuff you can't find or can't do and don't use it for EVERYTHING
It's an interesting topic. Personally I almost never use walkthroughs or guides. If I get completely stuck on something I guess I would head to google, but I haven't been properly stuck on any games in years.
There are always hard challenges and stuff, like the Hitman run mentioned in the article, but usually if something's that difficult, I just don't bother and move on.
EDIT: Come to think of it, the only games I actually use guides for are fighting games, and then it's not really guides, it's just watching other people play on YouTube or Twitch and learning from them. I guess it's a more complex thing than I thought!
@FullbringIchigo But what if you do use it for everything? What if you follow the instructions in a walkthrough like they're a recipe? Are you stripping the game of its discovery — or does it not matter if you're still having fun?
I'll only turn to a guide when I've reached a point of frustration at which I'm in danger of putting my foot through the tele. Once that's out of the way it's no more guide. I do have the nagging feeling of having cheated myself, though, and there are few feelings as painful as that.
If it means I finish a game rather than leaving it unfinshed. I use walk throughs or youtube. Rather than waste hours trying to figure something out I might as well just get the answer. If I buy furntiture ready assembled i do not think any less of myself for not going through the instructions and spending hours assembling it.
@get2sammyb i think if your still having fun then it's fine after all even if you read how to do it you still have to actually do it
Personally, I don't really like to use guides, as it feels like I'm cheating and not taking the time to figure out the gameplay/required task on my own. I will use them if I'm absolutely stuck or feel like doing a bit of trophy hunting. That said, most of the time I'll just save, turn off the game and come back to it a later time when my head is clear.
I've struggled with this question over the years. What I've come down to is this: I absolutely think people should struggle with a game first. It's a part of the experience, as much as anything else, and knowing exactly where to go and what to do all of the time when you're meant to actually think about things is a great way to devalue your experience with the game.
But there does come a point where struggling with the logic of the game continuously just isn't fun any more, and that's the point, I think, where walkthroughs become a blessing. In that circumstance, I think they help smooth over rough edges of otherwise good games.
Also, I just don't think certain games are fun at all without guides. The original Legend of Zelda, for example. I struggled with that game for years, not really getting anywhere, because all of the screens look so similar and it's so easy to die. A year or two ago, I finally decided to just sit down with a map of the game telling me the order to tackle the dungeons in, and I actually had way more fun with the game. I beat it for the first (and probably last) time in my life.
I'll also use walkthroughs in order to see "secrets" and bonus material I'm otherwise unable to find. I figure that, if I can't find something on my own devices, they're only going to increase my appreciation for the game.
Ultimately, it's down to however the individual feels about it. There is no real "right" way to do much of anything, let alone play video games. My answers are only right for me.
Whatever floats your boat. If people want to use guides and they have fun then that's up to them. Some people use guides, some people play on easy, some people watch Let's Plays, some people go in blind and do it all on their own, some people learn how to beat the final boss without getting hit while playing with a Guitar Hero controller. It's just up to you how you get your jollies.
Personally, I never use guides during my first playthrough of a game because I enjoy the element of surprise, and then if I decide I'm going for the platinum or whatever, I'll get the guide out for help. So I'm playing Ni No Kuni 2 at the minute - no guide - but once I've finished the main story I'll check out the guide to see where collectibles are or whatever, or what I need to do for trophies.
Think its different for different people I use them sometimes. Sometimes your enjoying the story but not very good at the game so a guide can help you through it. Can be a case you have so many games to play you want to get through certain games as quickly as possible to get on to another game.
I usually only use walkthroughs for Metroidvania games (not for the main quest, but no way am I looking for all the optional items blindly. I want to 100% any Metroidvania I play). I just finished a second play through of Axiom Verge, and some of the item pick ups are so cryptically hidden I don't know how you'd ever even get the idea to look there in the first place.
Other times like in God of War I'll use one if I want to find a specific enchantment or talisman or set of armor.
