Skull & Bones was scheduled to wash up on the PlayStation 4 this year, but the long-in-development online pirate ship simulator has been pushed back yet again. This time there’s no new date been attached to the project, and it will skip E3 2019 entirely. No real reason was given for the delay, but it’s safe to assume that either the scope of the title has changed – or it’s not coming together satisfactorily.
Of course, this isn’t the first delay to the oceanic adventure. The title was originally due out in 2018 after being revealed at E3 2017, but was later pushed into 2019. It’s not currently part of publisher Ubisoft’s plans for the current fiscal year, meaning that it may not set sail in stores until Spring 2020 at the very earliest. Perhaps the only good news here is that the organisation is continuing to throw funding at the project – for now.
[source twitter.com]
Comments 22
Has anyone ever cared about this game?
I wonder if the current failures of several high profile live service games (which is what this is) has perhaps made publishers a bit more cautious, especially if launch content was looking a little sparse. All speculation of course..
@Enuo I do. But I feel like I'm alone...
@Enuo
I do. Eagerly awaiting.
My friends and I are going to loot the high seas together, then in proper pirate nature, we'll loot our comrades and sail away with ALL the booty!
I wish this was a proper single player spiritual successor to Black Flag instead of another multiplayer live service.
Doesn't sound promising...
@AFCC you are not
As long as devs aren't forced to crunch then it's all good with me.
I kinda hope it won't be a live service game, because it looked pretty neat. Black Flag, without the Assassin's Creed nonsense.
I can't say I care - it wasn't on my watch list. It seemed to be a more realistic style game to what MS were pitching Sea of Thieves - maybe with more of a focus on Ship combat and less on the exploration for buried treasure. It seemed to be an online MP version of the ship combat we saw in AC4. That's what was putting me off.
If it had a great offline Single Player, I am not sure if I would be interested - certainly much more interested than online content.
I thought this already released on Xbox and crashed and burned.
Guess that was a different game but maybe that failure scared'em.
@Frigate
This was my 1st thought - waiting for next gen machines for adequate power.
@arnoldlayne83 thank you!
I like the sound of the game and Siege and For Honor being good games makes me interested.
@rjejr you’re probably thinking of Sea Of Thieves, developed by Rare and XBox “exclusive”. 👍🏻
And yep, that game kinda bombed.
@clvr Sea Of Thieves
Thank you, that's the one. Been out a year now already it looks like, and the reviews on metacritic are kinda meh. I do honestly wonder if those reviews scared them off a bit if the games were similar at all. Or they are just waiting for next gen. Which is what we'll all be thinking every time a game gets delayed on PS4 from here on out.
@rjejr @Frigate @NorrinRadd I kinda thought so too, but also realise that some companies can't afford to wait and release solely on next generation and miss out on the massive install bases and sales potential of the current generation. Return On Investment and all that.
Personally, I’d be interested in this game if it would’ve been a single player open world pirate RPG. Since it’s an online only title, they’re not seeing any support from me.
I wish I could go back in time to see how pumped I was when this trailer first started playing at E3 then how quickly that all went away when I realized it was an online multiplayer game. Hope the game is good and people enjoy it, but online multiplayers aren't my type of game.
I think after the blowback FO76 and Anthem got it caused many game makers to step back and do things better. Those two games turned the tide of what gamers will accept and I think will have a positive impact for us gamers. GAAS games are here to stay, but they have to be better to survive.
Unfortunately, this will mean more crunch and long hours for developers. Why do I say that? Buggy and low content games tanked. But there is NO push back by gamers against overworked employees outside of people saying how bad it is online. So complete game>well treated employees in the eyes of gamers. After all, how many games did you not purchase because of overworked employees? I know it never stopped me from buying a game.
But that's pretty much true of all industries. People in general don't care how the product is made as long as it's good and cheap.
Maybe they are waiting for next gen
@Turismo4GT Well it's not so much "waiting on purpose" as "our game can't run more than 15FPS on current gen so we need to wait for next gen. ie The Last Guardian. I'm sure if the game were fun and ran fine they'd release it this gen. Though there is probably something to be said for being an early game on a new gen. Nobody was buying 1 2 Switch on Wii U but it sold on Switch b/c people needed something to do besides Zelda.
Though if PS5 is bc I can't think of nay reason to wait if it runs.
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