A complaint often levelled at user-generated content is that it rarely plays as well as a professionally made game. It’s a fair criticism: hobbyist creators working in suites such as LittleBigPlanet are often capable of incredible artistic achievements, but it’s rare for amateurs to get that all-important “feel” right. That’s what makes this Super Mario 64-inspired sandbox made in Dreams all the more impressive.
Pay little attention to the placeholder backdrop: this is all about the controls. Mario moves fluidly around the environment, animating almost identically to his Nintendo 64 counterpart. Practically all of his moves are intact, and it’s perhaps worth reiterating that this has been hand animated and programmed with a DualShock 4 by a PlayStation Network user named PieceofCraft.
Nintendo’s unlikely to be as impressed with the creation as we are, but this is a reminder that Dreams is capable of incredible gameplay as well as outstanding visuals. It’ll be fascinating to see where the release is at in a year or two, because when these kind of controls are paired with great levels, we’re going to start seeing some truly special stuff made inside Media Molecule’s engine.
[source reddit.com]
Comments 28
Unbelievable.
Indeed. They even recreated the deeply pointless punching and kicking from that game.
@Ralizah Punching and kicking Goombas was great fun, though!
Just replace (Not Mario) and make an alternative platformer with these physics... Dreams looks bloomin' remarkable.
Itsa me, Mahreo!
@Tsurii The answer to that is, absolutely! I would love to one day play an unofficial Super Mario 64 sequel on Dreams, and I doubt I am alone in that.
Is anyone here actually actively playing dreams? I can't seem to find anyone who wants to be in a part time project.
Instead of Super Mario 64, this is Duper Mahreo 128.
Man, the gameplay still holds up today.
I just wonder how this works with people making stuff and using things from other games. Do they remove this kind of stuff? I hope not, but i just cant see nintendo or whoever allowing people to copy their games.
But really, wow, whoever did this did a really great job. I messed around with dreams a little in beta and i cant imagine the time it would take to do this. Guys on this site trying to make a simple game and it seems very hard reading the articles about snacks on a train, i think is the name?
@themcnoisy sadly I got dreams in April and moved on after the first week not like I hated the game but there were other games. I needed to play and it was a big time investment a part of me still wants to go back at some stage.
So awesome. Wish I had the hundreds of hours required to get good with Dreams. I think I'll just stick with RPG Maker. Haha
@MonkeyDLuffy19 cool I've just made a Ridge Racer remix titled rare hero. Give it a listen!
@ellsworth004 you build a basic puppet and build in the parameters. Sculpting parts as you go. Mario 64 is a fairly easy design to copy - as long as you have a picture you can copy it if you are good enough at sculpting. You can assign buttons to do different things.
The weird thing is platform games are the easiest to learn to build. As that's pretty much the whole tutorial.
Is this kind of thing legal?
I'm cool with it, why not?
But what good is Dreams if the lawyers shut it down due to copyright.
Maybe it's not an issue, but that's my initial concern with this game.
Expect Nintendo to send out a ceast and desist notification because they do with almost everything most of the time
Wow I might actually get Mario 64 HD after all!
I didn't see any wall jumps in that video.
I'm still surprised we haven't heard about copyright claims against Dreams yet.
@roe
Each time I see articles I think the same. Can see of lot of stuff being removed .
Slightly sad to see a platform that allows users to bring their own unique creations to life, and they end up remaking 20-30 year old games.
Impressive movement .
@themcnoisy I am, look up grimfear28 on Dreams. I have some big stuff coming out soon
@MadAussieBloke I have a new ally on Dreams who has built the grappling hook ability from Sekiro. It works amazingly well and he's brand new to programming! As for a full blown bloodborne - I don't think we would ever get one, the game to me is learning how stuff does stuff and using that knowledge to make something.
The arcade games are pretty neat though and if you like older games this could become a haven.
@grimfear28 cheers grim I will add u in a sec.
But now, we need to talk about parallel universes
sadly whoever recorded this shrunk my character down giving him a much more floaty jump and quick movements than intended.
so those of you commenting it looks floaty and movement isn't right i agree.
@MrGawain Then they really HAVE been inspired by Nintendo, then.
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