I'm glad people now seem to realize it's all about having fun and not about "getting gud."
If you used one all the time then yea the gameplay loses its value its challenge, specially if you use one for the whole game but if you use one just to get out of some hard puzzle or dead end I think it's fine otherwise even if you have fun doing it with one I don't see the point in not even trying.
But if the game it's to ambiguous with clues or ways to guide then it's bad design or one of those old games that force you to buy a guide which in my opinion are the worst
“and isn’t the most important part having fun?”
This exactly. Sometimes a game can get so annoying, confusing or frustrating that the fun dissapears, and if you turn to a guide you can get further and the fun returns.
Sometimes you’ll have a “why didn’t I think of that” moment, sometimes a “we’ll that’s just plain stupid” moment.
A guide can be a way to keep fun in the game, it would be a shame not completing a game you like because you can’t figure something out and you’ll just stop.
@get2sammyb as long as you have fun it shouldn't matter, I mean is a game. If someone likes to read the end of a mistery book to begin and then read the book from the start you'll not judge that person (too much) for that.
Is all about personal taste... I use walkthroughs if I'm on a platinum run or get really stuck on something (normally I solve the puzzle and then move on withou it) as it happened to me on the casino murder at The Sexy Brutale
Only time I ever use walkthroughs is when I'm stuck and spent a ridiculous amount of time wandering in circles having no idea what to do and where to go to do it.
I usually use walkthrough when I am really stuck and on the verge of hating a game.
Yesterday, I checked a walkthrough for the last of us on PS4... The game had glitched and an event wasn't triggered, reloaded the last checkpoint and it worked right away.
It depends on the game. I'll try a game without a walkthrough, but if I'm well and truly stuck then these days I'd much rather check a guide instead of wandering around for hours trying to figure out what I missed.
The important part is having fun, and people should play the games however they like.
Meh if I get stuck in a game and am trying to beat it fast, I'll gladly just google/YouTube the solution.
I'm not ashamed, don't have the free time to figure it out anymore.
I dont particularly see a problem with using them, when needed, finding a certain object / collectible when i've become fed up not finidng it for an hour... or as has been mentioned above, when a way to do something is very specific and slightly off the beaten track, say the Goat puzzle in Broken Sword 5.
I wouldnt use them from the start, that would be plain odd, considering half the joy of games is finding your own way through.
However, each to their own... Don't see a major issue with it either way.
I haven't used a waklthrough for a whole game in quite some time, probably going back to PS1 and maybe PS2 eras BUT, I do use videos now for collectibles and challenges etc. Particularly, on say, Bloodborne, I watched several videos on tactics or hints and tips and I think that is fine. In fact, I enjoyed the game more as I decided on strategies.
TO me though, if you like a game but are stuck or you feel you would walk away if you didn't use a walkthrough then go for it. As a kid, I used a guide for Zelda A Link to the Past and it is still one of my fondest memories.
No, I can’t enjoy myself using a guide as I feel like I’m screwing myself out of the experience and my money. No.
Walk through are great. Sometimes they even kick you in the right direction while you were not playing a game properly. Some journalists need more humility and check them out rather than writing an article about Bloodborne is too hard crap. Haha.
Very interesting topic. I try to stay away from guides, generally. They do spoil the fu, at least for me, as though as you said the level design can still be enjoyed, they definitely shorten the experience and make it feel more like homework.
That said, I do love a nice, physical JRPG guide and I usually turn to it after finishing the story, to get all the extras etc. I still remember how magical it was t get the hintbook with Phantasy Star II as a child, and how I struggled with my big brother to understand it and ho w many hours I spent reading it...so yeah, there's that.
I look up videos just for fighting games combo tutorials.
