Dominic Mallinson, the senior vice president of R&D at Sony, may have hinted at what we can expect from the next PlayStation VR headset during a speech at Collision 2019 in Toronto earlier this week. In addition to hinting that the Japanese giant will continue to invest in virtual reality into the next generation and beyond, he also outlined the kind of features we can expect from the next round of devices.
These improvements, he explained, can be divided into two categories: evolutionary and revolutionary. In terms of the former, Mallinson touched upon resolution, which he believes will be doubled in future headsets. He also talked about field-of-view, which he expects to increase from about 100-degrees to 120-degrees, and high-dynamic range. “The human eye sees an enormous range of light from bright sunlight to deep shadow,” he said. “Today’s VR panels only capture a tiny fraction of that. So in order to increase the sense of presence, I do expect to see HDR adopted in the near future.”
And then he described some of the more revolutionary improvements, including gaze tracking. This effectively will enable the headset to read where you’re looking, opening up new possibilities from both a gameplay and user interface perspective. For example, you may be able to select menu items simply by looking at them – or in-game characters could be able to respond to what you’re staring at.
The fascinating thing about gaze tracking, according to Mallinson, is that it also enables the possibility of foveated rendering. “More pixels needs more rendering performance,” he noted. “If you just brute force it, it requires a lot of extra rendering performance. The human eye has a part in the retina called the fovea, which is responsible for our super-sharp vision. We don’t see very much in the peripheral vision. So if we can match our rendering performance to the fovea, we can deliver higher effective resolutions, and also better quality images.”
And then there’s the small matter of wireless headsets. The executive admitted that the current PSVR setup is far from ideal, and that the dream would be to remove the cables entirely. Unfortunately, this comes at an ergonomic cost as you have to wear a battery on your head, and also despite improvements to wireless transmission, there are performance restrictions, too. Mallinson insinuated that the first step is to reduce the number of wires required entirely, but he did suggest in a later interview with Venture Beat that Sony could offer multiple models at different price points.
“It’s certainly an option,” he told the aforementioned site. “I talked about wireless, for example. That’s one easy way to do it. Here’s a wired headset. You can take the wire and replace it with wireless. And then you can have a range. So you can have an introductory model and a high-end model. That’s something we’ve done with the PS4. We could do that with PSVR.”
It really sounds like the Japanese giant is in the right place with regards to its future virtual reality plans, and we simply can’t wait to see what kind of headset it cooks up for its next-gen console. As it stands, PSVR is an amazing experience – but we’ve always been pretty clear about the fact that it’s a first attempt, and there many “easy” improvements that could be made to enhance the overall experience. Let’s hope it’s got some new motion controllers in the pipeline, too.
[source venturebeat.com]
Comments 18
A good reason for me to wait for the next generation of VR headset. Hopefully it will be compatible with PS4 games and VR will be a mode for mainstream games like RE7, not separate entries like Skyrim or Superhot VR. Having separate games for VR and non-VR feels like buying a separate console and this puts me off buying a PSVR.
Is it just me or is Sony really flexing right now? They clearly have the vision to just run the table with Nintendo hangin out on the couch makin some 10s lol. I sure hope MS can get it together (a few 360 IPs that were really great imo) but it looks like Sony will continue to dominate my living room. Which is awesome
@Rhaoulos honestly i bet VR 2.0 is 2-3 years out. Chances are some big VR bundle sales are coming before end of year. I wouldnt wait. There are already a ton of amazing experiences your missing out on. My 2 most recent favs being Falcon Age and Everybody Golf VR
so they are hinting at wireless then and the possibility of 2 type of models, maybe it would be a good idea to wait it out till the higher end model comes down to a reasonable price.
HDR and higher resolution will be a nice addition, a shame there is no hint as to what they will be doing with the wands.
Wireless sounds great but then its battery powered and that limits how long you can use it. Take for example the Occulus Quest you can game for 2 hours or watch media on it for 3 hours. So unless battery technology greatly improves you probably looking at the same useage before needing to recharge.
@Rhaoulos Honestly, it's much better when a game is designed specifically for VR.
@get2sammyb I fully agree with this. The new Everybody’s Golf is a perfect example. Taking screen shots and viewing them out of the headset, they look awful low rez and flat. But while in the headset during game play the visuals are really good and pop. When they release a new version that’s wireless, it’s a day one purchase for me. VR is just too good not to.
@Nyne11Tyme They're definitely saying all the right things at the moment. I think they have a vision of what PS5 will be that lines up with the expectations of fans.
Probably a few years after ps5 launch Ithink. 4k tv + ps5. Need a break before psvr2
@JJ2 If a PS5 launched right now with a great game like HZD2 and the PSVR2 launched with some of the improvements listed and with a great title as well, I’d buy all of it.
Looking forward to wireless freedom and new VR juju 🐉😺🌈
With foveated rendering, games could be much more detailed as it would use much less processing power. I can't wait !
For me I know The Quest VR device is going to tidy me over for the next 18 months or so. I have a PSVR, I love it. It quite simply don’t have the time to set it up, so it’s gathering dust. The Quest scratches that itch very, very well
When in 18months/2yrs the PSVR 2 arrives, I’ll be all over it.
@bman2112
If you already have them for PSVR it sucks to pay for them again but Beat Saber, Space Pirate Trainer & Super Hot are pretty much made for wireless.
Any wireless iteration of PSVR is a day one purchase for me.
When you look at something like the Oculus Quest and how simple it is, the current PSVR just looks too messy to use.. there's a market waiting there (including me!) for Sony to reach, who want VR without all the hassle of wires and with better controls.. they really should not wait 2 years to do this, the competition is already doing it now
You don't need to be wireless, just condense it down to a USB and HDMI cable, get rid of the external camera tracking, and update the Move controller. The current PSVR has been great, but like mentioned, far from ideal.
@Rhaoulos What is your good reason? That a better version is coming along in the future? That you want VR versions bundled for free with a regular version?
VR is here, it works, it's cool AF. When I saw PS1 and 3D graphics, I didn't think "Meh, I'll wait until PS2 when they iron that 3D stuff out."
Tbh the only complaint I have with PSVR is the lack of analog Move controllers. Also hoping the PSVR2 is backwards compatible, and some old PSVR games are given a patch to be compatible with the new improved PSVR2 Move-like controllers.
TBF this is what's keeping me from getting one right now.
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