Which skills should you unlock first in The Division 2? Upon making it to the White House, you'll be able to unlock your first of eight skills from the Quartermaster, but which one is best to pick first? We're on hand to let you know which one will aid you best in the early game.
Which Skills Should You Unlock First in The Division 2?
The skills are as follows:
- Pulse
- Turret
- Hive
- Chem Launcher
- Firefly
- Seeker Mine
- Drone
- Shield
During the first few hours of the game, you're going to need as much help as you can get in combat. Because of that, we'd recommend you purchase skills that directly lead to the injury or death of enemies. As such, the Seeker Mine is the perfect fit for that. Deployed from behind cover, the balls of destruction will track down enemies and blow up within their vicinity. Alternatively, the Turret is another great choice. Placed on pretty much any object possible, it'll bring down fire on combatants for a limited amount of time. Great for suppressing enemies and giving you the chance to flank them. If you're looking to get up close and personal though, the Shield is an enticing prospect.
You'll eventually unlock every single one of these skills as you progress through the game, but during your first few missions, anything that can help you the most in killing enemies should be considered an essential pick up.
Comments 3
I played the open beta solo and found the turret, followed by the extra skill loadout, then drone followed by recovery drone to be great for soloing missions. I was able to make it through the beta solo with those items. I will typically sneak up on mobs and drop the turret in the middle of them to grab aggro, then hit cover.
The turret lasts long enough to take out 2 or 3 of the mobs and helps prevent being flanked.
Yeah it’s always Turret first for me. Stuck with it all through the first game and will probably do the same this time. Almost always throw it out at the start of any encounter to draw attention away.
I used the seeker mines in the recent beta and loved the way that the npc enemies would panick and scarper away from them.
The flamethrower turret was a godsend in the first game.
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