Really depends on the game for me. If it's one I'm really enjoying, I'll try doing everything myself. If it gets frustrating, I might look to a guide for that particular part. If I'm getting really fed up with a game, I'll use a guide just to get through it and get it over with.
i only use guides for some collectibles.
or if i'm realy stuck on a puzzle.
but only after trying multibles times myself without help.
so no for me it does not ruin the discovery of games.
I'd use a trophy road map for those games that have trophies that must be played in a certain way to get them but only after I've completed said game and on the sweep up for a plat.
I always try to figure out how to do it myself for the most part, but I definitely used a guide for Persona 5.
I’m probably similar to the majority of replies here in that I use them occasionally.
Currently, I’m playing Yakuza 0 and have a couple of guides for things like locations of the real estate property, and sometimes for where new substories have appeared.
I’ve used one video to show me how to get easy strikes when bowling because screw having to get three in a row otherwise. Similarly, I used some vids to help me with HZD hunting challenges, and for hoovering up God of War collectibles (trying to locate items via text is rather hard)
I think the main game series I’ve used them for are Dark Souls/Bloodborne but only to make sure I’ve not missed any secret items.
It's not the story that really matters but the way it's told.
I use walkthroughs when all else fails or when that part, puzzle or scene in the game is a bit dull, predictable or lacks logic or just isn't worth the effort.
Haven't used one in ages. I sometimes look up where to find a certain collectible if I can't find it after a while, but I usually don't mind looking for a solution myself. Modern games do quite a good job pointing you in the right direction, maybe a little too good at times!
Just to go back to my initial point, it is funny how relaxed everyone here is on about walkthroughs - "whatever floats your boat" and "as long as you're having fun".
Spend £2.99 on an XP boost though?! HEATHEN!!!
If I keep having to refer to a guide in order to progress then it does reduce the enjoyment for me. But if it's only on the odd occasion or it's a tips guide on how to improve for a competitive type game then it's all good.
I don't really have tons of time to game, so if I play a game and get stuck, instead of dwelling on particular level or puzzle, I'll give it a few cracks and then revert to a guide. I'll do that each time I'm stuck, but not in between time. I like to streamline the experience as much as possible and move on to something else, hence why I usually only complete the story modes in most games and don't bother with all the extraneous side stuff.
I use walk-throughs basically when I’m stuck. I don’t see it as cheating or diminishing the game in anyway. I enjoy the game either way. I think this is just a matter of choice. This might sound weird but I also enjoy looking through walk-throughs they have some wonderful artwork.
I have no issue with using guides to locate hidden collectibles or solving some obscure 'puzzle' that has you stumped. If it helps you continue to see the whole game too, rather than give up through frustration, is that bad?
At the end of the day, a guide doesn't play the game for you and may actually assist people in seeing and experiencing the complete story. I remember being stuck on one puzzle in Tomb Raider - mostly because I missed a prompt to rotate a candlestick on the wall as I wasn't quite on the right spot and therefore couldn't progress. I didn't try it again as I thought I had already explored that and would have given up, moved on to other games without looking at a guide. As a result, it actually helped me to see much more of the game.
There are numerous games that obscure puzzles halted the progression of players, meaning they never got to experience the full game - especially before the internet. One of the reasons I used to buy a LOT of gaming mags was for guides and cheat codes to enable me to progress, to have fun etc. Whether beating a game with unlimited lives or invulnerability means you didn't really beat the game or not is irrelevant - if you had a lot of fun primarily and got to see everything the game offered.
When I bought Zelda: Ocarina of Time as well as Perfect Dark, they came with guides (Pink Planet often sold games with a guide as an extra bonus for buying from them instead of GAME) and whilst I didn't necessarily use either unless I needed to, it certainly didn't affect my enjoyment of the game.
I can honestly say that I use guides - not all the time and certainly not often - but I would have NO issue in looking up guides, walkthroughs etc if I wanted to find every secret, every collectible or became 'stuck' on something and rather than keep banging my head against a brick wall or give up and never finish, then why not? Its no different from asking a friend (if they had beaten the game) how to beat a certain boss, how to complete a certain puzzle, where they found certain objects/collectibles etc...
I will NEVER pay for a guide, never pay for unlocking something or gaining an XP boost. The internet provides all the 'answers' for free if you look for them. I can honestly say that almost every game with a LOT of collectibles, I have used guides to find the last few I missed - even though I do spend ages looking everywhere during my playthrough - there is always a few that get missed.
@kyleforrester87 I could not agree with you more.
I used to use them constantly. Nowadays, I use them when I'm stuck or when I'm playing an old backlogged RPG or adventure game for brevity's sake. Either way, it doesn't affect my enjoyment of a game.
@LaNooch1978 Yeah I do get that, the argument that game design is altered to push people towards microtransactions. But lets be honest this is subjective and can often be well overblown.
That said, there we genuine moments when an 11 year old me would have happily paid for an extra save point after losing 50 minutes of game play following YET ANOTHER stupid death in St Francis' Folly on Tomb Raider 1. That game was brutal, even with a guide book.
@kyleforrester87
I had the Brady Games walkthrough for FF7 as well. Not sure how you’d be able to find everything without it. Some I was able to get on my own, like Yuffie joining up, but I would have missed out on Vincent without it...plus all the extra Materias and hidden boss battles.
@LaNooch1978 Mine too. I barely got to the end of your comment if I'm honest.
I jest, I jest.
I used a walkthrough on some of Zelda windwaker. Completely ruined the game for me. Never again!!
I’ve still never made it through the Water Temple and that’s using a guide.
I think you can enjoy a game even with a complete walktrough. However, in my opinion the satisfaction you get figuring something out you have been struggling with for some time can be incredibly rewarding.
I noticed that I don't feel as guilty using walktroughs now as I did when I was younger. Now I just don't have enough time for all the games so I can't and don't want to be stuck on a game for an hour if I can only play two hours that day!
I also use Walktroughs to make sure I don't miss anything. Just to get a general idea how many levels there'll be in a game. As others have mentioned in bloodborne or dark souls I just check walktroughs to check that I am not missing any bosses. This way I still get to play through the game more or less blindly but I also get the full experience.
The thought of using a walkthrough from start to finish is madness. If you’re that keen on experiencing the game but blindly follow a guide why not save yourself considerable money and just watch a walkthrough on YouTube or whatever.
I’ll use a guide if I’m totally stuck where to go and need a pointer, then I’ll put it away. Can’t remember what game it was, but I remember using a guide once and realised I’d started checking it every 5 minutes when I was even a tiny bit unsure what to do. It was ruining the game for me.
The only time I use a walkthrough is for the collectibles after I beat a game
@get2sammyb great article, for me personally I don't use walkthroughs for whole games, I did for TLOU on PS3 as I was playing so many games at the time and didn't want to miss any of the collectables. What I found is that I didn't enjoy playing it and actually stopped halfway through thinking it was the game that I didn't like. I got it again for PS4 shortly after launch and was surprised by both how little of it I remembered and how much I really enjoyed playing through it this time and it's now one of my favourite games ever.
These days I never look at walkthroughs as I much prefer to experience the game fresh with as little prior knowledge as possible, I even dislike mission markers on the screen telling me where to go so guides are a big no no. The only exception would be for extra collectables if I'm after a Platinum, for example on Spiderman as I'd have little idea where the secret photo's were otherwise and even then that's due to me not being a huge Marvel fan so I wouldn't necessarily know what to look for.
Overall I think I'd miss out on far too much of the experience by simply following directions, one of the best reasons for playing games over watching tv/films is the freedom to forge your own path and have your own adventures.
@kyleforrester87 But who pays for walkthroughs when YouTube and GameFAQs are a thing?
@Octane Everyone, in the 90's.
I used to get this every month. One big "pay to win" when you think about it.
@kyleforrester87 I was too cool for that
@Octane yeah i bet!
I’m a guide user. At least for those times when the game needs it. It enhances my experience.
If you think about it, many games now have built in “guides” and “walkthroughs” in the form of tutorials or hints/clues. Playing Shadow of the Tomb Raider, Lara will basically tell you what to do if you click the survival instinct button. The option to disable this at higher difficulties is quite a nice feature though for those that want it.
Then you have the Soulsborne games with nary a tutorial and you just have to rummage through them and figure it out. Which is quite satisfying (if not frustrating) in its own way. But I would not have made it through Bloodborne without YouTube.
@kyleforrester87
There's a huge difference between MTS easily accessible in a game (sometimes the game being designed to push for it hence the outcry) and magazines you need to get out of your way to buy or just read in shops and sometimes being lucky enough to find)
I too was checking out all the magazines in the 80s
@JJ2 Not if you live in a flat above a newsagents.
I did the exact same thing as Sammy with Day of the tentacle cos I wanted to play but didn't want to get bogged down with puzzles that would take me forever. At the end of the day if you can still find enjoyment from it regardless then it shouldn't be an issue.
@kyleforrester87 Jokes aside, I don't think the publishers forced the devs to make the games as complicated as possible; collaborated with magazine publishers and try to make a little more money that way. The intent was never to screw you over by making the games as convoluted as possible. And you can't expect magazines to be free, you know; writing, printing, shipping, storage, etc. So it's fair you have to pay for a physical guide. I wouldn't say it's P2W.
I used to use walkthroughs as a kid, since it didn't require too much effort to read a guide and follow instructions. Now, I rarely use them, because I want to figure the answer out for myself. It makes whatever difficult part I struggle with more satisfying because I got it without help. When I do use guides now, it's either because I'm one collectable short and WHERE ON EARTH IS IT I FREAKING COMBED THE WHOLE LEVEL. Or because I'm curious about any alternative ways of clearing a game after I already finished it. Experimenting, essentially.
I'm not an elitist about it though. If people want to use a walkthrough, that's up to them. Sometimes I don't blame them. Playing old RPGs without a guide of sorts it very difficult, and games like the first Zelda are basically impossible to enjoy without one.
@LaNooch1978
I used to get distracted with aeroplanes magazines too
I'm a crappy gamer on my best days and have used walkthroughs throughout except racing games. A particularly useful one was for PS2 ICO as one of the puzzles was different in NA version vs. Europe. Now though with modern life/time constraints I graduated from walkthroughs to playthroughs on YT and am happy I get the story whereas if I played I usually get less than 50% through before giving up.
Ask journalist from polygon,doom player and other who is stuck on tutorial
@get2sammyb I don't remember the last time I used a guide. That said, I did do a couple of Google searches for advice on forums for some of the boss fights in Nioh. That game is brutal in places.
Anyway, some of my fondest memories as a kid are of me and my dad playing games together. In particular I remember going through the original Tomb Raider games on PSOne. We would take it in turns with the controller and the one without would have the Prima guide open, reading out instructions as we went. It was kind of like having a co-driver in a rally car.
It's funny now that I think about it, but these are some of the best memories I have in gaming. Maybe it's just nostalgia, I don't know, but those guides certainly didn't ruin our experience then. If anything, they brought us together and gave us both something to do while we played through the game.
I more or less only watch walkthroughs of games I don't intend on playing for myself. Typically horror games. I love horror movies and horror tv-shows, but I rarely enjoy playing a horror game. Of-course, once in a while a horror game comes along that I actually want to play, like Alien Isolation, Soma or Observer. In these cases I don't watch a walkthrough until after I have played the game.
Back when I mainly played PC games, I relied quite heavily on walkthroughs for tips and guidance. Especially since I played lots of strategy games and old-school RPGs, like Sudden Strike, Europa Universalis, Might & Magic and Age of Wonders. The learning curve in these games was brutal, and I was bad at them.
I'll try to figure the game myself but if I'm stuck, given the choice of not having fun playing the game or read a walkthrough, I choose the later.
I use walkthroughs a lot. Occasionally to complete a mission. The vast majority however are walkthroughs of exploits, glitches, wall breach/out of map, finding well hidden collectables, and lots of how-to's.
@get2sammyb
Wait, you can mention OoT and get away with it here?
In all seriousness, though, it's a good topic. Personally, I've never had any issues with having to use a guide - I merely appreciate the ability to make it on my own. I kind of reverse-engineered the problem, I guess!
@Neolit agree some old point click games you had to do acidwhile you smoke some dope while drunk to stand a chance of working out the bonkers randomness
I'm grateful for walkthroughs. I prefer to try and finish difficult sections by myself, but I don't see the point in holding out if it means hours of not having fun.
Walkthroughs for collectibles (usually Powerpyx..), but normally try and do the other stuff in games myself.
A walkthrough can ruin the fun of failure. Walkthrough is a nice compound word. Chaucer would be proud of us.
If I only played one system I think I would be a non walk through gamer... but I dont have the time. Granted about 95 percent of my games are played sans walkthrough. However the big open world games to 100%? Yeah, give me a book please.
Id say no, at least not for your first playthrough of a game. I still hate when a shop offers you the guide for the game you've just bought at the till
I have used walkthroughs sparingly but they have been helpful. I remember in the 90s when you were stuck and it wasn't on gamesmaster/Your mate didn't know how to get past a bit, you were boned!! As much as it pains me to say it, I had to watch a vid of bloodborne to realise you could just run past people (first giant mob in front of the bonfire/pyre). Having said that, I think if I'd have just followed a walkthrough for the whole lot, rather than figure out how to get back to the first bonfire with that moment of realisation of how connected things are, I would have robbed myself.
Tl:Dr if your completely stuck and away to give up on a game, a walkthrough to get you past that point is ok, just don't use them often.
@LaNooch1978
Totally. I’m about 1/2 way through it so it’s really hard to tell what I’ve done already. Plus I got there in 1999 - I’m maybe due to set some kind of record, lol. I think I’ll start from scratch when the N64 Mini comes out.
Ill try first only if im really stuck. 8
@kyleforrester87 A XP boost is a way to get trough the grind or skip trough the game i think thats just bad game design. A playerguide helps me to get further not speed up or skip the game.
It depends on the game.
Finishing without a guide gives a sense of accomplishment, but some games give me the feeling I can mess up my character and not being able to advance trough the story at some point.
So whenever you have the choice to how you build a character, I use a guide. The exploration, I do keep for myself.
I don't really like the idea of using a guide, but in a pinch I'll use one or do a google search, if I'm stuck for too long on something.
Also, I have to admit to using one for quite a bit of Super Metroid back in the day, and I think it took a lot of potential frustration out of the equation, allowing me to enjoy the gameplay more. I'm actually considering replaying Super Metroid, now that nearly 25 years have passed and I won't remember anything, this time without a guide. We'll see how that goes.
I sort of have a time limit for being stuck. When it starts to feel like I'm wasting my precious time I look it up, as specifically as I can to minimise the effect of "cheating". It rarely happens and it makes me feel slightly disappointed with myself. It's quite common that I was on the right track and maybe even tried the correct thing but something just went wrong. Nowadays I'm not too hard on myself though.
@Neolit I only occasionally called the 08 numbers on the back of magazines for help through certain puzzles. I love the walkthrough era we're in now. If I enjoy a game I want to see every hidden detail. Some trophies are impossible without a guide also
@LaNooch1978
I’ve been looking into my crystal ball 🔮😉
I played Day of the Tentacle the exact same way for the exact same reason and I don't feel like I cheated or robbed myself of an experience. I'm pretty sure I wouldn't have played the game without a guide.
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